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Cheers nvdrifter and keep your fantastic work :up: |
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It's good to see that you are alive and kickin' drifter! :up:
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Drifter, thanks for all the hard work.
Is your mod in the current version of NYGM - or suspected to go into the next one? Thanks agian, Yarre. |
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This one works: http://home.arcor.de/gizzmoe/files/D...Mod_v1.01a.zip |
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I have a problem regarding the Realism mod with which I hope somebody could help me. I have Grey Wolves 1.1 installed (via JSGME) and SH Commander 2.6. When I install Drifters Realism Mod 1.2 on top of this (also via JSGME) I get a freeze at the mission load screen. (I finished in port prior to installing the Realism mod, but when I select the "In port prior to mission" save and select the start mission map in the office, the mission loading screen gets about 50% underway before it hangs.
Uninstalling the realism mod that particular save is still corrupted and hangs at the mission loading screen, so I had to select the previous "In base after mission" save to get things working again. Anybody had any experience like that or have any idea what causes it? I've tried a reinstall of SH3, GW, SH Commander and then the Realism Mod on top of that - but then the issue crops up again. This really annoys me because after reading so much good things about this mod I really want to expereince the fear of slowly sinking while desperately struggling to save the ship so many of you are having fun with..... |
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Go to SH3 Commander\Cfg\ using wordpad open SH3 options.cfg go near the bottom of the file, find the following section and remove it [CRUSH DEPTH] ;THIS BLOCK CAN BE DELETED IF UNWANTED ;Randomises/sets crush depth for each sub type ;<SUBTYPE>=<folder/file name>|<.zon offset>|<default crush depth in metres> ;Upper and Lower provides the randomisation range ;Written to each sub's .zon file Upper=1 Lower=0.9 IIA=NSS_Uboat2A|x2688|175 IID=NSS_Uboat2D|x2688|200 IXB=NSS_Uboat9b|x2CA2|275 IXC=NSS_Uboat9c|x3066|275 IXC/40=NSS_Uboat9c|x3066|275 IXD2=NSS_Uboat9d2|x2CA2|275 VIIB=NSS_Uboat7b|x1A86|250 VIIC=NSS_Uboat7c|x1A86|300 VIIC/41=NSS_Uboat7c|x1A86|350 VIIC/42=NSS_Uboat7c|x1A86|450 XXI=NSS_Uboat21|x35A8|350 That should fix your problem |
Thankee Lurker - that did the trick :)
However, another problem popped up, with the Realism mod loaded all efficency bars in all the compartments are black. As I understood it only the Repair Crew effeciency should stay black? Suddenly my Torpedo reload time is back at 12 mins as opposed to the 8 mins my experienced crew normaly manages, and I'm assuming all other effeciensies are back to recruit level as well. Any fix for this? EDIT: I reread a few of the posts in this thread and it looks like all the compartments should remain black. Am I then to assume that a lowered efficency is inteded? And will this mean all the functions of the boat are permanently on a "rookie" performance level? |
Wow this mod is great! Just had a continual three day near death experience.... Creeping back to France on the verge of destruction, slowly repairing and then getting spotted again and almost drowned... Man, this is intense. Cheers Drifter for making the game that much more enjoyable :)
My crew efficency problem persist however - Highly trained and qualified crew that takes 24 mins to reload the stern torpedo, a sonar man who cant detect a freighter moving 600 meters from the boat, gun crews that fails to hit the broadside of a barn.... I have to do all the tasks myself, and on top of manageing the damage repairs and such its getting to be a bit much :) Where would one go to get the crew to perform their tasks with more zeal? (Apart from the repairs of course) |
Sorry guys, I just didn't have the time to read all the pages.
Is this mod compatible with the GW 1.1a mod? THX! |
Well it should be :) I'm running GW 1.1 and SH3 Commander - the only problems I had was the one solved in the first post on this page and the crew efficency thing, which means torpedo reloads and hydrophone reports and such are back at "green" crew level. (But this might be as intendend)
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