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-   -   [REL] Radar Training for Nisgeis' 3D TDC and Radar Range Unit UPDATED: 7/31/10 (https://www.subsim.com/radioroom/showthread.php?t=172535)

sergei 08-21-10 11:06 AM

Using the radar to track and plot a contact is pretty simple (and very satisfying).
I got pretty good at it with just 2 or 3 practice missions.

It's when you start playing around with the 3d TDC that it looks like it gets complex.
I don't have time to play with the TDC at the moment, I'm frying fish somewhere else. :03:

I would say, start off just using the radar for plotting, and attack in your usual way.
When you have a handle on that, then maybe start using the TDC.

I'm goin' down 08-21-10 12:45 PM

Nisgeis
 
I used the Torpedo Spread Angle Calculator. The only problem was that it overrode and replaced the Nomograph on the Nav Map. It is a hard choice between the two mods. I opted for the Nomograph, but others may prefer the spread angle calculator.

sergei 08-21-10 03:13 PM

Hmmm, I really am not going to give up the nomograph.

Let me take a look at the menu.ini entries, there may be a way of having both.

EDIT: There should be, as the nomo is on the nav map, and the spread calculator is on the attack map.
I'll take a look tomorrow.

I'm goin' down 08-21-10 03:51 PM

I haven't tried it recently, but here is the solution
 
sergei, I haven't tried reinstalling the torpedo angle calculator mod recently, but I did do it twice a long time ago with similar results. A solution might be to print a copy of the spread angle calculator, and keep the Nomograph. Printing a nomograph would cause problems for me, because I draw lines on it on the Nav Map when I need to use it. I would go through a lot of paper if I used a printed copy.

The 3D TDC mod may overwrite the Easy Aob as well. So here is how I intend to deal with it. I activate these two mods last, in the following order. 1. Easy Aob. 2. 3D TDC. When I am in a boat without radar, I deactivate the 3D TDC mod, leaving Easy Aob intact. When I use a boat with radar (currently a Gato or Balao), I reativate the 3D TDC mod. Its the best of both worlds under the circumstances. Of course, this assumes that the 3D TDC overwrites the Easy Aob, but so far it looks that way.

I am in Leyete Gulf on October 18, 1944. I have a large Jap invasion force, at least 15 ships, on radar at a range of 30,000 yds. and am tracking it thanks to Nisgeis and John Channing. There are a lot of ships coming down the pike, and (chewing gingerly on my fingernails), I do not see any friendlies (big gulp). (Or, in the words of Rocky in the ring for his return match with Mr. T, after the champ said "I am going to but your up.": "Go for it." The world is wondering where Task Force 39 (Halsey) is?

Nisgeis 08-21-10 06:27 PM

Quote:

Originally Posted by sergei (Post 1473732)
EDIT: There should be, as the nomo is on the nav map, and the spread calculator is on the attack map.
I'll take a look tomorrow.

Have a look at the readme.txt included in the mod, or just print out a copy and use that for a conflict free experience.

sergei 08-21-10 06:37 PM

Yeah, I saw the readme.
IGD, if you follow the readme instructions and edit your own menu.ini rather than using the one provided it will not break the nomo.

I'm goin' down 08-21-10 07:43 PM

nisgeis
 
I ran into two huge convoys at leyete gulf 0n Ocbober 18, 1944. The problem is too many ships. I think I got close to the first convoy's course, but did not get close enough to the see any ships. I cannot see a damn thing. It is 3 a.m. in the battle.

My plan is (the second convoy is coming) to ID some ships ships in the convoy and take one or more down using manual range. The problem is that is tough to get a fix with Ducimus' night periscopes. I cannot use the 3D TDC because there are too many ships in the convoy for me to get a fix on any particular one, although I did rely on it for course and speed calculations. If I can ID a ship, I can get its aspect ratio and range if I get close enough. I have course (approx.) and speed.

If I spot a target in the convoy and have its bearing, I should be able to pick up its range on sonar. If I send it that range to the TDC, assuming I have course and speed, that should land me a strike with a torpedo, right?

Any tips?

This has taken several hours, but I have saved the mission.

I'm goin' down 08-21-10 08:45 PM

were can I find it.
 
where is the torpedo spread angle calculator mod download site? I no longer have the mod.

I'm goin' down 08-21-10 10:26 PM

bad news
 
The second fleet came upon me. There were plenty of them. All US warships! !@#$%!!!

sergei 08-22-10 02:56 AM

Quote:

Originally Posted by I'm goin' down (Post 1473929)
where is the torpedo spread angle calculator mod download site? I no longer have the mod.

The link is in post No.266.

I'm goin' down 08-22-10 04:48 AM

sergei
 
Thanks.:salute:

I'm goin' down 08-22-10 05:26 AM

serge
 
Quote:

Originally Posted by sergei (Post 1473844)
Yeah, I saw the readme.
IGD, if you follow the readme instructions and edit your own menu.ini rather than using the one provided it will not break the nomo.

I tried it. I did not work. I am a novice at this stuff, so you may want to try it yourself. I might have done it wrong.

Mescator 08-23-10 08:03 AM

Quote:

Originally Posted by John Channing (Post 1472930)
I would not only re-load that bad boy but I would play it over and over again.

Just an update for ya. Had to load it about 5 times over the last 2 nights. Minor mistakes on my part as i got frustrated caused misses and tonight i had a absolutely INFURIATING experience with 2 Dud torpedoes. Turned them on for this patrol to give them a go and had 2 mark 14's impact but fail to detonate.

I got her in the end though, torpedo impacted 13 Feet under, actually hit the base of the command tower as it goes down the hull. Catastrophic explosions down the length of the hull followed and i bagged a 27,000 Ton Hiyo Class Fleet Carrier :)

Nisgeis 08-23-10 10:16 AM

Well done Mescator! Very annoying when your spend all that time and then have duds.

timmyg00 09-15-10 10:03 PM

here's a dumb question that has probably been answered somewhere among the many pages of this thread... once i have the mod installed and i am playing a mission... how do i GET to the 3D TDC?

I can see the radar stuff just fine...

Thanks

TG


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