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IJN Jyunsen 1 M version 1.0
too high on the water :
http://img241.imageshack.us/img241/9...1msternje1.jpg http://img353.imageshack.us/img353/8...en1mbowcz8.jpg correct : http://img254.imageshack.us/img254/8...unsen1mze5.jpg http://img128.imageshack.us/img128/4263/towereh0.jpg IJN Jyunsen 1 M version 1.0 it is still a WIP, it doesn't work in campaign mode yet, and I am still to move the tubes and flak and deck gun and crew to their correct position, missing the second deck gun the bridgeview F5 doesn't work ? well WIP for those who already want it ! it has an occlusion map included though :) keltos |
IJN Jyunsen 1 M version 1.0
IJN Jyunsen 1 M version 1.0 stand alone
http://img254.imageshack.us/img254/8...unsen1mze5.jpg http://img128.imageshack.us/img128/4263/towereh0.jpg http://img440.imageshack.us/img440/2962/periwt1.jpg http://img50.imageshack.us/img50/807...mharborlx6.jpg http://img187.imageshack.us/img187/5858/towerj1mxe0.jpg http://img129.imageshack.us/img129/9359/tower2uu8.jpg http://img129.imageshack.us/img129/t...pg/1/w1024.png IJN Jyunsen 1 M version 1.0 in campaign mode yet, and I am still to move some things to their correct position - she's missing the second deck gun - the bridgeview F5 doesn't work ? it has a new occlusion map included though :) It includes two single missions by Peabody : - carrier attack - convoy attack It also includes the IJN torpedo mod version 3.4 with Kaiten keltos download link : |
looks like you are a mere few steps away from a Kadai...
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IJN Jyunsen 1 M version 1.0
IJN Jyunsen 1 M version 1.0
http://img171.imageshack.us/img171/3...5in1932sn1.jpg Submarine I-5 (JUNSEN-class, type I new), completed July 31, 1932. http://img50.imageshack.us/img50/807...mharborlx6.jpg http://img258.imageshack.us/img258/4...werrailnd2.jpg http://img258.imageshack.us/img258/t...pg/1/w1024.png http://img129.imageshack.us/img129/9359/tower2uu8.jpg The I-5 was an experimental one-off development of the J1s (J1M class) that originally included a catapult and two watertight deck tubes located aft of the conning tower, tubes containing the fuselage and wings of a seaplane. The aircraft had to be assembled from the tubes while the submarine was surfaced, leaving it highly vulnerable. However, the Japanese believed the concept had great promise. The seaplane provisions were eliminated in 1940, leaving the I-5 little different from other J1s. Tonnage 2080 tons standard Dimensions 308'7" by 29'8" by 17'8" 94.06m by 9.04m by 5.38m Maximum speed 18 knots (surfaced) 8 knots (submerged) Dive to 260 feet (79 meters) Complement 68-93 Armament 1 5.5"/50 gun 1 5"/40 dual-purpose gun 1 heavy machine gun 1 light machine gun 6 21" torpedo tubes (20 torpedoes) Bunkerage 548 tons diesel oil Range 24,000 nautical miles (44,000 km) at 10 knots surfaced 60 nautical miles (110 km) at 3 knots submerged. mod : She works both in single mission and in campaign mode. I have still to move some things to their correct positions.She has a new texture and occlusion map included. The tower is that of the I-5, although it ressembles that of the Kaidai, this tower is much smaller. - she's missing the second deck gun (Peabody ?) - the bridgeview F5 doesn't work ? The mod includes two single missions by Peabody : - carrier attack - convoy attack It also includes the IJN torpedo mod version 3.4 with Kaiten and the John Meeks loading screen. Enjoy ! [edit] I modified, scaled down the huge railing, all good now.. keltos download link : http://files.filefront.com/IJN+Jyunsen+1M+v+10rar/;12809156;/fileinfo.html |
WIP version 1.1
http://img68.imageshack.us/img68/1554/j1m2ut1.jpg
http://img68.imageshack.us/img68/j1m...pg/1/w1024.png http://img518.imageshack.us/img518/7919/bridgeot3.jpg http://img518.imageshack.us/img518/b...pg/1/w1024.png http://img518.imageshack.us/img518/623/tub2dm0.jpg http://img518.imageshack.us/img518/t...pg/1/w1024.png Peabody fixed a few items on this sub : Uzo, dummy deck watch, binoculars and scopes working. deck gun next ?? keltos |
Quote:
http://img229.imageshack.us/img229/5396/jim2dg2rs5.jpg http://img66.imageshack.us/img66/3123/jim2dglf1.jpg Peabody |
Those are some great looking boats, I look froward to commanding them, and the Imperial navy mod. :D
I'm a fan of the Japanese submarines, I think they are some of the nicest looking of all the WWII submarines, and thus I have a question for those making this mod. What references are you all using to make these boats? I have found it difficult to find quality images of Japanese Submarines (not that I need them for a mod or anything,) Can you folks recommend any good books or computer links for me? |
I-5 from the stern :
http://img367.imageshack.us/img367/4258/i5ym7.jpg http://img367.imageshack.us/img367/i5ym7.jpg/1/w240.png http://images.google.ca/images?q=%E6...m=1&hl=en&sa=N do a search on my nickname and you'll see all of my posts, usually when I mention something there's the link in the post. I have a couple books : the maru special on jap subs, I boat captain, the japanese submarine fleet and WWII to name a few, then there's the web with lots of intel. try www.combinedfleet.com first, then http://en.wikipedia.org/wiki/Imperial_Japanese_Navy then : http://img120.imageshack.us/img120/9131/df9b75fcsz3.jpg http://img120.imageshack.us/img120/d...pg/1/w1024.png http://blog.livedoor.jp/irootoko_jr/...es/111413.html and : http://img380.imageshack.us/img380/6097/e168zuzc4.jpg http://img380.imageshack.us/img380/e...jpg/1/w640.png http://sidenkai21.cocot.jp/m426.html keltos |
I-5 Type J1M submarine version 1.2
http://img152.imageshack.us/img152/2749/j1mv12hi4.jpg
by Peabody : - Second deck gun and crew - Bridge and Uzo fixes |
New loadout picture of I-5
http://img508.imageshack.us/img508/1112/loadouttj4.jpg
Taken from a RL picture of I-5 found in the Maru 31 and exported to SH4 ver 1.5 Notice the crew on deck, standing at attention in white uniform. Keltos |
I-5 Type J1M submarine version 1.3
I-5 Type J1M submarine version 1.3
in harbor : http://img246.imageshack.us/img246/9958/j1mv13ph5.jpg close up of the tub and the two deck guns : http://img504.imageshack.us/img504/4...mtubv13zn7.jpg sailing : http://img82.imageshack.us/img82/5620/sailingct0.jpg torpedo loadout : http://img508.imageshack.us/img508/1112/loadouttj4.jpg Includes work by Peabody : Second deck gun Uzo view Bridge view Periscope fix The 3d model has been improved since I found some good data in "the Maru Special - Japanese naval vessels 31", I was able to remodel the hull of the sub giving her her fore gun platform and a new railing. The tower has been reworked according to photographs as well : unlike the Kaidai 4 and Jyunsen B, the J1M had no doors on top of the ladder leading to the tub, the handrails have been changed as well, and a rangefinder is there too now, at the back of the tub. I have included the version 3.4 of the IJN torpedo mod with the new Kaiten model for the Layout. I also have made a new picture for the torpedo loadout, taken from a RL picture of the I-5 sailing away with the crew standing on deck in whites. Enjoy this mod, it is stand alone for the moment but will be included in the Jyunsen B, Type AM, Kaidai 4 and Kaichu mod when the Japanese campaign is released. Keltos download link : http://files.filefront.com/IJN+Jyuns.../fileinfo.html |
Thanks! I already had the combined fleet link, but rest are very interesting, and useful! I really appreciate the information.
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new occlusion maps for Jyunsen B and Jyunsen 1M submarines
http://img206.imageshack.us/img206/8...hacopiecq1.jpg
http://img206.imageshack.us/img206/o...pg/1/w1680.png old occlusion : http://img504.imageshack.us/img504/4...mtubv13zn7.jpg new occlusion : http://img511.imageshack.us/img511/2023/newocclujy5.jpg http://img511.imageshack.us/img511/n...pg/1/w1024.png I noticed a thing in the game's yourbeautifulsub_001.dds which I didn't do on mine : there is an alpha channel under the 3 channels of the occlusion map image, but it has not the occlusion map itself but a copy in B/W and positive of the yourbeautifulsub_T01.dds file with a higher ratio of contrast/brightness ! This is why my models were always so shiny : they were lacking that level of details in the alpha channel ! I found it editing the UbootIXD2_001 file... here is the new Jyunsen1M_001.dds file to be slipped in the submarine directory of mod : http://files.filefront.com/001+files+Jyunsen+1Mrar/;12878700;/fileinfo.html So much to find out still... Keltos |
new occlusion map for Jyunsen B
http://img111.imageshack.us/img111/6...occlujbkt3.jpg
slip into Submarine\NSS_Jyunsen_B\ folder of mod dl link : http://files.filefront.com/NSS+Jyuns.../fileinfo.html |
Jyunsen 1M version 1.4
Jyunsen 1M version 1.4
http://img522.imageshack.us/img522/7721/j1mv14bbd0.jpg New IJN Jyunsen 1M rudder : http://img60.imageshack.us/img60/5421/rudderijnig4.jpg loadout : http://img210.imageshack.us/img210/4...ersion1pl2.jpg I modified the picture used in the loadout screen : it was right to left, I flipped it to left to right as it represents better the compartments under it this way. I removed the extra torpedoes left over from the type IXD2, so now you have an accurate 6 torpedoes total in the stern room and 14 in the bow room, as did the real Jyunsen 1M. Both deck guns now face forward as per the RL picture. The boat now has a RL IJN submarine rudder. All values in the Jyunsen_1M.sim now reflect RL values including maximum depth of 260 feet. This mod also includes the new occlusion map. The boat is available in all careers, all start times (have to check that one though ;) ) Keltos download link : http://files.filefront.com/IJN+Jyuns.../fileinfo.html |
trying to get 8 tubes on the german side
intended to make :
C1/C2/C3 : 8 tubes forward (http://www.combinedfleet.com/type_c2.htm) Kaidai 1/2/3 : 6 tubes forward, 2 aft (http://www.combinedfleet.com/type_kd3.htm) I copied pasted the following nodes from the type AM submarine : .dat : NSS_UboatXVIII_Door01_FLM_anim NSS_UboatXVIII_Door01_FRM_anim NSS_UboatXVIII_Door02_FLM_anim01 NSS_UboatXVIII_Door02_FRM_anim01 .sim : added tubes 4 and 5 and linked it to the doors in the .dat tubes 4: NSS_UboatXVIII_Door01_FLM_anim NSS_UboatXVIII_Door02_FLM_anim01 tubes 5: NSS_UboatXVIII_Door01_FRM_anim NSS_UboatXVIII_Door02_FRM_anim01 increased storage in fore room to 17 increased storage in aft room to 4 moved the doors in the .dat to 4,88 and -0,18 for the door 01 4,82 and -0,18 for the door 02 added to the upcge file in the NSS_Jyunsen_1M directory: [UserPlayerUnit 1.Compartment 5.WeaponSlot 5] ID= TorpMountB5 NameDisplayable= Torpedo Tube V Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=BowTorpedoRoom IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube533Ger, T3Torpedo ExternalNodeName3D= NULL ExternalObjectName3D= NSS_UboatXVIII_Door02_FRD_anim01 ExternalDamageZoneTypeID3D= 134 [UserPlayerUnit 1.Compartment 5.WeaponSlot 6] ID= TorpMountB6 NameDisplayable= Torpedo Tube VI Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=BowTorpedoRoom IDLinkWeaponIntervalDefault1= NULL, 1944-03-15, TorpedoTube533Ger, T3Torpedo IDLinkWeaponIntervalDefault2= 1944-03-16, 1945-02-20, TorpedoTube533Ger, T5Torpedo IDLinkWeaponIntervalDefault3= 1945-02-21, NULL, TorpedoTube533Ger, T11Torpedo ExternalNodeName3D= NULL ExternalObjectName3D= NSS_UboatXVIII_Door02_FLD_anim01 ExternalDamageZoneTypeID3D= 135 modified the rear tubes displayable name to : ID= TorpMountS1 NameDisplayable= Torpedo Tube VII ID= TorpMountS2 NameDisplayable= Torpedo Tube VIII changed the salvo in the cfg file : [Salvo] 1=1,3,2,4,5,6 2=1,2,4 3=1,3,4 4=1,4 5=2,3 6=1,3 7=2,4 8=5,6 the loadout : http://img511.imageshack.us/img511/8246/8tubesjb1.jpg so far ... so good... download link version 1.6 "pre Kaidai 3": http://files.filefront.com/IJN+Jyuns.../fileinfo.html keltos |
8 tubes on german side
it worked !
I only had to give a new id to the torpedo doors, move the nodes into place (address wise ex: node 168) and it worked ! I only hope that Peabody can make his small dials (the one I used for the Class T with 10 tubes) work with the add on. so for now it's the Jyunsen 1M with 6 forward tubes and two aft, later it should get the 3d model of a Kaidai 3 or a C1, who knows ! Keltos dl link : http://files.filefront.com/IJN+Jyuns.../fileinfo.html |
upcge file
reminded by Peabody that the working sub lacked the relevant functionnal subsytem in the upcge file, I modified it to this :
[UserPlayerUnit 1.FunctionalSubsystem 13] ID= TorpedoTube7 NameDisplayable= Torpedo Tube VII FunctionalType= WeaponTorpedo IDLinkFunctionalSubsystemSlots= CommRoomTDC, 0, TorpMountS1, 1 [UserPlayerUnit 1.FunctionalSubsystem 14] ID= TorpedoTube8 NameDisplayable= Torpedo Tube VIII FunctionalType= WeaponTorpedo IDLinkFunctionalSubsystemSlots= CommRoomTDC, 0, TorpMountS2, 1 [UserPlayerUnit 1.FunctionalSubsystem 15] ID= TorpedoTube1 NameDisplayable= Torpedo Tube I FunctionalType= WeaponTorpedo IDLinkFunctionalSubsystemSlots= CommRoomTDC, 0, TorpMountB1, 1 [UserPlayerUnit 1.FunctionalSubsystem 16] ID= TorpedoTube2 NameDisplayable= Torpedo Tube II FunctionalType= WeaponTorpedo IDLinkFunctionalSubsystemSlots= CommRoomTDC, 0, TorpMountB2, 1 [UserPlayerUnit 1.FunctionalSubsystem 17] ID= TorpedoTube3 NameDisplayable= Torpedo Tube III FunctionalType= WeaponTorpedo IDLinkFunctionalSubsystemSlots= CommRoomTDC, 0, TorpMountB3, 1 [UserPlayerUnit 1.FunctionalSubsystem 18] ID= TorpedoTube4 NameDisplayable= Torpedo Tube IV FunctionalType= WeaponTorpedo IDLinkFunctionalSubsystemSlots= CommRoomTDC, 0, TorpMountB4, 1 [UserPlayerUnit 1.FunctionalSubsystem 19] ID= TorpedoTube5 NameDisplayable= Torpedo Tube V FunctionalType= WeaponTorpedo IDLinkFunctionalSubsystemSlots= CommRoomTDC, 0, TorpMountB5, 1 [UserPlayerUnit 1.FunctionalSubsystem 20] ID= TorpedoTube6 NameDisplayable= Torpedo Tube VI FunctionalType= WeaponTorpedo IDLinkFunctionalSubsystemSlots= CommRoomTDC, 0, TorpMountB6, 1 but the attack map still show only 6 tubes when there are actually 8 useable ! http://img442.imageshack.us/img442/2...stationjx8.jpg http://img442.imageshack.us/img442/a...pg/1/w1024.pngthe tubes that are visible are all bow tubes, the stern tubes can only be selected in the torpedo loadout screen.... keltos |
[UserPlayerUnit 1.Compartment 5.WeaponSlot 1]
ID= TorpMountB1 NameDisplayable= Torpedo Tube I Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=BowTorpedoRoom, BowTorpedoReserves IDLinkWeaponIntervalDefault1= NULL, 1944-02-01, TorpedoTube533Ger, T1Torpedo IDLinkWeaponIntervalDefault2= 1944-02-02, NULL, TorpedoTube533Ger, T1Fat1Torpedo ExternalNodeName3D= NULL ExternalObjectName3D= NSS_Uboat9D2_Door02_FRU_anim ExternalDamageZoneTypeID3D= 58 [UserPlayerUnit 1.Compartment 5.WeaponSlot 2] ID= TorpMountB2 NameDisplayable= Torpedo Tube II Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=BowTorpedoRoom, BowTorpedoReserves IDLinkWeaponIntervalDefault1= NULL, 1944-04-31, TorpedoTube533Ger, T1Torpedo IDLinkWeaponIntervalDefault2= 1944-05-01, NULL, TorpedoTube533Ger, T1Fat1Torpedo ExternalNodeName3D= NULL ExternalObjectName3D= NSS_Uboat9D2_Door02_FLU_anim ExternalDamageZoneTypeID3D= 131 [UserPlayerUnit 1.Compartment 5.WeaponSlot 3] ID= TorpMountB3 NameDisplayable= Torpedo Tube III Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=BowTorpedoRoom, BowTorpedoReserves IDLinkWeaponIntervalDefault1= NULL, 1943-05-31, TorpedoTube533Ger, T2Torpedo IDLinkWeaponIntervalDefault2= 1943-06-01, NULL, TorpedoTube533Ger, T3Torpedo ExternalNodeName3D= NULL ExternalObjectName3D= NSS_Uboat9D2_Door02_FRD_anim ExternalDamageZoneTypeID3D= 132 [UserPlayerUnit 1.Compartment 5.WeaponSlot 4] ID= TorpMountB4 NameDisplayable= Torpedo Tube IV Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=BowTorpedoRoom, BowTorpedoReserves IDLinkWeaponIntervalDefault1= NULL, 1943-02-01, TorpedoTube533Ger, T2Torpedo IDLinkWeaponIntervalDefault2= 1943-02-02, NULL, TorpedoTube533Ger, T3Torpedo ExternalNodeName3D= NULL ExternalObjectName3D= NSS_Uboat9D2_Door02_FLD_anim ExternalDamageZoneTypeID3D= 133 [UserPlayerUnit 1.Compartment 5.WeaponSlot 5] ID= TorpMountB5 NameDisplayable= Torpedo Tube V Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=BowTorpedoRoom IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube533Ger, T3Torpedo ExternalNodeName3D= NULL ExternalObjectName3D= NSS_UboatXVIII_Door02_FRD_anim01<- CHANGED TO FRM ExternalDamageZoneTypeID3D= 134 [UserPlayerUnit 1.Compartment 5.WeaponSlot 6] ID= TorpMountB6 NameDisplayable= Torpedo Tube VI Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=BowTorpedoRoom IDLinkWeaponIntervalDefault1= NULL, 1944-03-15, TorpedoTube533Ger, T3Torpedo IDLinkWeaponIntervalDefault2= 1944-03-16, 1945-02-20, TorpedoTube533Ger, T5Torpedo IDLinkWeaponIntervalDefault3= 1945-02-21, NULL, TorpedoTube533Ger, T11Torpedo ExternalNodeName3D= NULL ExternalObjectName3D= NSS_UboatXVIII_Door02_FLD_anim01<- CHANGED TO FLM ExternalDamageZoneTypeID3D= 135 |
now that we have the right amount of tubes....
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