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-   -   [REL] NewInteriors V2.0... (https://www.subsim.com/radioroom/showthread.php?t=201502)

makman94 04-23-14 07:31 AM

Quote:

Originally Posted by SnipersHunter (Post 2200445)
.... how is your work on the aft torpedoroom going?

i would have asked the same thing Flakmonkey .

you work on the front torpedoes room was so rocking that getting the full interior by you will be just excellent !

ps: if you are still on that , please make one more version without all these static crew figures

all the best

flakmonkey 04-24-14 01:48 AM

Honestly haven't done much work lately on the aft room. Quite bit of the equipment has been modelled, it's just getting round to putting stuff in the right place/texturing and getting it into game. I'll get there eventually:)

HW3 04-24-14 12:47 PM

Personally, I like the static crew better than no crew. It feels kinda lonely walking around a empty boat.

SnipersHunter 04-24-14 02:18 PM

Quote:

Originally Posted by HW3 (Post 2200810)
Personally, I like the static crew better than no crew. It feels kinda lonely walking around a empty boat.

Yeah in Uboat HAHD there were a animated crew playing cards in the bunks , but Hans stopped working on that. But personally your right better static than nothing.

fitzcarraldo 04-24-14 06:44 PM

Quote:

Originally Posted by flakmonkey (Post 1995162)
let me know if you guys have any major problems with the mod. So far its only been tested on my pc, so i expect a few problems might pop up.

+ technically the aft room is in there (in the version with crew anyway) its just empty so far:up:

The problem I have is with Aces Super Turms, and Aces didnīt make a compatibility fix with his Super Turms.

If you could do a compatibility fix with Aces Super Turms, it would be great!

Many thanks for the great mod.

Fitzcarraldo :salute:

SnipersHunter 04-25-14 04:35 AM

Quote:

Originally Posted by fitzcarraldo (Post 2200898)
The problem I have is with Aces Super Turms, and Aces didnīt make a compatibility fix with his Super Turms.

If you could do a compatibility fix with Aces Super Turms, it would be great!

Many thanks for the great mod.

Fitzcarraldo :salute:

Yes that would be aweosme!:subsim:

1st Capitan Melechin 04-27-14 12:10 PM

You're great Flakmonkey!!! Thank tou, sir!:salute::salute::salute:

1st Capitan Melechin 04-28-14 01:58 PM

Ok, guys, sorry.
Great mod, it's true, but... IT'S DOESENT WORK! But maybe I've made some mistakes... :hmmm: Please help me!!!
I press SHIFT+H but hatches don't open.
I'm a goat, sorry... Someone want to help me with this beautiful mod???
Best regards and thank you, SubSim community:salute::salute::salute:

flakmonkey 04-28-14 02:17 PM

Quote:

Originally Posted by 1st Capitan Melechin (Post 2201902)
Ok, guys, sorry.
Great mod, it's true, but... IT'S DOESENT WORK! But maybe I've made some mistakes... :hmmm: Please help me!!!
I press SHIFT+H but hatches don't open.
I'm a goat, sorry... Someone want to help me with this beautiful mod???
Best regards and thank you, SubSim community:salute::salute::salute:

Sorry to hear that, lets try and get things working for you...

First off, this mod only works for a type viib or viic boat, just in case youre using it with anything else.
Second, has the mod enabled properly, you should see a new bench type seat and a helmsman in the control room if everything has loaded properly.
Third, if i remember right the shift+h command was tied to the weapons officer, so will only work if he is in place.

Let me know if any of those help:salute:

BigWalleye 04-28-14 04:56 PM

Quote:

Originally Posted by flakmonkey (Post 2201907)
Sorry to hear that, lets try and get things working for you...

First off, this mod only works for a type viib or viic boat, just in case youre using it with anything else.
Second, has the mod enabled properly, you should see a new bench type seat and a helmsman in the control room if everything has loaded properly.
Third, if i remember right the shift+h command was tied to the weapons officer, so will only work if he is in place.

Let me know if any of those help:salute:

That third one got me! I beat my head against a wall trying to make the hatch opening work, then caught on that the Weps has to be on station. Of course, I usually check mods in one of the school boats, and the school boats ALWAYS have the Weps in his bunk. Wake him up, and everything works.

And, hey, FM. Your mod is killer! And so many nice atmospheric detail touches! A real work of art!

1st Capitan Melechin 04-29-14 08:25 AM

I don't know how, but I managed to make it work!:06:
You're a genius, FlakMonkey... have you used Maya3d?
Thanks for that, it's the best mod ever, since I had SH3, an engine room and interiors were my dreams!:subsim:
Thank you, Sir!:salute:

P.s.: Sorry for grammatical mistakes, I'm not english!:haha:

SnipersHunter 04-30-14 09:52 AM

Quote:

Originally Posted by fitzcarraldo (Post 2200898)
If you could do a compatibility fix with Aces Super Turms, it would be great!



Fitzcarraldo :salute:

Would that be much work?

Iron Budokan 05-01-14 12:41 PM

Excellent work, FlakMonkey, thank you. :salute:

Hawk U-375 05-16-14 02:12 PM

Quote:

Originally Posted by flakmonkey (Post 2201907)
Third, if i remember right the shift+h command was tied to the weapons officer, so will only work if he is in place.

I Forgot about that!!!!!!!!! :/\\!! :/\\!!:haha:

:up::yeah:

Darojax 06-20-14 01:51 PM

Mr FlakMonkey, as I am sure you have heard a thousand times already: Fantastic work!


Anyone able to tell me how to remove the "damo`s atmospheric interior lighting" effect? For me it is way too gloomy and dark, I just got off watching the 3 hour version of Das Boot, and I must say I think the vanilla level of lighting is much better. Maybe there is an easy way to modify the mod to remove the gloomy lights? Thankful for any kind of assistance!

regards

Fred


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