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-   -   [REL] Thomsen's Sound Pack V 3.0, 3.1 & 3.2 (https://www.subsim.com/radioroom/showthread.php?t=134491)

SeaWolf U-57 09-28-08 11:34 AM

Quote:

Originally Posted by Philipp_Thomsen
Quote:

Originally Posted by Phoenix1957
Quote:

Originally Posted by Etna
Just to replace a couple of uboats with italian class subs.What else Phil?
ETNA

yes what else Philipp and while your at it can you knock up an S-Class sub as well in this sound Thread Thanks :up:

:rotfl:

That's just mean... :nope:


doe's this meen no S-Class :cry:

also when the order to dive was given was there not a bell that rang on the tower to let the watch know the sub is diving :hmm:

Philipp_Thomsen 09-28-08 12:18 PM

Quote:

Originally Posted by Phoenix1957
Quote:

Originally Posted by Philipp_Thomsen
Things to be fixed for V4:

- Improved deckgun sound volume
- New sound for the shell impact
- Reduced volume on some voices
- Amplified rain volume
- Improved submarine interior ambient sounds
- New multiple hydrophone engine sounds
- Fixed two last looping crank sounds 11 and 19
- Better sound for manning the guns
- Fixing the lipsynk for the muted "yes sir" orders
- Something I forgot...

Anyway, I'm taking advices and requests for the V4.
If you have something to suggest, or something to request, do it now or never! :lol:

Hey Philipp i hate to ask but a shorter sound for incoming radio message. For me that would be good as the current version is good but a bit too long as is the stand down from gun action.

There's a shorter version of a radio message sound (just the typewritter or just the morse code) inside the sound pack folder, you just have to decompress it and replace the sounds. For the gun action sound, it will be changed for the next version.

SeaWolf U-57 09-28-08 01:00 PM

Quote:

Originally Posted by Philipp_Thomsen
Quote:

Originally Posted by Phoenix1957
Quote:

Originally Posted by Philipp_Thomsen
Things to be fixed for V4:

- Improved deckgun sound volume
- New sound for the shell impact
- Reduced volume on some voices
- Amplified rain volume
- Improved submarine interior ambient sounds
- New multiple hydrophone engine sounds
- Fixed two last looping crank sounds 11 and 19
- Better sound for manning the guns
- Fixing the lipsynk for the muted "yes sir" orders
- Something I forgot...

Anyway, I'm taking advices and requests for the V4.
If you have something to suggest, or something to request, do it now or never! :lol:

Hey Philipp i hate to ask but a shorter sound for incoming radio message. For me that would be good as the current version is good but a bit too long as is the stand down from gun action.

There's a shorter version of a radio message sound (just the typewritter or just the morse code) inside the sound pack folder, you just have to decompress it and replace the sounds. For the gun action sound, it will be changed for the next version.

Thanks Philipp looking forward to it :rock:

Sag75 09-28-08 01:04 PM

Hi Phill, could be possible link a sound to the small buttons that you find in the right bottom corner in the Crew management station?

I'm addressing to those buttons to select "surface/submerged attack/cruise".

it might be nice hear an "all men in battle station"-like sound when you click on "submerged attack", or a "normal operations"-like order when you detach your men from battle stations and prepare the sub for the cruise..

Philipp_Thomsen 09-28-08 07:49 PM

Quote:

Originally Posted by Sag75
Hi Phill, could be possible link a sound to the small buttons that you find in the right bottom corner in the Crew management station?

I'm addressing to those buttons to select "surface/submerged attack/cruise".

it might be nice hear an "all men in battle station"-like sound when you click on "submerged attack", or a "normal operations"-like order when you detach your men from battle stations and prepare the sub for the cruise..

Hum... nice question. It would be great!

Where's privateer when we need him? :hmm:

Vader 1 09-28-08 10:01 PM

I am reloading my system after a major crash ....do I just need 3.3 ?? or what sorry for noob question but you sound mo is a must have

Thanks Vader

Philipp_Thomsen 09-28-08 10:24 PM

Quote:

Originally Posted by Vader 1
I am reloading my system after a major crash ....do I just need 3.3 ?? or what sorry for noob question but you sound mo is a must have

Thanks Vader

You need to download V3.0, V3.1 and V3.2 and enable them in this order via JSGME! :up:

Vader 1 09-29-08 06:42 PM

Thanks..when I reread the beginning it makes more sense now...Thanks again

Vader

Task Force 10-12-08 11:51 PM

How long untill V4 thomsen.:D

Philipp_Thomsen 10-13-08 04:39 AM

BUGGER!

I forgot about it! :damn:

I'm back at work, sorry...

java`s revenge 10-16-08 03:45 PM

Philipp,

Can`t you put a better to see download link. My time for finding the link was
longer than downloading your mod.

I do mean it positive, i am a big fan of your mods.

Philipp_Thomsen 10-16-08 04:47 PM

Quote:

Originally Posted by java`s revenge
Philipp,

Can`t you put a better to see download link. My time for finding the link was
longer than downloading your mod.

I do mean it positive, i am a big fan of your mods.

:rotfl:

Sorry about that... :up:

Commander Gizmo 10-23-08 09:53 PM

Thanks for the great mod PT! Three comments:

I know this sounds rediculous to all the immersive historians out there, but I find it hard to command a boat when my crew speaks a different language. I have no idea what they are yelling:/ I think of it more as movie style where we are just talking, the language doesn't matter. You know, use your imagination. At any rate, I'd love an english version.

I guess no one else has noticed it, but the file amb_Hydrophone has a VERY noticiable click at the end of the file. I have checked and it is definatly there after extracting from the compressed files. This makes my hydrophone work very irritating due to my extreme pickiness when it comes to sound. Any chance your copy is perfect and mine is bad?

I have noticed that since I installed your mod, my desiel engine noise keeps cutting out when I am standing on the bridge. It doesn't seem to have anything to do with the direction I'm facing or anything else I am doing. There is plenty of crewmen in the section, and they are definatly still spinning the props, but the sound cuts out and comes back randomly. Any comments/suggestions? Do you know of any way to increase the number of concurrent sounds allowed in SH3?

Philipp_Thomsen 10-24-08 08:27 PM

Quote:

Originally Posted by Commander Gizmo
Thanks for the great mod PT! Three comments:

I know this sounds rediculous to all the immersive historians out there, but I find it hard to command a boat when my crew speaks a different language. I have no idea what they are yelling:/ I think of it more as movie style where we are just talking, the language doesn't matter. You know, use your imagination. At any rate, I'd love an english version.

Sorry, but it's not possible.

I guess no one else has noticed it, but the file amb_Hydrophone has a VERY noticiable click at the end of the file. I have checked and it is definatly there after extracting from the compressed files. This makes my hydrophone work very irritating due to my extreme pickiness when it comes to sound. Any chance your copy is perfect and mine is bad?

Thank you for spotting it! I'll fix it for the next version! :up:

I have noticed that since I installed your mod, my desiel engine noise keeps cutting out when I am standing on the bridge. It doesn't seem to have anything to do with the direction I'm facing or anything else I am doing. There is plenty of crewmen in the section, and they are definatly still spinning the props, but the sound cuts out and comes back randomly. Any comments/suggestions?

This is a stock bug, and nobody found a way to fix it.

Do you know of any way to increase the number of concurrent sounds allowed in SH3?

I think we may have an option like that in SH3.SDL. Try opening it with S3D. :up:

Answers above. Sorry for the bad mood, my mouse just broke down. :nope:

Commander Gizmo 10-24-08 10:11 PM

Thanks for the quick reply PT.
Quote:

Originally Posted by Philipp_Thomsen
I have noticed that since I installed your mod, my desiel engine noise keeps cutting out when I am standing on the bridge. It doesn't seem to have anything to do with the direction I'm facing or anything else I am doing. There is plenty of crewmen in the section, and they are definatly still spinning the props, but the sound cuts out and comes back randomly. Any comments/suggestions?

This is a stock bug, and nobody found a way to fix it.

Answers above. Sorry for the bad mood, my mouse just broke down. :nope:

Didn't notice any bad mood, but thanks for the apology anyway.

I had this issue once before, and it was due to too many concurrent sounds. I believe in this case the same issue is here since it only started after adding your rather large list of sounds. I am interested in knowing if anyone else suffered the same circumstances in their game.

Wolfehunter 10-24-08 11:06 PM

Quote:

Originally Posted by Commander Gizmo
Thanks for the quick reply PT.
Quote:

Originally Posted by Philipp_Thomsen
I have noticed that since I installed your mod, my desiel engine noise keeps cutting out when I am standing on the bridge. It doesn't seem to have anything to do with the direction I'm facing or anything else I am doing. There is plenty of crewmen in the section, and they are definatly still spinning the props, but the sound cuts out and comes back randomly. Any comments/suggestions?

This is a stock bug, and nobody found a way to fix it.

Answers above. Sorry for the bad mood, my mouse just broke down. :nope:

Didn't notice any bad mood, but thanks for the apology anyway.

I had this issue once before, and it was due to too many concurrent sounds. I believe in this case the same issue is here since it only started after adding your rather large list of sounds. I am interested in knowing if anyone else suffered the same circumstances in their game.

No I never had this problem.

I have X-fi extreme on one rig and X-Fi elite pro on another and never had any engine cut outs. I have had some sounds loop when time compression is increased on the odd occation.

Fish40 10-25-08 07:22 AM

I'd like to give this mod a try:yep: Do you need to be in port to enable, or is it safe mid patrol since it's a sound mod?:hmm:

Philipp_Thomsen 10-25-08 09:56 AM

Quote:

Originally Posted by Fish40
I'd like to give this mod a try:yep: Do you need to be in port to enable, or is it safe mid patrol since it's a sound mod?:hmm:

You can even enable it in middle patrol by just alt+tabbing out of the paused game. I don't think the game loads the sounds to the memory.

But I recommend that you load the sound pack with the game closed... we never know.

About being in middle patrol, no worries there! :up:

Fish40 10-25-08 12:22 PM

Quote:

Originally Posted by Philipp_Thomsen
Quote:

Originally Posted by Fish40
I'd like to give this mod a try:yep: Do you need to be in port to enable, or is it safe mid patrol since it's a sound mod?:hmm:

You can even enable it in middle patrol by just alt+tabbing out of the paused game. I don't think the game loads the sounds to the memory.

But I recommend that you load the sound pack with the game closed... we never know.

About being in middle patrol, no worries there! :up:



Thanks PT! I'll give her a go:up:

Siara 10-25-08 01:32 PM

Just installed it, and all i can say is- im mighty impressed.
The guys haveing the ciggie on watch duty just cracking me up.:up:

Only thing- i struggled with enabling the thing, without screwing up my graphics, but installing it before OLC GUI solved the issue.
Great sound mod.:rock:


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