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-   -   Grey Wolves Errata Report Thread. (https://www.subsim.com/radioroom/showthread.php?t=90882)

Kpt. Lehmann 04-07-06 02:49 AM

Re: air patrols
 
Quote:

Originally Posted by pythos1
I tried using the search option about this to no avail.

Is there a known problem with grey wolves and air patrols? I am sailing right along the western shore of the UK, and no air patrols. It is April 1941. I see the air search radia, on mission commander, just no air craft in the actual game.

Coastal command is stretched to the limit in 1941... just wait until 1943... you'll wish you'd never jinxed yourself by saying the word "aircraft." :|\

1942 was a year of transition in the flow of battle. :ping:

1943-1945 was pure hell for the U-boatman. :yep:

thyro 04-07-06 10:41 AM

Re: air patrols
 
Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by pythos1
I tried using the search option about this to no avail.

Is there a known problem with grey wolves and air patrols? I am sailing right along the western shore of the UK, and no air patrols. It is April 1941. I see the air search radia, on mission commander, just no air craft in the actual game.

Coastal command is stretched to the limit in 1941... just wait until 1943... you'll wish you'd never jinxed yourself by saying the word "aircraft." :|\

1942 was a year of transition in the flow of battle. :ping:

1943-1945 was pure hell for the U-boatman. :yep:

Just to mention that New York is now under German flag and since April, 8th of 1942 (after my uboat invasion) :rotfl:

All ships (with exception of a few neutrals) were destroyed.

Note: NY was too easy to be taken, and no showstopers on the way to there, low air support coverage (In fact no airplaines seen), just one or two PT boats under 20km of the harbour... soo easy... and big and fat reward.

BTW could GW team add few extra patrols there?... same for Freetown. Both seem too easy to be taken

Cheers

panthercules 04-07-06 08:13 PM

Re: air patrols
 
Quote:

Originally Posted by thyro
BTW could GW team add few extra patrols there?... same for Freetown. Both seem too easy to be taken

Nooooo - I hope they have toned it down a bit - I lost my first Kaleun a few months ago outside of NYC in January 1942 during my first (and only so far) Drumbeat patrol. I wasn't even trying to actually break into the harbor - I was just poking around outside looking for merchants. Found nothing but about 5 or 6 destroyers and a couple of PT boats patrolling around out there - seemed way too vigilant and well defended based on what I had read about the general state of unreadiness of the USN at that point. Some old 4-stacker destroyer that must have been a test-bed for some advanced surface radar set that they didn't have yet eventually sighted me from 8km away while I was going dead slow on the surface at 2am on a moonless night and nailed me with 2 of his friends in about 25m of water :damn:

I'm in July '41 with my current boat and hoping to make it back over to the US in a few more months, so please GW team - don't make it worse just yet :nope:

thyro 04-08-06 03:15 AM

41km away from NY went to persicope depth and just 2 PT boats and 1 Frigate away patroling the entrance. One Liner/Troop transporter sank on its way out (torped :smug:)

No big chalange at all on the way to NY

Inside the harbour just 1 PT boat (in and out) and one small tug moving also (in and out) the harbour.

once I surfaced the Merchantes started to fire their weapons... a bit of a thrill until they went down under the water.

But not a big challange really... for a very rewarding golden pot (tons of shipping waiting to be sank) ... was easier than Perl harbour. ;)

Before NY trial, I tested Freetown and also ScapaFlow and I felt the same... too easy to snick a sub up there, surface right in the middle of the town, go to a cafe then take on everything that floats in the harbour.

ScapaFlow was more challanging than other two. The two corvettes seem to have good sensors and pickup the position of the sub once the torps were fired.

I'm at moment right in the middle of Hallifax harbour (this port isn't rewarding, just has 1 or 2 goodies)... taken them down atm... Patrols just 2 corvettes and 2 frigates pinging, trying to find my sub... :)

I really think that ports seem to remain too easy. By adding 1 or 2 (or more) PTs/corvettes/frigates (patrol) would enchance the challange. At least in rewarding ports such as NY which atm doesn't seem to have much protection.

Sailor Steve 04-08-06 12:12 PM

After many mistakes and problems (admittedly mostly my fault) I finally have most of Grey Wolves installed. I say "most" primarily because I was already using a lot of the included mods. Here are my observations:

1) The new Harbour Traffic version is amazing. Seeing a flight of FW-200s over Wilhelmshaven in 1940 was a real treat, as is the bombed-out hulk right next to the south end of the Jade, and the escort ship leading several merchants through the harbor minefield. I will be at a library that lets me download/upload tomorrow, so I will post pics.

2) The new ships are something I'm looking forward to, but of course can't see them all now.

3) The only problem I'm having is the 'black sky at noon' one. I've been using the original '16km Atmosphere' mod for some time with no problems, but now I can go back and fix it (and have several times already) and it works fine, but as soon as I load a saved game through SHIII Commander I have the black sky again. I'm just about to go look at the GW thread on the SHIII MODS board, as I remember seeing it discussed there. I just hope there's an answer, as it's driving me crazy.

Overall, I say this looks great!

JonZ 04-08-06 12:33 PM

black sky problem is perhaps a bad installation of GW with SH3 Commander.

Rollback SH3 first. Uninstall GW in JSGME and reinstall it.

Then you can reroll SH3 Commander

Sailor Steve 04-08-06 12:34 PM

I did a rollback, and don't use JSGME. Thanks for the info, though-I'll keep working on it.

baxter 04-08-06 03:12 PM

When I had this problem I found a thread somewhere that said to replace the screne_dat file and the env files. I did that and the problem was solved.

JScones 04-08-06 08:42 PM

Had you rolled SH3Cmdr back *before* installing GW? If not, then what is happening is that everytime you launch SH3 via SH3Cmdr, it is copying back into SH3 the scene.dat file that it had backed up *prior* to you installing GW, in other words, an older version which is in no doubt incompatible with GW.

How to fix? Well, if you were running JSGME it would be easy. But not running JSGME...hmmm...I would try:
1. Rolling back SH3Cmdr
2. Finding the GW installation archive that includes the correct scene.dat file
3. Manually copying that file into SH3
4. Resuming to use SH3Cmdr as normal

Of course though, this is a bandaid solution. You may have inadvertantly overwritten other GW files as well. You may like to also check the other possible problem files such as Basic.cfg, Flotilla.cfg and xx_menu.txt. I think though that if you replace all of these files you should be right.

Kpt. Lehmann 04-08-06 08:48 PM

Quote:

Originally Posted by Sailor Steve
... and don't use JSGME.

(Tim Taylor voice...)

AOww NAOwwww! :o

Sailor Steve... I STRONGLY suggest getting JGSME post haste. It will save you many many headaches in days to come and prevent many many unintended file overwrites.

baxter 04-09-06 02:19 PM

JScones wrote:
Quote:

Had you rolled SH3Cmdr back *before* installing GW? If not, then what is happening is that everytime you launch SH3 via SH3Cmdr, it is copying back into SH3 the scene.dat file that it had backed up *prior* to you installing GW, in other words, an older version which is in no doubt incompatible with GW.
This turned out to be the cause of my black sky problem. I had to learn the hard way that I had failed to roll back SH3 Commander when switching from my Tonnage War install to my Grey Wolves install. I ended up starting over by reinstalling SH3 and then the mods for each installation...and a firm comittment to always roll back SH3 Commander everytime I stop playing.

Sailor Steve 04-09-06 02:25 PM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by Sailor Steve
... and don't use JSGME.

(Tim Taylor voice...)

AOww NAOwwww! :o

Sailor Steve... I STRONGLY suggest getting JGSME post haste. It will save you many many headaches in days to come and prevent many many unintended file overwrites.

I had a somewhat bad experience the first time I used it-probably my fault. My biggest problem is I tend to pick and choose parts of supermodes like RUB and GW.

Jaesen, I did a complete rollback the second time I tried GW, and got it to work, but I think for some reason I launched a patrol from 'In Base After Patrol' instead of 'Before (next) Patrol. I think that's what's screwing me up, and I'm not sure how to overcome it now.

On the other hand, I'm just now downloading the new Commander, and I'm hoping starting fresh will make it better. If not, I'm considering bagging my entire set of careers and starting over at the beginning again. I know that will work.

JScones 04-10-06 03:41 AM

Yeah, the Rollback part of SH3Cmdr is perhaps the most frustrating, but I really cannot see any other more efficient way, short of backing up only the value changes and not the whole files - then it won't really matter as the values, in their dynamic way, tend to be constant (now think about that more a minute!).

Hmmm...I'll see if this approach is feasible...might mean an overhaul of the SH3Cmdr engine, but it may be worth it if it reduces user angst.

SilentOtto 04-10-06 08:23 AM

No clouds or fog???
 
Sorry if this has already been asked, buy I've been poking around searching and reading for half and hour and found nothing...

I've just installed sh3 after full wipe. Game + 1.4b + GW. First patrol fine, sunk 3 ships (I _love_ the mod, the damage model, and all!!!) with little troubles.

Second patrol, weird weather bug. Long time with fog heavy + overcast but only rain was there to be seen, absolutely no fog or clouds.

What did I do in between patrols? er... install SH3 Cmdr, well I read around it is compatible... Can this be related?

Actually I tried launching same savegame with and w/o SH3 Cmdr, but same result, no fog or clouds. Finally I fixed it installing and reinstalling GW with JSGME, and now same game _has_ clouds and all that. But I think it would be good to know what happened??

And a big thanks to all of you who made this mod, I had got bored of the game and this is like starting over for me!! Keep it going!!

SilentOtto 04-10-06 08:29 AM

BTW here's a screenie I took of the event:

http://www.meigabyte.com/proba/noclouds.jpg


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