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Very nice work by the way :up: |
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That's great!! :D Can't wait for 3.0, I'm all tingly!
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- what was the average time it took for the uboat crew to switch to recharge propulsion mode? And to switch to standard propulsion mode? - what was the average time it took the uboat crew to switch to/from silent running? - what other items should have time delays (so none of this instant on/off crap)? |
A request....
Any chance you can stop the attack scope going up when I enter the scope? i like to enter the scope and position it towards a sound contact before i raise it. It's fine that the obs scope does this but i feel it would be more realistic if i manualy raised the attack scope. I could live with how the scope auto raises but would prefer it to stay down until i manualy raise it. |
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Silent Running too would be how ever long it took to slow/stop the engines and tell people to shut up. :DL External loading of torpedoes could use an increase in time, but that's already taken care of by mods like UHS (1 hour vs 6 seconds). Battlestations I guess? A cruiser, 1000+ crew, could get to action stations in just about 2-3 minutes so 50 guys on a sub should be quite a bit faster. Maybe some of the other special abilities? |
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Deck and flackgun operations could need a delay also, manning the guns is allready a bit delayed but could need additional 5 - 10 secs more.
Sometimes, if i command open fire using Binocs and space bar, or via UI, they fire instandly, faster than kaleu finished giving the command (using DBSM 1.2) giving rudder or diveplane commands should also have a little delay (maybe 2 secs), the problem is, you have to delay it after the command is given, that means after you hear the audio command. the commands.cfg have an option "HasDelayedExecution" but this seams not to work at all in SH5. ...dont forget to delay the "CriticalIncommingRadioMessagePopUp" :) |
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For me it would be better if the crew where at the planes before the u-boat started to dive. |
I can add all these delays but in order for almost of them to work you'll have to use the officer icons. Using hotkeys bypasses me from adding the delay (I can't trap an order that's already been given).
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...that would be to nice to be true :timeout: |
added the ability to switch TDC modes on the fly for each scope:
http://www.subsim.com/radioroom/pict...pictureid=2188 |
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