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Just remember to set them in the same stage as the first stage. Managed to drop my rocket on the launch pad floor. It didn't explode, but it was a "whoops" moment. :O: |
Ya also if you are building really long or wide craft, the parts will tend to torque like crazy, particularly if you are not using reinforcing struts. This will cause any and all engines that can't thrust vector to thrust off axis, which is what causes all the spinning and yawing in an otherwise balanced craft. Perfectly balanced and reinforced craft won't do any of that and will fly straight without SAS, control surfaces, thrust vectoring, RCS, or anything, so long as the parts don't wobble.
Anyhow the current SAS is capable of holding even a heavily unbalanced craft on target, but only if it has enough torque (reaction wheel modules or RCS) to counteract the force. With smooth piloting it is not that hard to significantly reduce the wobble, again if you have enough torque available so the SAS can hold target. But it will hold target and not drift which is a big improvement from earlier versions. |
I've not long researched the launch clamps, so will have to put them in on later designs.
Meanwhile Jeb tries to be dramatic and fails http://imageshack.us/a/img545/5248/j9h8.jpg http://imageshack.us/a/img22/4383/uo83.jpg Hey! Where do you think you're going launch stage?! http://imageshack.us/a/img850/992/5jba.jpg Oooh, a giant floating ball of mint ice cream! http://imageshack.us/a/img820/369/b93z.jpg What do you mean my spoon is back at launch control?! :wah: |
It's too heavy, they said. It will never make it into orbit, they said. But I showed them! Mwahahahahaha!
http://imageshack.us/a/img707/7378/wlw4.jpg http://imageshack.us/a/img27/3571/s1rz.jpg |
Never mind making it into orbit, I think you must have knocked Kerbin out of orbit with that many boosters. :o
EDIT: Meanwhile back on Kerbin. http://imageshack.us/a/img543/9461/ycvw.jpg So...you've researched aircraft but forgotten to research something to land them with...not a problem, we'll fix this with science! http://imageshack.us/a/img36/941/8o7q.jpg Or...or we'll break it with science...same thing really... http://imageshack.us/a/img594/2517/eq94.jpg Ok, so a little bit more balancing is required...surely it'll work now? http://imageshack.us/a/img12/3880/xbdq.jpg Well....it did fly... |
Psssst Oberon, you are wasting your time with nosecones. They do nothing useful beyond looking purdy, in fact they just increase your drag and your weight for absolutely nothing (unless you are using Ferram Aerospace).
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And they look Purdy. :yep: |
Hmm according to the part.cfg it doesn't do anything different from previous versions. Compared to the 0.19 version, the only change in stats is they cut back on the max and min drag by 1/3rd, which doesn't do anything for stability, it just slows you down more. Angular drag is unchanged.
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I downloaded the demo recently just to try (aka don't have enough time out of school to play the full version) and finally got a Kerbal onto the Mun. I've also done a few orbital rendezvous. I decided to do both (rendezvous and send to the Mun) and then I got Bill and Jeb on the Mun safely.
Unfortunately, I don't seem to be able to add pictures to my albums, so pictures will come later. |
I have now got the hang of the changes to RCS and SAS :)
Two landings and return to the Mun! Now, I have also added a spacestation in a 200km orbit, but am having a real hard time getting close enough for a docking. Any easy way to do this? It just seems a whole lot easier to land on the Mun, than it is to dock at a space station. |
Try looking at this tutorial, McBeck
http://www.youtube.com/watch?v=AHkY3FusJIQ It's Scott Manley on how to rendezvous and dock in orbit. Hope it helps |
If Scott Manley cant do it... It cant be done.
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It just takes practice, I use to hate docking but once you learn the orbital periods its fairly easy to get a rendezvous. The trick is killing the excess velocity before its too late.
I gotta say I like the R&D, but they've still got a ways to go with it. |
Still waiting to see where they are going to take the economic path. Waiting for it get out of Alpha stage is a patience killer; but the end product will be epic!
Got to admit, the science in .22 has me intrigued... |
Can someone explain this game to me? It looks pretty cool!
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