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ok what nomograph do you all want added and what to add it to (mini-map, nav map, ?)??
and anyone know a quick way to get a sub with radar for testing purposes? I edited the sns file for the 7c41 giving it radar but doesn't appear.... |
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I suggest not putting it on Mini-Map as really can't use it very well and it will clutter that view. |
:up: Many thanks to TheDarkWraith and Reaper,
That is exactly what I was trying to achieve with the telegraph. I shall change and assign the new graphic to the NewVal. :know: Many many thanks :up: Your mods are amazing :up::up::up: Thanks |
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Then anyone can use it where it want to ;) |
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As is right now merchant shipping close to shore or in port deviate for stock SH5 Nav Points. That is why you see them run aground or smashing into barrier walls all the time. |
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-Data\UPCDataGE\UPCUnitsData\UpgradePacks.UPC |
TDW, there is a mod which enables all updates for the SH5 subs, if I remember right.
Also, shouldn't the Radio man have the "Request Ressuply" icon/order too (even if it's not working right now - maybe because we're still in late 39/early 40?!!) ? PS: THIS one. |
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I don't think my interior mod enables anything out of its normal sequence. :o (it wasn't meant to) I think cothyso means this one: http://www.subsim.com/radioroom/show...light=upgrades TheDarkWraith, I now have the three different "stands" working, thank you :up: (note to self - think they need to be a little darker) http://i947.photobucket.com/albums/a...SH5/Dials3.jpg But the telegraph still isn't scaling???????? http://i947.photobucket.com/albums/a...SH5/Dials4.jpg The graphic I use is now in place of the original "needle". It works as planned except for the zoom scaling above. In order to get the telegraph handle outside the guage I resized the dimensions for the needle's zone, then changed the cropping. Could this be why it still doesn't scale properly when zoomed??? I notice that it is scaling a little but proportionally it is smaller than it should be. aka its inside the dial :wah::wah: Any help/suggestions would be most appreciated :yep: |
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I find that they are good for "testing" things :yeah:
Personally I prefer realism mods. :up::yep: |
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Looks like you're having fun now :up: Now when it comes to the animations they can be tricky to set up right. I see your new 'needle' is scaling somewhat so that points to the animation controllers. As you are not as familiar with my files as I am I would say can you send me what you have done so far and I'll load it up and play with it and look it over? Any changes I make I'll comment on either in the files or in a text file so you can see what I did. |
something like the attack disc in the attack periscope would be really great!
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jimimadrid's map tools have been added to the mod as an add-on mod (via JSGME). You can see them in the screenie below. conus00 also provided some new dials (high rez - 1024X1024 - with water drops and without). You can see them also below:
http://www.subsim.com/radioroom/pict...pictureid=1711 |
finally got the new interface working for the gramophone also (user radio is also enabled in this screenie - both are user draggable to custom location and have memory of that location so that if you open it, move it, then close it and reopen it it will reopen in the last position):
http://www.subsim.com/radioroom/pict...pictureid=1712 |
DarkWraith SH3 old style gauges
I'm an idiot I know, but I can't figure out how to install this mod
with the SH3 option. I have tried different installs and I always end up with the SH5 enhanced version. Can you walk me through how to configure this for SH3 please. SH5 enhanced is great, but I have to have the 3 guages. Especially the depth guage. Please come to my rescue. Thanks, Buck28:damn: |
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