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Ubisoft SH5 dust collecter
Got the game on release day, was very excited, but then I played it and was so dissappointed. I feel Ubisoft has ruined the game and their reputation by releasing such a poor game. Their attempts to patch the game so far has been a farce. I have uninstalled the game and it is sitting on the shelf collecting dust!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I hope in the future that someone, Grey Wolves modders e.g., will make a supermod like GWX for SH5 and then the game will be playable again. I live in hope and anticipation of such a mod. In my opinion it's disgraceful that the game was released in such an unplayable state, i.e. multi-player. As I have said, it sits on the shelf collecting dust and there it will stay until my prayers are answered. I am addicted to the Subsim games, multiplayer and career mode.:|\\:damn::damn::damn::damn: Sincerely Mr Who.:|\\ |
I must say, the patches have been less than stellar. However, there are already some really awesome mods out already, and more are being made everyday. With my current mod soup I am pretty happy with SH5.
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If as much time and effort is put into SH5 as was put into SH3 I have high hopes it will eventually evolve into something really fantastic.
There are already some extremely talented people working on it http://www.psionguild.org/forums/ima...ies/pirate.gif |
Aye, keep up the great work guys. I'll try not to drink your share of the beer:()1:
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In my opinion:
5. It's a total fiasco Have bought it but returned it the other week with the notes unplayable due to many bugs. Unbelieveble. I have been looking forward to this game so much. Now I simply cannot play it the way I want it. The way I have fun. I do not want to work with it like a graphics editor like photoshop. Click the buttons and dance with it the way the application likes me to do. In an effort that eventually something comes out the way that I want it. No I want it to work the way I want it to have fun with it. Like I could with SH3 & SH4. |
Haven't and Won't get it, DRM and piss poor release quality to blame... I find it funny as sin that WOTA for iPhone will end up having Wolfpacks and SHI-V still have not.
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I have the entire collection of silent hunter and since 2005 i'm a big fan of subsims. Said that i have all the rights to say what i think about the game on this forum. Apart the modding world, i still found incredible that a big softwarehouse can produce a "still" unfinished game. Sh3 was, out of the box, buggy but i never thought one time that it was an unfinished game...i can't say the same about SH5... I hope this stop in the silent hunter saga will be the basement for a new generation of subsims. |
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http://www.marketwatch.com/story/vid...les-2010-05-14 <<"Unfortunately, we are at a loss to identify precisely what was wrong, given relatively robust sales for the three months prior, decent weather, an improving economy, and a deep catalog of recently released titles," wrote Michael Pachter of Wedbush Morgan in a note to clients.>> I can't but laugh at those guys... When the economy slows down, and customers wallets dry up, then anyone willing to make sales needs to provide better quality, added value, just more reasons to "convince" the customers. But if wallets are tight, quality drops, and customers are worse off than pirates... hmmh, I can't see a connection there, can I? |
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It doesn't take a genius to connect the dots, yet apparently many of them have yet to realise this. |
Maybe I'm wrong but I think the software entertainment industry reached the point of diminishing returns somewhere back in the mid to late 90's. Since that time period, no gaming software for the PC has been released complete and reasonably bug free. And it's only gotten worse.
The only explanation I can think of is the complexity of PC hardware (graphics and audio) and the power of the software used to create games has become so great that it is now impossible to create a complete and reasonably bug free game within any company's budget constraints. This would also explain why console games are reasonably stable by comparison. They create cookie-cutter games for release on a cookie-cutter platform. To me the solution is for the gaming industry to recognize they have gone way beyond what is possible with the current business model and accept (consumers would need to do this, too) that to produce decent games in today's world means raising the price of each title so they can afford to do things right. If they cannot do this, I wish they would simply stop publishing garbage. All they are doing is turning everyone off to this hobby. |
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In my opinion the cost of a truly innovative, well-designed and flawlessly executed game can be higher than it is in average presently. Matrix War in the Pacific-AE is such an example, where devs have build a really detailed game with novel features, and they charge a fair amount for it. However, I think developers and publishers in the future shouldn't expect anymore to become rich from making games. I think those times are over, and it has become more of a routine business with small margins -- no longer a "hollywood" style job. The games published in the last decade are converging in terms of graphics quality, and though it can get tiny steps better, it is already pretty close to photorealism and will not make big jumps anymore. So that will soon end as a selling factor. Development of challenging AI has been mostly abandoned since "Multiplayer" serves as a replacement that needs less development costs, and even apparently enhances game life substantially. Same as modding, which also adds to longlevity and finally leads to older titles competing with newer ones for a much longer time interval than used to be in the 90s. And hence, lower sales of new titles. Unfortunately, game ideas, features and design have also already converged in the past decade and there are rather few innovate ideas presented today. Just another title, map or adding another 10 units doesn't make a new game... |
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