![]() |
When is the expected release date for both?
I can't wait to see more 3d models (MERCHANTS..) imported into SH5 :D |
Quote:
|
Hey, just tried out 1.1.1 and it's looking good, but the speedometer in the conning tower has the wrong face (same in v1.1, as well)...
Other than that, nice work on a great mod! :salute: On a seperate note, do you know if it's possible to make matte surfaces glossy and vice versa? I only ask because the incomplete torpedo sitting in the sub pen has this wonderful glossy shine to it that the u-boat's torps are missing and I think it would be the finishing touch on the wonderful work you've already done to them. |
Quote:
About the torps, I am pretty sure that I can make them glossy. I will just take a look at the one in the sub pen, and edit the ones inside to match.:up: |
Awesome! :up:
And the speedometer isn't too big a deal, I spend most of my time in the tower on the scope rather than checking out the gauges and it isn't glaringly wrong like the couple backwards tachometers in stock. :har: Actually, now that I think of it, there may be a band-aid for the issue... Could you re-scale the needle so that the tower speedometer works as a low-speed gauge (just like the shallow depth meter)? I don't imagine anyone uses the gauges in the tower unless they're submerged and lining up for an attack, anyhow... |
Just to keep everyone updated on this mod's progress
Thanks to privateer's exporter, and his immense amount of technical advice. I am getting close to being able to add objects to the sub without the ridiculously tedious hex editing that it used to require(which I was not willing to take the time to do). So, soon enough, I should be able to cramp the interior of the sub up with more stuff(like it should be, way too much open space right now if you ask me). Oh, and by the way everybody, BIGREG is not 100% positive, but he thinks that he has found a way to get the missing hand on the clock in the hydro room to finally show up and work. |
Quote:
|
Quote:
|
Quote:
|
Okay, just thought I'd ask. :yep:
|
Quote:
|
Indeed they did. Although checking out all of the major projects that are currently in the works it seems that modders may be able to get alot deeper into the guts of the game than in SH3 and 4... :rock:
|
Quote:
Anyway, I have been working on two things lately. I took a crack at both making the torps glossier and adding oil in a realistic fashion to the areas needed. Bad news about the torps, I just cannot seem to get them much more shiny than in my previous release(I got a tiny improvement). Decent news about the oil/grease stains. I did up this oil spot on the floor of the DER in about 3 minutes, so I could easily improve it. If everyone thinks that this looks ok, I will improve it, and add a lot more. http://img5.imageshack.us/img5/2227/awdtt.jpg |
Personally I think that's a bit excessive, there's maybe 5 feet of space under those decks so to get that high up and pool would be ridiculous, but maybe have a couple grease trails running down the frame from the pushrods?
Another spot I though of is the little pit full of plumbing (hydraulic, I think) behind the attack scope column and forward of the main pump in the control room, starboard side. On a seperate note, now that I think of it, I dunno why the pushrods of those engines would be rusty in the first place... They'd seize if they really were rusty... http://farm2.static.flickr.com/1060/...d197f9acea.jpg http://www.centroeu.com/uboote/097k.jpg |
Early today I was ambushed by a hunter killer group and took two depth charges right above my Engine/Motor Rooms and noticed something strange.
My Motor Room said 100% flooded while the Engine Room was only 1 percent, I was wondering if this was something your mod could fix or maybe a bug/corrupted install on my part. The only why I posted here was I am currently using your mod SteelViking Thanks, Wolf p.s. sorry for the large pictures, I couldn't re-size them http://screenshot.xfire.com/s/102547734-4.jpg http://screenshot.xfire.com/s/102547733-4.jpg http://screenshot.xfire.com/s/102547732-4.jpg |
All times are GMT -5. The time now is 05:28 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.