![]() |
Quote:
|
Thank you Anvar:salute:
|
Finally manage to try this mod, apparently it is working fine, but only tried in single missions, to see if there was CTD or not.
Does the obs periscope in type II is always up or is it some error do my mod soup? Type IX interior, is there new compartments or it just the classic ones from stock? And in type VII (at least C - I experimented in Barham mission) I have all the compartments but going in free camera mod, to each torpedo rooms, I got "camera out of sectors". Again, normal or soup mod? My mod lists, to see if any one can be conflicting with U- boat compilation. GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 SH-5 Water for GWX 3.0 V0.9 20 Km Atlantic campaign (default) SH-5 Water for SH-3 Bigger Sun v2 GWX - Captain America's Officer Icons GWX - Enhanced Damage Effects GWX - No Medals on Crew Conus' Historically Accurate U-boat Emblems 1.2 Lutzow's Officers - SET6 LifeBoats&Debris_v4 BritishAsdicMkIFinal GWX_DFa-Flag&Pens_2010 FM30_UpDown_GWX__ Torpedo damage Final ver2.0 Wooden_Lifeboats_Mod_1.1 DasBootSehrohr Real Depth Charge Q Ship mod GWX3.0 OLC's Modified Searchlight Beams for GWX3 TDW's Ship Plane Fire Damage_v1.4 Foam TKSS18 German U-Boats Compilation German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) FixAllSubGWX Sh3_volumetric_clouds&fog_V2.2 Evan82's Uniforms II Conning Tower open Hatch TestFMfood MaGui F MaGui F FIX for GWX3 v3- 2017 TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC) optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui F Type VII salvo selector CT_FM_NI_Fix_for_MaGui F O2-Gauges v2 Charts addon 1.4 NYGM_IABLnew Optional - Charts Addon 1.4 GWX_MFM ships Supplement to V16B1 (JSGME) Stiebler4B_Addon_for_V16B1 |
TKSS18 German U-Boats Compilation has its own compartments. You do not need to install Conning Tower open Hatch TestFMfood who rewrites them. You can try mod HanSolo78
Type II, VII & IX Full Interior: https://www.mediafire.com/file/jlrdsd6c6js4z1d/WAC5.0_Full_Interior.7z And by the way https://www.subsim.com/radioroom/sho...4&postcount=29 |
Thank you, will remove Conning Tower open Hatch. I did enable it since I got accustom to look up and seeing it open, always like that feature.
Also, didn't knew I could enable the WAC full interior mod with GWX and other mods soups. |
Integrating the skins into stock silent hunter III
Hi, I’ve just recently got back into submarine gaming and I’ve never modded a game before in my life. I’ve got JGSME and SH3 Commander working, but somehow the skins from the German U-boats compilation mod aren’t being added to the game.
Any helpful input will be most appreciated, thx! |
A Warm Welcome To The Subsim Community > Grand Admiral Donuts
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below Highly Recommended Dark Waters Mega Mod By Fifi:salute: German <> Allied WWII Campaigns https://i.goopics.net/oyR4J.jpeg |
welcome aboard!
Grand Admiral Dönuts!:Kaleun_Salute:
|
Gratitude
Thx for the help & the warm welcome guys, I appreciate it!
I look forward to enjoying this website with my fellow submarine enthusiasts! |
something wrong with .rar file
Hello. I'm trying to install this mod as I like the eye candy of it, only I'm getting an error when I unpack one of the .rar files. When I unpack 'part two' I'm getting a data error in \data\Libarary\flag.dat
I've no idea what this means or how to work around it. Google didn't help. |
Do you have all of the parts in one folder by themselves? They "link" together during the unpack.
|
yeah, they are both being unpacked into 'mods'.
|
Using the files on Page 1, there is an error showing on the flag.dat in the Pt2 file. You could try to download it from s7rikeback's Mod Collection, where there are four parts in 7z format, so you might need 7zip :salute:
|
Cheers, I'll give that a go see if I have any luck :):Kaleun_Salute:
|
Ok, not sure if I'm doing something wrong, or if it's 'clashing' with other mods i've got installed but the game crashes out to desktop when I try loading the game with this mod active. Anyone else have this issue and how did you work around it?
|
All times are GMT -5. The time now is 12:14 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.