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-   -   [REL] FOTRS Ultimate Project (https://www.subsim.com/radioroom/showthread.php?t=226270)

Rockin Robbins 06-21-16 06:07 PM

There I was testing FOTRS Ultimate v.02Alpha. Got a photo mission. Yikes, it's been six years since I did a photo mission. When did the AOTD put photo missions back in. TMO didn't have them!

And what's this: sub management room, communications and orders on radio are the only parts in German, all else in English, even the recorded voices. Makes it easier to fix!

But I spotted a plane on radar. Dove. Wasn't satisfied with how fast I was getting under. Hit crash dive. And.......THE NOISE. Like a couple licks of the ringing of a wind-up alarm clock. Ring! (two seconds) ring! (two seconds) ring! etc.

Pause game. Load up MSI Afterburner, which mixes stereo mix with microphone and hope the sound is still there. Success! Now you can all hear "THE NOISE."

https://youtu.be/iz8iTB6mqaw

Also:
http://i196.photobucket.com/albums/a...pseb2yvwrb.png
http://i196.photobucket.com/albums/a...psl3poj0x0.png
http://i196.photobucket.com/albums/a...psv5lsj8ne.png
http://i196.photobucket.com/albums/a...psbdl3elce.png

That av gas is a terrible thing to light a match to!

cdrsubron7 06-21-16 09:19 PM

Ok, that's the sound I've been hearing, but instead of the ticking I'd heard like I said a tinging sound. I wonder if it has to do with SB sound card the difference in the noise. Funny thing, last night it was while submerged, but tonight was on the surface. :-? :haha:

Gotta admit that I love the graphics. :yeah:

http://i66.tinypic.com/2exbzmu.jpg

propbeanie 06-21-16 09:48 PM

Yeah, that sound is much too polite to be "The Sound", sorry... While irritating, and it might make you wonder if someone in the crew has it in for you, trying to give your position away, "The Sound" is very memorable. I posted a link to a movie clip of mine in an earlier post. I'll have to find that. It's on photobucket. No vid, just the sound in an mp4 file.

My dual-core cannot handle v0.02 alpha. 2 gig of ram & a 2.6ghz intell cpu can't handle it. Gotta use the newer computer. I've come up with thoughts to share (SNL skit??), but I'm too tired. Maybe tomorrow. Looking into the fan noise, among other suspects for "The Noise". Later

CapnScurvy 06-21-16 11:14 PM

I just did a quick look through the FOTRS v2.0 "Sound" file....no such interior.fanblade wave file there (much like the fotrs v1.3). Neither could I find a "SoundSource" parameter in the subs .dsd file for the interior.fanblade wave file like that of the v1.3 .dsd file has. So, scratch off that possible sound as making the clink...clink...clink we're hearing.

The fact that v1.3 has the .dsd "SoundSource" listing an interior.fanblade is no biggy since there's no wave file named for it to be made. Pretty much a mute point. In v2.0 there isn't even a "SoundSource" parameter for an interior.fanblade. I think this idea of a fan sound causing the issue is busted....got to be something else.

XTBilly 06-22-16 12:43 AM

Sub equipment
 
[Solved]

RR, please make notice of this for the next version.

The sub damage screen has all the submarine equipment listed in German language.
Copying the \DATA\UPCDATA\UPCLocalization folder from v1.3 restores them to English.

I'm guilty for this, I was just too excited from having v2.0 graphics running in FOTRS Ultimate that I did not test adequately all the changes done. I promise I'll use my head more often before changing something else :D. (What's left of it because of SDM :/\\!!)

XTBilly 06-22-16 03:00 AM

Quote:

Originally Posted by CapnScurvy (Post 2413249)
Yes. but I'm ok with the stock gauge.

Mods should enhance the game, not prevent already working parts from working as they should. :06:

Great comment from a great modder.

OldLu 06-22-16 04:23 AM

First of all:

Great Work! I wish to have your skills :huh:

Just a question:
How to get the Alpha? Or isn't it public available? I want to test it. A you now for sure, i can't play v1.4 on Steam....

propbeanie 06-22-16 04:44 AM

Quote:

Originally Posted by propbeanie (Post 2413311)
Yeah, that sound is much too polite to be "The Sound", sorry... While irritating, and it might make you wonder if someone in the crew has it in for you, trying to give your position away, "The Sound" is very memorable. I posted a link to a movie clip of mine in an earlier post. I'll have to find that. It's on photobucket. No vid, just the sound in an mp4 file.

My dual-core cannot handle v0.02 alpha. 2 gig of ram & a 2.6ghz intell cpu can't handle it. Gotta use the newer computer. I've come up with thoughts to share (SNL skit??), but I'm too tired. Maybe tomorrow. Looking into the fan noise, among other suspects for "The Noise". Later

Now, this is very strange... I play your vid there Rockin Robbins, on my other computer, and lo and behold, you DO indeed have "The Sound" playing in there. I do apologize profusely for belittling what you had. |;^) ... The "click" sound is louder on yours though... Why can I NOT hear "The Sound" on my other computer? I've been "testing" with it too, so how many journeys throught the land (sea) of FotRS have I taken where I *did* have "The Sound", but just didn't hear it on that particular computer? This upsets me...

I've also been unable to find any "fan" sound CapnScurvy. I'm wondering about making some wav file, naming it that, and putting it in the sound folder, if it would be audible. Maybe I'll start with something like a snippet of spoken words that stick out, so that I know it's there... later.

I do have another question though Rockin Robbins: Did you have the "new" versions of the "Creak" files in your Sound folder?...

Rockin Robbins 06-22-16 06:22 AM

Quote:

Originally Posted by propbeanie (Post 2413354)
Now, this is very strange... I play your vid there Rockin Robbins, on my other computer, and lo and behold, you DO indeed have "The Sound" playing in there. I do apologize profusely for belittling what you had. |;^) ... The "click" sound is louder on yours though... Why can I NOT hear "The Sound" on my other computer? I've been "testing" with it too, so how many journeys throught the land (sea) of FotRS have I taken where I *did* have "The Sound", but just didn't hear it on that particular computer? This upsets me...

Well, as you could hear when I shut down the stopwatch, the click sound was the one per second click of the stopwatch and it went away when I closed the stopwatch. But it was good because we know "the sound" I had was heard exactly every two seconds. I can't imagine why a recording of "the sound" would be heard on one computer but not on another. That's strange.

Quote:

Originally Posted by propbeanie (Post 2413354)
I've also been unable to find any "fan" sound CapnScurvy. I'm wondering about making some wav file, naming it that, and putting it in the sound folder, if it would be audible. Maybe I'll start with something like a snippet of spoken words that stick out, so that I know it's there... later.

TMO will have fan sounds you can transplant. You know, I had an evil idea. Isn't there a bell sound in the crash dive sound bit? Isn't that bell what we were hearing as "the sound?" Why don't you check out that sound file (all three of them) to see if they are a different length than stock, or a different sample rate and restoring the stock sound?

Quote:

Originally Posted by propbeanie (Post 2413354)
I do have another question though Rockin Robbins: Did you have the "new" versions of the "Creak" files in your Sound folder?...

And no, I wasn't running your new creak files at the time. Wasn't having any problem with creak files either. But if the crash dive sound isn't the culprit, that will be my next idea to try. Games. They're weird. Really, really weird sometimes.....:rotfl2:

Rockin Robbins 06-22-16 07:51 AM

Quote:

Originally Posted by OldLu (Post 2413349)
First of all:

Great Work! I wish to have your skills :huh:

Just a question:
How to get the Alpha? Or isn't it public available? I want to test it. A you now for sure, i can't play v1.4 on Steam....

Our mod will be for 1.5, not 1.4. However you can download FOTRS 2.0 in the subsim download area and THAT will work for 1.4. The only problem with that is that it's a German language deal.

It's not really that much of a problem. You can't read what your mission is but you can find where it is by using the nav map.:D:D I'm dealing with the German in the Alpha right now and it's not an insurmountable problem.

And our Alpha edition, although it wouldn't work for you, is a closed group evaluation thing right now, not open for general release. We have aspects of the core mod that aren't ready yet and we won't release anything until it's playable to our satisfaction. I believe that FOTRS is not as popular as TMO and RFB because version 1.1 was released way too early. The glitches in that release caused lots of players to cross FOTRS off their consideration list.

We aim to make FOTRS as popular as any other mod in the history of the game by having great quality right out of the gate (not a problem as FOTRS 1.3 and 2.0 are already great quality) and presenting the AOTD's best and latest work for the SH4 v1.5 community.

THEN we are adding our own masterstroke to Silent Hunter 4: a collection of guaranteed FOTRS Ultimate compatible plugin mods so players can choose AI level, keyboard layout, interior layout, merchant paint schemes, plotting schemes......the list goes on. This will be the first "player roll your own" supermod, where players are in charge of how their game plays.

Rockin Robbins 06-22-16 07:54 AM

Quote:

Originally Posted by XTBilly (Post 2413331)
[Solved]

RR, please make notice of this for the next version.

The sub damage screen has all the submarine equipment listed in German language.
Copying the \DATA\UPCDATA\UPCLocalization folder from v1.3 restores them to English.

I'm guilty for this, I was just too excited from having v2.0 graphics running in FOTRS Ultimate that I did not test adequately all the changes done. I promise I'll use my head more often before changing something else :D. (What's left of it because of SDM :/\\!!)

Don't worry about it Billy. A little glitch hidden in a tremendous breakthrough is no reason to apologize. We'll find the files responsible and restore the 1.3 version of them. It's really no programming work at all, just substituting files.

XTBilly 06-22-16 08:58 AM

Quote:

Originally Posted by Rockin Robbins (Post 2413389)
I believe that FOTRS is not as popular as TMO and RFB because version 1.1 was released way too early. The glitches in that release caused lots of players to cross FOTRS off their consideration list.

We aim to make FOTRS as popular as any other mod in the history of the game by having great quality right out of the gate (not a problem as FOTRS 1.3 and 2.0 are already great quality) and presenting the AOTD's best and latest work for the SH4 v1.5 community.

THEN we are adding our own masterstroke to Silent Hunter 4: a collection of guaranteed FOTRS Ultimate compatible plugin mods so players can choose AI level, keyboard layout, interior layout, merchant paint schemes, plotting schemes......the list goes on. This will be the first "player roll your own" supermod, where players are in charge of how their game plays.

Couldn't be said better! :Kaleun_Applaud:

cdrsubron7 06-22-16 10:15 AM

Quote:

Originally Posted by XTBilly (Post 2413331)
[Solved]

RR, please make notice of this for the next version.

The sub damage screen has all the submarine equipment listed in German language.
Copying the \DATA\UPCDATA\UPCLocalization folder from v1.3 restores them to English.

I'm guilty for this, I was just too excited from having v2.0 graphics running in FOTRS Ultimate that I did not test adequately all the changes done. I promise I'll use my head more often before changing something else :D. (What's left of it because of SDM :/\\!!)

If someone could point me in the right direction to where the language files are located I can try and correct them. Copy and paste I can do. :D

XTBilly 06-22-16 10:49 AM

Quote:

Originally Posted by cdrsubron7 (Post 2413432)
If someone could point me in the right direction to where the language files are located I can try and correct them. Copy and paste I can do. :D

Oh, come on!! What's that copy-paste thing I read from such a talent as yourself?
I've had ENORMOUS fun playing (some hundreds:)) of your single missions in SHCE. Much greater fun than the actual campaign indeed! :yeah::salute:

I managed to correct my error by "scientific level modding", (copy-paste:haha:). I believe that the German language mission orders, messages etc. are hiding under the thermal layer somewhere in the campaign folder. Perhaps a late-war Allied sonar set will help us find them. RR, CaptScurvy?

I'm in no position to suggest a solution on this. A complete \DATA backup saved me from trial & error (mostly error:O:) attempts many times. Highly recommended for "scientific level modding".:know::haha:


:salute:

captnmike 06-22-16 11:00 AM

Quote:

Originally Posted by Rockin Robbins (Post 2413389)
Our mod will be for 1.5, not 1.4. However you can download FOTRS 2.0 in the subsim download area and THAT will work for 1.4. The only problem with that is that it's a German language deal.

It's not really that much of a problem. You can't read what your mission is but you can find where it is by using the nav map.:D:D I'm dealing with the German in the Alpha right now and it's not an insurmountable problem.

And our Alpha edition, although it wouldn't work for you, is a closed group evaluation thing right now, not open for general release. We have aspects of the core mod that aren't ready yet and we won't release anything until it's playable to our satisfaction. I believe that FOTRS is not as popular as TMO and RFB because version 1.1 was released way too early. The glitches in that release caused lots of players to cross FOTRS off their consideration list.

We aim to make FOTRS as popular as any other mod in the history of the game by having great quality right out of the gate (not a problem as FOTRS 1.3 and 2.0 are already great quality) and presenting the AOTD's best and latest work for the SH4 v1.5 community.

THEN we are adding our own masterstroke to Silent Hunter 4: a collection of guaranteed FOTRS Ultimate compatible plugin mods so players can choose AI level, keyboard layout, interior layout, merchant paint schemes, plotting schemes......the list goes on. This will be the first "player roll your own" supermod, where players are in charge of how their game plays.

:woot: To Rockin Robbins and all you other Captn's working on this project, I for one am waiting patiently for the FOTRS ULTIMATE to be released because I think FOTRS 1.3 is my favorite MOD of them all for (SH4 v1.5)!!
Good Hunting
captnmike :-)


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