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-   -   Longer U-boat Repair Times mod ready for download (https://www.subsim.com/radioroom/showthread.php?t=94238)

09-02-06 08:15 PM

Quote:

Originally Posted by jaxa
nvdrifter, are you making Drifter's Realism Mod for GWX? If not, I hope you will release special version for GWX, after it's release.

Jaxa, I plan on releasing a special version of LRT that can be used with GWX after GWX is released. As of now, my LRT mod will not be implemented into the first release of GWX (I haven't even been in contact lately with the GWX team).

jaxa 09-03-06 04:42 AM

Quote:

Originally Posted by nvdrifter
Quote:

Originally Posted by jaxa
nvdrifter, are you making Drifter's Realism Mod for GWX? If not, I hope you will release special version for GWX, after it's release.

Jaxa, I plan on releasing a special version of LRT that can be used with GWX after GWX is released. As of now, my LRT mod will not be implemented into the first release of GWX (I haven't even been in contact lately with the GWX team).

Very good. It would be better to have LRT in GWX in my opinion (LRT increases realism very much), but many of players consider that SH3 with LRT is too difficult.
Cheers nvdrifter and keep your fantastic work :up:

09-03-06 08:26 PM

Quote:

Originally Posted by sober
I dont think i am dreaming when i say i saw in a post that LRT will be in the NYGM expansion . :hmm:

As far as I know, longer repair times will be a feature included in the next release of NYGM. It won't be my version, but I guess it was based on my original mod ideas. At least they listed my name as being their inspiration for that included feature. From what I read, it will be based on my work, but it will be much different. ;) Hope it works out for them.

Myxale 09-04-06 11:49 AM

It's good to see that you are alive and kickin' drifter! :up:

Notewire 09-04-06 10:54 PM

Drifter, thanks for all the hard work.

Is your mod in the current version of NYGM - or suspected to go into the next one?

Thanks agian,
Yarre.

09-05-06 03:56 AM

Quote:

Originally Posted by Notewire
Drifter, thanks for all the hard work.

Is your mod in the current version of NYGM - or suspected to go into the next one?

Thanks agian,
Yarre.

My mod previously was made to work with NYGM, but due to complaints from the NYGM team regarding the changes it made to key NYGM features, I decided to remove the NYGM compatible version. It just wasn't worth the trouble anymore. If you search the other thread, you might still be able to find it for download (I think it was one of the last links that Gizzmoe posted). The thread is titled 'Drifter's Realism mod released'. or something like that.

09-05-06 04:12 AM

Quote:

Originally Posted by nvdrifter
Ok, I found it. Looks like Gizzmoe still has DRM (LRT) 1.01a NYGM version still available for download. Here:

http://home.arcor.de/gizzmoe/files/D...Mod_v1.01a.zip

Please be aware that I no longer support a NYGM compatible version of LRT.

Hmmm. Looks like the link is dead. I still have a copy of the NYGM compatible version on my computer...

Gizzmoe 09-05-06 04:14 AM

Quote:

Originally Posted by nvdrifter
Hmmm. Looks like the link is dead...

It isnīt dead, you posted a broken (truncated) link! :)

This one works:
http://home.arcor.de/gizzmoe/files/D...Mod_v1.01a.zip

09-05-06 04:21 AM

Quote:

Originally Posted by Gizzmoe
Quote:

Originally Posted by nvdrifter
Hmmm. Looks like the link is dead...

It isnīt dead, you posted a broken (truncated) link! :)

This one works:
http://home.arcor.de/gizzmoe/files/D...Mod_v1.01a.zip

Ooops. Hehe. Thanks Gizzmoe. :lol:

abel29a 09-29-06 09:00 PM

I have a problem regarding the Realism mod with which I hope somebody could help me. I have Grey Wolves 1.1 installed (via JSGME) and SH Commander 2.6. When I install Drifters Realism Mod 1.2 on top of this (also via JSGME) I get a freeze at the mission load screen. (I finished in port prior to installing the Realism mod, but when I select the "In port prior to mission" save and select the start mission map in the office, the mission loading screen gets about 50% underway before it hangs.

Uninstalling the realism mod that particular save is still corrupted and hangs at the mission loading screen, so I had to select the previous "In base after mission" save to get things working again.

Anybody had any experience like that or have any idea what causes it? I've tried a reinstall of SH3, GW, SH Commander and then the Realism Mod on top of that - but then the issue crops up again.

This really annoys me because after reading so much good things about this mod I really want to expereince the fear of slowly sinking while desperately struggling to save the ship so many of you are having fun with.....

lurker_hlb3 09-29-06 10:39 PM

Quote:

Originally Posted by abel29a
I have a problem regarding the Realism mod with which I hope somebody could help me. I have Grey Wolves 1.1 installed (via JSGME) and SH Commander 2.6. When I install Drifters Realism Mod 1.2 on top of this (also via JSGME) I get a freeze at the mission load screen. (I finished in port prior to installing the Realism mod, but when I select the "In port prior to mission" save and select the start mission map in the office, the mission loading screen gets about 50% underway before it hangs.

Uninstalling the realism mod that particular save is still corrupted and hangs at the mission loading screen, so I had to select the previous "In base after mission" save to get things working again.

Anybody had any experience like that or have any idea what causes it? I've tried a reinstall of SH3, GW, SH Commander and then the Realism Mod on top of that - but then the issue crops up again.

This really annoys me because after reading so much good things about this mod I really want to expereince the fear of slowly sinking while desperately struggling to save the ship so many of you are having fun with.....


Go to SH3 Commander\Cfg\

using wordpad open SH3 options.cfg

go near the bottom of the file, find the following section and remove it

[CRUSH DEPTH] ;THIS BLOCK CAN BE DELETED IF UNWANTED
;Randomises/sets crush depth for each sub type
;<SUBTYPE>=<folder/file name>|<.zon offset>|<default crush depth in metres>
;Upper and Lower provides the randomisation range
;Written to each sub's .zon file
Upper=1
Lower=0.9

IIA=NSS_Uboat2A|x2688|175
IID=NSS_Uboat2D|x2688|200
IXB=NSS_Uboat9b|x2CA2|275
IXC=NSS_Uboat9c|x3066|275
IXC/40=NSS_Uboat9c|x3066|275
IXD2=NSS_Uboat9d2|x2CA2|275
VIIB=NSS_Uboat7b|x1A86|250
VIIC=NSS_Uboat7c|x1A86|300
VIIC/41=NSS_Uboat7c|x1A86|350
VIIC/42=NSS_Uboat7c|x1A86|450
XXI=NSS_Uboat21|x35A8|350

That should fix your problem

abel29a 10-01-06 08:35 PM

Thankee Lurker - that did the trick :)

However, another problem popped up, with the Realism mod loaded all efficency bars in all the compartments are black. As I understood it only the Repair Crew effeciency should stay black?

Suddenly my Torpedo reload time is back at 12 mins as opposed to the 8 mins my experienced crew normaly manages, and I'm assuming all other effeciensies are back to recruit level as well. Any fix for this?

EDIT: I reread a few of the posts in this thread and it looks like all the compartments should remain black. Am I then to assume that a lowered efficency is inteded? And will this mean all the functions of the boat are permanently on a "rookie" performance level?

abel29a 10-02-06 07:51 PM

Wow this mod is great! Just had a continual three day near death experience.... Creeping back to France on the verge of destruction, slowly repairing and then getting spotted again and almost drowned... Man, this is intense. Cheers Drifter for making the game that much more enjoyable :)

My crew efficency problem persist however - Highly trained and qualified crew that takes 24 mins to reload the stern torpedo, a sonar man who cant detect a freighter moving 600 meters from the boat, gun crews that fails to hit the broadside of a barn.... I have to do all the tasks myself, and on top of manageing the damage repairs and such its getting to be a bit much :)

Where would one go to get the crew to perform their tasks with more zeal? (Apart from the repairs of course)

Respenus 10-04-06 02:11 PM

Sorry guys, I just didn't have the time to read all the pages.

Is this mod compatible with the GW 1.1a mod?

THX!

abel29a 10-04-06 09:43 PM

Well it should be :) I'm running GW 1.1 and SH3 Commander - the only problems I had was the one solved in the first post on this page and the crew efficency thing, which means torpedo reloads and hydrophone reports and such are back at "green" crew level. (But this might be as intendend)


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