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-   -   [REL] Open Horizons II (https://www.subsim.com/radioroom/showthread.php?t=189818)

Silent Steel 04-16-13 10:00 AM

Quote:

Originally Posted by Trevally. (Post 2042231)
:ping:Added to post one for download:ping:

OPEN HORIZONS - Кампания, Рисуфикация
By Volodya61

Thanks Volodya:yeah:


:rock:

Targor Avelany 04-17-13 02:04 PM

Hey Trev, question for you:

How would I go about including an AI unit into all of the campaigns so it apprears and acts properly from a particular date? I'm thinking of starting to test my IXB_AI in campaign...

Trevally. 04-17-13 04:07 PM

Quote:

Originally Posted by Targor Avelany (Post 2042888)
Hey Trev, question for you:

How would I go about including an AI unit into all of the campaigns so it apprears and acts properly from a particular date? I'm thinking of starting to test my IXB_AI in campaign...

For use both as a lone uboat and a wolfpack - it needs to be added to each campaign from your start date.
One campaign layer should be made to cover every use of the unit and then used for each campaign (keeping as many layers common as poss).

For testing - you should just add a new gen waypoint and spawn then out on a loop.

Have you tried them in a single mission attacking a convoy:06:

If yu want, you can send me the boat and I can make a campaign entry so you can test it.
When you are happy with it - I could add it to OHII if you would like

gap 04-17-13 04:11 PM

Quote:

Originally Posted by Trevally. (Post 2042972)
When you are happy with it - I could add it to OHII if you would like

:sign_yeah:

I would like :D

volodya61 04-17-13 04:18 PM

Quote:

Originally Posted by gap (Post 2042977)
I would like :D

so and I.. :oops: :D

Targor Avelany 04-17-13 04:28 PM

Quote:

Originally Posted by Trevally. (Post 2042972)
For use both as a lone uboat and a wolfpack - it needs to be added to each campaign from your start date.
One campaign layer should be made to cover every use of the unit and then used for each campaign (keeping as many layers common as poss).

For testing - you should just add a new gen waypoint and spawn then out on a loop.

Have you tried them in a single mission attacking a convoy:06:

If yu want, you can send me the boat and I can make a campaign entry so you can test it.
When you are happy with it - I could add it to OHII if you would like

I can't figure out how to make a convoy in a single mission (they just don't appear) :dead::dead::dead:

I think I'm being dubm... :nope:

And I might take you up on the offer.

gap 04-17-13 04:38 PM

Quote:

Originally Posted by Targor Avelany (Post 2042989)
I can't figure out how to make a convoy in a single mission (they just don't appear) :dead::dead::dead:

I think I'm being dubm... :nope:

And I might take you up on the offer.

Targor, you should create a group from a unit which will be the leader, and then assign the remaining units that you want to be part of the wolfpak/taskforce/convoy to the same group. Easier done than said :yep:

Targor Avelany 04-17-13 04:44 PM

Quote:

Originally Posted by gap (Post 2042995)
Targor, you should create a group from a unit which will be the leader, and then assign the remaining units that you want to be part of the wolfpak/taskforce/convoy to the same group. Easier done than said :yep:

I'll get home and try this again. I've had one weird problem in regards to that - something along the line that the unit is too old (sorry, don't remember exact phrase, so I'll try and see if it happens again and post the exact error).

gap 04-17-13 04:51 PM

Quote:

Originally Posted by Targor Avelany (Post 2043004)
I'll get home and try this again. I've had one weird problem in regards to that - something along the line that the unit is too old (sorry, don't remember exact phrase, so I'll try and see if it happens again and post the exact error).

Yes, I think I've got your problem; you have probably set a single mission date which is outside the range of dates set in the roster for the unit that you want to add to the mission itself. :hmm2:

Trevally. 04-17-13 05:00 PM

For making a single mission to test - use all the same type ships - then when you select a group leader, you will not get this issue.
It is caused by enter and exit dates for the lead ships within a group where it is possible for the group to exist but not the leader.

Just let me know if you want me to make test missions for you:up:

Silent Steel 04-18-13 12:55 AM

Quote:

Originally Posted by Trevally. (Post 2042972)
When you are happy with it - I could add it to
OHII if you would like

:up:

Bathrone 04-20-13 04:58 AM

Oh wow, this is simply superb

I was wondering where the cool features I was noticing was coming from, and having spent all day going through Sobers mod profile to understand and document the profile in more detail to help myself and others with the task, so much of it comes from this one mod

Thanks To Trevally for such a valuable and nicely configured mod. Good instructions, well version managed, easy to install. Excellent :salute::salute:

Trevally. 04-20-13 05:47 AM

Quote:

Originally Posted by Bathrone (Post 2044198)
Oh wow, this is simply superb

I was wondering where the cool features I was noticing was coming from, and having spent all day going through Sobers mod profile to understand and document the profile in more detail to help myself and others with the task, so much of it comes from this one mod

Thanks To Trevally for such a valuable and nicely configured mod. Good instructions, well version managed, easy to install. Excellent :salute::salute:

Thanks Bathrone:sunny:

I must point out that many modders worked and help with this mod:subsim:

a17tares 04-20-13 04:51 PM

Thanks for this great mod! :rock: Can anybody tell me please, how to complete the bonus mission of Baltic Operations in the first campaign Coastal Waters? I reached the icon with the sunken ship and I'm patroling the vincinity, but so far nothing happens.

Cybermat47 04-20-13 05:01 PM

Hey, does anybody know if the type II appears in the campaign? :hmmm:


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