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------------------------ a few new tests.. 1. stock C/30, trav/elev tolerance 15, reload time 5, ammo 500, ahead standart, battlestations activated, close range, fire at all targets test1: obj_Turret/Elevation/gun_anim/end_index 5.80, wind 0, shots to down 170,7,23,248,119,100 test1a: obj_Turret/Elevation/gun_anim/end_index 5.80, wind 5, shots to down 170,178,190,105,217,70 test2: obj_Turret/Elevation/gun_anim/end_index 5.81, wind 0, shots to down 48,80,78,120,89,129 test2a: obj_Turret/Elevation/gun_anim/end_index 5.81, wind 5, shots to down 96,37,305,68,120,90 test3: obj_Turret/Elevation/gun_anim/end_index 5.82, wind 0, shots to down 46,140,165,44,169,46 test3a: obj_Turret/Elevation/gun_anim/end_index 5.82, wind 5, shots to down 280,96,125,220,260,68 were tested also: 5.75-5.79, 5.83-5.85.. results don't deserve attention.. Each test was run six times.. I think this value (5.81) as the most stable might be used as a base value for the new tests and future stand alone mod.. to be continued.. :D |
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Rest in peace to all the pilots of the hundreds downed Hurricanes :haha: new portion stock C/30, obj_Turret/Elevation/gun_anim/end_index 5.81, reload time 5, ammo 500, ahead standart, battlestations activated, close range, fire at all targets test1: trav/elev tolerance 10, wind 0, shots to down 200,196,9,170,32,220 test1a: trav/elev tolerance 10, wind 5, shots to down 55,100,91,155,117,130 test2: trav/elev tolerance 15, wind 0, shots to down 209,123,69,91,100,77 test2a: trav/elev tolerance 15, wind 5, shots to down 140,93,6,8,157,129 test3: trav/elev tolerance 20, wind 0, shots to down 140,196,243,9,91,188 test3a: trav/elev tolerance 20, wind 5, shots to down 157,91,68,178,140,300 test4: trav/elev tolerance 25, wind 0, shots to down 167,120,49,96,76,136 test4a: trav/elev tolerance 25, wind 5, shots to down 135,42,111,43,140,172 I don't see any regularities.. so I suggest leave these values/angles as they are for the future mod.. I mean trav/elev tolerance 15.. I think it's time to test the obj_Turret/Elevation/speed and obj_Turret/Traverse/speed and then move on to testing the deck gun.. and I'll need a new single mission for this.. |
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If during your tests you used like me Fx Updates, you would have given those poor aviators at least a tiny chance to survive :03: http://www.subsim.com/radioroom/pict...pictureid=3959 Quote:
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By the way: which wave mod is your mod pack based on? |
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If you want I can upload it for you.. |
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My waves - http://www.mediafire.com/download.php?8k3jc8bwj4csy0c
another thought: the only way we can test the trav/elev tolerance angles at high wind speeds is ask TDW to make some fix the crew did not leave their stations.. what do you think? EDIT: or maybe it already exists.. because with my settings the gunners at stations until the wind speed of 10-12 m/s |
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Drag, mass, etc. coefficents in U-boat's sim files also have an indirect effect on our crew leaving the deck or not. Moreover, two other parameters in Sim.cfg might affect our sub as well as AI units: Code:
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Okay..
I started a new series of tests: Code:
stock C/30, obj_Turret/Elevation/gun_anim/end_index 5.81, reload time 5, ammo 500, ahead flank, battlestations activated, close range, fire at all targets There appeared another question: in 3-5 minutes after the mission start the wind speed decreases rapidly.. initial setup was 10 m/s and a few minutes later 6 m/s.. :hmmm::06: What do you think about it? |
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I only hope you won't get burb-out after all of these tests :D Quote:
Have you modified the wind change interval in mission settings by any chance? Is the change of wind appreciable on sight? Sometimes weather reports by the NO are mendacious :yep: |
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yes, it's visually noticeable.. sea choppiness visually reduced.. EDIT: maybe worth to make two more missions based on mission #2 with initial wind speed of 5 and 10 m/s ?? |
I was just reading through your thread on this and something sticks out to me. It appears the animation of the gun is impeding it's accuracy. I'm going to test something real quick that I believe will fix the accuracy problem :D
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