SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [WIP] Historical Guns Specs (https://www.subsim.com/radioroom/showthread.php?t=198510)

volodya61 01-18-13 09:06 PM

Quote:

Originally Posted by gap (Post 1995227)
This is also true for conning tower mounted guns? :hmmm:

:yep: :nope:

Quote:

Originally Posted by gap (Post 1995227)
What is the maximum wind speed at which deck crew won't leave their stations?

5-6 m/s.. but already sometimes they must be sent back to their place..

Quote:

I'll test it later tonight..
...
Take your time, Volodya ;)
a bit later..
------------------------

a few new tests..

1. stock C/30, trav/elev tolerance 15, reload time 5, ammo 500, ahead standart, battlestations activated, close range, fire at all targets

test1: obj_Turret/Elevation/gun_anim/end_index 5.80, wind 0, shots to down 170,7,23,248,119,100
test1a: obj_Turret/Elevation/gun_anim/end_index 5.80, wind 5, shots to down 170,178,190,105,217,70

test2: obj_Turret/Elevation/gun_anim/end_index 5.81, wind 0, shots to down 48,80,78,120,89,129
test2a: obj_Turret/Elevation/gun_anim/end_index 5.81, wind 5, shots to down 96,37,305,68,120,90

test3: obj_Turret/Elevation/gun_anim/end_index 5.82, wind 0, shots to down 46,140,165,44,169,46
test3a: obj_Turret/Elevation/gun_anim/end_index 5.82, wind 5, shots to down 280,96,125,220,260,68

were tested also: 5.75-5.79, 5.83-5.85.. results don't deserve attention..

Each test was run six times..

I think this value (5.81) as the most stable might be used as a base value for the new tests and future stand alone mod..

to be continued.. :D

gap 01-18-13 09:38 PM

Quote:

Originally Posted by volodya61 (Post 1995316)
a few new tests..

1. stock C/30, trav/elev tolerance 15, reload time 5, ammo 500, ahead standart, battlestations activated, close range, fire at all targets

test1: obj_Turret/Elevation/gun_anim/end_index 5.80, wind 0, shots to down 170,7,23,248,119,100
test1a: obj_Turret/Elevation/gun_anim/end_index 5.80, wind 5, shots to down 170,178,190,105,217,70

test2: obj_Turret/Elevation/gun_anim/end_index 5.81, wind 0, shots to down 48,80,78,120,89,129
test2a: obj_Turret/Elevation/gun_anim/end_index 5.81, wind 5, shots to down 96,37,305,68,120,90

test3: obj_Turret/Elevation/gun_anim/end_index 5.82, wind 0, shots to down 46,140,165,44,169,46
test3a: obj_Turret/Elevation/gun_anim/end_index 5.82, wind 5, shots to down 280,96,125,220,260,68

were tested also: 5.75-5.79, 5.83-5.85.. results don't deserve attention..

Each test was run six times..

I think this value (5.81) as the most stable might be used as a base value for the new tests and future stand alone mod..

It probably is: :up:

Code:

        avg.        std.dev.
test1*        111        91
test1a        155        56
               
test2        91        30
test2a        119        95
               
test3        102        63
test3a        175        90

* 107 / 74 putting together the results of your previous tests and the new ones

Quote:

Originally Posted by volodya61 (Post 1995316)
to be continued.. :D

I think you deserve some rest now! ;) :)

volodya61 01-19-13 10:59 AM

Quote:

Originally Posted by gap (Post 1995330)
I think you deserve some rest now! ;) :)

rest? :hmmm:

Rest in peace to all the pilots of the hundreds downed Hurricanes :haha:

new portion

stock C/30, obj_Turret/Elevation/gun_anim/end_index 5.81, reload time 5, ammo 500, ahead standart, battlestations activated, close range, fire at all targets

test1: trav/elev tolerance 10, wind 0, shots to down 200,196,9,170,32,220
test1a: trav/elev tolerance 10, wind 5, shots to down 55,100,91,155,117,130

test2: trav/elev tolerance 15, wind 0, shots to down 209,123,69,91,100,77
test2a: trav/elev tolerance 15, wind 5, shots to down 140,93,6,8,157,129

test3: trav/elev tolerance 20, wind 0, shots to down 140,196,243,9,91,188
test3a: trav/elev tolerance 20, wind 5, shots to down 157,91,68,178,140,300

test4: trav/elev tolerance 25, wind 0, shots to down 167,120,49,96,76,136
test4a: trav/elev tolerance 25, wind 5, shots to down 135,42,111,43,140,172

I don't see any regularities.. so I suggest leave these values/angles ​​as they are for the future mod.. I mean trav/elev tolerance 15..

I think it's time to test the obj_Turret/Elevation/speed and obj_Turret/Traverse/speed and then move on to testing the deck gun.. and I'll need a new single mission for this..

gap 01-19-13 11:52 AM

Quote:

Originally Posted by volodya61 (Post 1995521)
rest? :hmmm:

Rest in peace to all the pilots of the hundreds downed Hurricanes :haha:

:D

If during your tests you used like me Fx Updates, you would have given those poor aviators at least a tiny chance to survive :03:

http://www.subsim.com/radioroom/pict...pictureid=3959

Quote:

Originally Posted by volodya61 (Post 1995521)
new portion

....

I don't see any regularities.. so I suggest leave these values/angles ​​as they are for the future mod.. I mean trav/elev tolerance 15..

at low wind speeds the high tolerance factors you have set won't make any difference. Try doing some more tests with tolerance set to 1 (like AI guns) and wind speed as high as possible.

Quote:

Originally Posted by volodya61 (Post 1995521)
I think it's time to test the obj_Turret/Elevation/speed and obj_Turret/Traverse/speed...

A suggestion: set low train/elev speed and tolerance and high wind speed, and try manning the gun manually :03:

Quote:

Originally Posted by volodya61 (Post 1995521)
...and then move on to testing the deck gun.. and I'll need a new single mission for this..

Okay, no problem :up:

volodya61 01-19-13 01:00 PM

Quote:

Originally Posted by gap (Post 1995552)
If during your tests you used like me Fx Updates, you would have given those poor aviators at least a tiny chance to survive :03:

:D

Quote:

Originally Posted by gap (Post 1995552)
Try doing some more tests with tolerance set to 1 (like AI guns) and wind speed as high as possible.

OK.. I'll test it..

Quote:

Originally Posted by gap (Post 1995552)
A suggestion: set low train/elev speed and tolerance and high wind speed, and try manning the gun manually :03:

I saw these changes in the Sober's gun mod but I think we need to make more fine-tuning of these values.. :up:

gap 01-19-13 01:15 PM

Quote:

Originally Posted by volodya61 (Post 1995597)
I saw these changes in the Sober's gun mod...

yes, sort of, but I think sober limited himself to tweak gun's aiming speeds, leaving tolerance factors unchanged

Quote:

Originally Posted by volodya61 (Post 1995597)
...but I think we need to make more fine-tuning of these values.. :up:

Now we are just experimenting what the various settings are doing in game. Once we get a clearer picture we will finetune them. But we should do it over a set of suggested mods which might affect how guns settings are applied. :yep:

By the way: which wave mod is your mod pack based on?

volodya61 01-19-13 02:00 PM

Quote:

Originally Posted by gap (Post 1995610)
yes, sort of, but I think sober limited himself to tweak gun's aiming speeds, leaving tolerance factors unchanged

:yep:

Quote:

Originally Posted by gap (Post 1995610)
By the way: which wave mod is your mod pack based on?

My own.. I mixed it from several mods: your from DE, Sober's several versions, MadMax's etc.
If you want I can upload it for you..

gap 01-19-13 02:14 PM

Quote:

Originally Posted by volodya61 (Post 1995627)
My own.. I mixed it from several mods: your from DE, Sober's several versions, MadMax's etc.
If you want I can upload it for you..

:up:

volodya61 01-19-13 02:47 PM

My waves - http://www.mediafire.com/download.php?8k3jc8bwj4csy0c

another thought:

the only way we can test the trav/elev tolerance angles at high wind speeds is ask TDW to make some fix the crew did not leave their stations.. what do you think?

EDIT: or maybe it already exists.. because with my settings the gunners at stations until the wind speed of 10-12 m/s

gap 01-19-13 03:58 PM

Quote:

Originally Posted by volodya61 (Post 1995639)

Thank you mate :up:

Quote:

Originally Posted by volodya61 (Post 1995639)
another thought:

the only way we can test the trav/elev tolerance angles at high wind speeds is ask TDW to make some fix the crew did not leave their stations.. what do you think?

EDIT: or maybe it already exists.. because with my settings the gunners at stations until the wind speed of 10-12 m/s

yes, settings contained in seaparameters.cfg not only affect visual waves, but they also have an impact on waves physics.

Drag, mass, etc. coefficents in U-boat's sim files also have an indirect effect on our crew leaving the deck or not.

Moreover, two other parameters in Sim.cfg might affect our sub as well as AI units:

Code:

[Mech]
Waves amplitude=0.4                                        ;[0,1]
Waves attenuation=0.65                                        ;>=0

This is why I told you tha gun specs finetuning should be done having in mind a set of "background" mods :know:

volodya61 01-19-13 05:24 PM

Okay..
I started a new series of tests:

Code:

stock C/30, obj_Turret/Elevation/gun_anim/end_index 5.81, reload time 5, ammo 500, ahead flank, battlestations activated, close range, fire at all targets

test1a: trav/elev tolerance 3, wind 0, shots to down
test1b: trav/elev tolerance 3, wind 5, shots to down
test1c: trav/elev tolerance 3, wind 10, shots to down

test2a: trav/elev tolerance 6, wind 0, shots to down
test2b: trav/elev tolerance 6, wind 5, shots to down
test2c: trav/elev tolerance 6, wind 10, shots to down

test3a: trav/elev tolerance 9, wind 0, shots to down
test3b: trav/elev tolerance 9, wind 5, shots to down
test3c: trav/elev tolerance 9, wind 10, shots to down

test4a: trav/elev tolerance 12, wind 0, shots to down
test4b: trav/elev tolerance 12, wind 5, shots to down
test4c: trav/elev tolerance 12, wind 10, shots to down

test5a: trav/elev tolerance 15, wind 0, shots to down
test5b: trav/elev tolerance 15, wind 5, shots to down
test5c: trav/elev tolerance 15, wind 10, shots to down

test6a: trav/elev tolerance 18, wind 0, shots to down
test6b: trav/elev tolerance 18, wind 5, shots to down
test6c: trav/elev tolerance 18, wind 10, shots to down

test7a: trav/elev tolerance 21, wind 0, shots to down
test7b: trav/elev tolerance 21, wind 5, shots to down
test7c: trav/elev tolerance 21, wind 10, shots to down

test8a: trav/elev tolerance 24, wind 0, shots to down
test8b: trav/elev tolerance 24, wind 5, shots to down
test8c: trav/elev tolerance 24, wind 10, shots to down

test9a: trav/elev tolerance 27, wind 0, shots to down
test9b: trav/elev tolerance 27, wind 5, shots to down
test9c: trav/elev tolerance 27, wind 10, shots to down

test10a: trav/elev tolerance 30, wind 0, shots to down
test10b: trav/elev tolerance 30, wind 5, shots to down
test10c: trav/elev tolerance 30, wind 10, shots to down

For these tests I'm using two additional mods of my mod-pack - http://www.mediafire.com/download.php?r1y14tb5l1aurr5

There appeared another question: in 3-5 minutes after the mission start the wind speed decreases rapidly.. initial setup was 10 m/s and a few minutes later 6 m/s.. :hmmm::06:

What do you think about it?

gap 01-19-13 05:36 PM

Quote:

Originally Posted by volodya61 (Post 1995699)
Okay..
I started a new series of tests:

Good plan :up:

I only hope you won't get burb-out after all of these tests :D

Quote:

Originally Posted by volodya61 (Post 1995699)
For these tests I'm using two additional mods of my mod-pack - http://www.mediafire.com/download.php?r1y14tb5l1aurr5

There appeared another question: in 3-5 minutes after the mission start the wind speed decreases rapidly.. initial setup was 10 m/s and a few minutes later 6 m/s.. :hmmm::06:

What do you think about it?

That is weird. :hmmm:

Have you modified the wind change interval in mission settings by any chance? Is the change of wind appreciable on sight? Sometimes weather reports by the NO are mendacious :yep:

volodya61 01-19-13 06:06 PM

Quote:

Originally Posted by gap (Post 1995703)
I only hope you won't get burb-out after all of these tests :D

me too.. :D

Quote:

Originally Posted by gap (Post 1995703)
Have you modified the wind change interval in mission settings by any chance? Is the change of wind appreciable on sight? Sometimes weather reports by the NO are mendacious :yep:

yes, I tried to increase the interval to 96 hours.. no luck..
yes, it's visually noticeable.. sea choppiness visually reduced..

EDIT: maybe worth to make two more missions based on mission #2 with initial wind speed of 5 and 10 m/s ??

TheDarkWraith 01-19-13 06:35 PM

I was just reading through your thread on this and something sticks out to me. It appears the animation of the gun is impeding it's accuracy. I'm going to test something real quick that I believe will fix the accuracy problem :D

gap 01-19-13 06:36 PM

Quote:

Originally Posted by TheDarkWraith (Post 1995726)
I was just reading through your thread on this and something sticks out to me. It appears the animation of the gun is impeding it's accuracy. I'm going to test something real quick that I believe will fix the accuracy problem :D

It would be awesome :yeah:


All times are GMT -5. The time now is 09:12 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.