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-   -   What do you feel about SH5 now? (https://www.subsim.com/radioroom/showthread.php?t=169376)

dogboat 05-23-10 12:40 PM

Ubisoft SH5 dust collecter
 
Got the game on release day, was very excited, but then I played it and was so dissappointed. I feel Ubisoft has ruined the game and their reputation by releasing such a poor game. Their attempts to patch the game so far has been a farce. I have uninstalled the game and it is sitting on the shelf collecting dust!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I hope in the future that someone, Grey Wolves modders e.g., will make a supermod like GWX for SH5 and then the game will be playable again.

I live in hope and anticipation of such a mod. In my opinion it's disgraceful that the game was released in such an unplayable state, i.e. multi-player.

As I have said, it sits on the shelf collecting dust and there it will stay until my prayers are answered. I am addicted to the Subsim games, multiplayer and career mode.:|\\:damn::damn::damn::damn:

Sincerely Mr Who.:|\\

SteelViking 05-23-10 03:54 PM

I must say, the patches have been less than stellar. However, there are already some really awesome mods out already, and more are being made everyday. With my current mod soup I am pretty happy with SH5.

Jimbuna 05-23-10 03:57 PM

If as much time and effort is put into SH5 as was put into SH3 I have high hopes it will eventually evolve into something really fantastic.

There are already some extremely talented people working on it http://www.psionguild.org/forums/ima...ies/pirate.gif

scratch81 05-23-10 04:04 PM

Aye, keep up the great work guys. I'll try not to drink your share of the beer:()1:

tankeriv 05-24-10 04:17 AM

In my opinion:

5. It's a total fiasco


Have bought it but returned it the other week with the notes unplayable due to many bugs.

Unbelieveble.
I have been looking forward to this game so much.
Now I simply cannot play it the way I want it.
The way I have fun.

I do not want to work with it like a graphics editor like photoshop.
Click the buttons and dance with it the way the application likes me to do.
In an effort that eventually something comes out the way that I want it.

No I want it to work the way I want it to have fun with it.

Like I could with SH3 & SH4.

aviatorhi 05-24-10 04:21 AM

Haven't and Won't get it, DRM and piss poor release quality to blame... I find it funny as sin that WOTA for iPhone will end up having Wolfpacks and SHI-V still have not.

danizzz 05-24-10 08:16 AM

Quote:

Originally Posted by IanC (Post 1399636)
danizzz don't get intimidated by a couple of members who tell you to leave the forum. You're entitled to your opinion, especially when that's what the thread is about!
Also from what I'm seeing you haven't said anything that wasn't true. SH3 got great reviews when released, SH5 got horrible reviews. Period.
Now... is SH5 hopeless? I guess only time will tell. If the game doesn't get patched properly by Ubi, then it doesn't look too good. Only they can fix the hardcoded bugs. Let's hope for at least two more patches.

Don't worry, i'm not intimidated by nobody:up::DL!!

I have the entire collection of silent hunter and since 2005 i'm a big fan of subsims. Said that i have all the rights to say what i think about the game on this forum.

Apart the modding world, i still found incredible that a big softwarehouse can produce a "still" unfinished game.

Sh3 was, out of the box, buggy but i never thought one time that it was an unfinished game...i can't say the same about SH5...

I hope this stop in the silent hunter saga will be the basement for a new generation of subsims.

Nordmann 05-24-10 09:14 AM

Quote:

Originally Posted by danizzz (Post 1401791)
Apart the modding world, i still found incredible that a big softwarehouse can produce a "still" unfinished game.

You realise this is nothing new, right? You just described about 85-90% of the gaming industry!

janh 05-24-10 09:48 AM

Quote:

Originally Posted by Nordmann (Post 1401845)
Originally Posted by danizzz http://www.subsim.com/radioroom/smartdark/viewpost.gif
Apart the modding world, i still found incredible that a big softwarehouse can produce a "still" unfinished game.


You realise this is nothing new, right? You just described about 85-90% of the gaming industry!

And then the analysts sit over the sales number and wonder what went wrong... "the weather"? "It was too rainy, so we couldn't complete work on the game and had to put in more anti-customers measures..."

http://www.marketwatch.com/story/vid...les-2010-05-14

<<"Unfortunately, we are at a loss to identify precisely what was wrong, given relatively robust sales for the three months prior, decent weather, an improving economy, and a deep catalog of recently released titles," wrote Michael Pachter of Wedbush Morgan in a note to clients.>>

I can't but laugh at those guys...

When the economy slows down, and customers wallets dry up, then anyone willing to make sales needs to provide better quality, added value, just more reasons to "convince" the customers. But if wallets are tight, quality drops, and customers are worse off than pirates... hmmh, I can't see a connection there, can I?

Nordmann 05-24-10 10:26 AM

Quote:

Originally Posted by janh (Post 1401871)
And then the analysts sit over the sales number and wonder what went wrong... "the weather"? "It was too rainy, so we couldn't complete work on the game and had to put in more anti-customers measures..."

http://www.marketwatch.com/story/vid...les-2010-05-14

<<"Unfortunately, we are at a loss to identify precisely what was wrong, given relatively robust sales for the three months prior, decent weather, an improving economy, and a deep catalog of recently released titles," wrote Michael Pachter of Wedbush Morgan in a note to clients.>>

I can't but laugh at those guys...

When the economy slows down, and customers wallets dry up, then anyone willing to make sales needs to provide better quality, added value, just more reasons to "convince" the customers. But if wallets are tight, quality drops, and customers are worse off than pirates... hmmh, I can't see a connection there, can I?

It's not endemic to the software industry either, virtually all companies are pulling the same damned stunts, and have been for years. Then the economy goes all to hell, and they wonder why they're suddenly in the red.

It doesn't take a genius to connect the dots, yet apparently many of them have yet to realise this.

scrapser 05-24-10 10:57 AM

Maybe I'm wrong but I think the software entertainment industry reached the point of diminishing returns somewhere back in the mid to late 90's. Since that time period, no gaming software for the PC has been released complete and reasonably bug free. And it's only gotten worse.

The only explanation I can think of is the complexity of PC hardware (graphics and audio) and the power of the software used to create games has become so great that it is now impossible to create a complete and reasonably bug free game within any company's budget constraints. This would also explain why console games are reasonably stable by comparison. They create cookie-cutter games for release on a cookie-cutter platform.

To me the solution is for the gaming industry to recognize they have gone way beyond what is possible with the current business model and accept (consumers would need to do this, too) that to produce decent games in today's world means raising the price of each title so they can afford to do things right.

If they cannot do this, I wish they would simply stop publishing garbage. All they are doing is turning everyone off to this hobby.

janh 05-24-10 02:32 PM

Quote:

Originally Posted by scrapser (Post 1401915)
The only explanation I can think of is the complexity of PC hardware (graphics and audio) and the power of the software used to create games has become so great that it is now impossible to create a complete and reasonably bug free game within any company's budget constraints. This would also explain why console games are reasonably stable by comparison. They create cookie-cutter games for release on a cookie-cutter platform.

To me the solution is for the gaming industry to recognize they have gone way beyond what is possible with the current business model and accept (consumers would need to do this, too) that to produce decent games in today's world means raising the price of each title so they can afford to do things right.

If they cannot do this, I wish they would simply stop publishing garbage. All they are doing is turning everyone off to this hobby.

Yeah, that sounds like it. I would support your opinion, and I think console games are so successful because they combine eye-candy with simplicity. This obviously is what the new generation of casual gamers looks forward to, as opposed to what I and my generation where after (a game that gives you headaches and nightmare, let's you get up an hour earlier to play a little before school/work...-- those were the times).
In my opinion the cost of a truly innovative, well-designed and flawlessly executed game can be higher than it is in average presently. Matrix War in the Pacific-AE is such an example, where devs have build a really detailed game with novel features, and they charge a fair amount for it.

However, I think developers and publishers in the future shouldn't expect anymore to become rich from making games. I think those times are over, and it has become more of a routine business with small margins -- no longer a "hollywood" style job. The games published in the last decade are converging in terms of graphics quality, and though it can get tiny steps better, it is already pretty close to photorealism and will not make big jumps anymore. So that will soon end as a selling factor. Development of challenging AI has been mostly abandoned since "Multiplayer" serves as a replacement that needs less development costs, and even apparently enhances game life substantially. Same as modding, which also adds to longlevity and finally leads to older titles competing with newer ones for a much longer time interval than used to be in the 90s. And hence, lower sales of new titles. Unfortunately, game ideas, features and design have also already converged in the past decade and there are rather few innovate ideas presented today. Just another title, map or adding another 10 units doesn't make a new game...

Dutch 05-24-10 05:03 PM

Quote:

Originally Posted by Rockin Robbins (Post 1389811)
Until the DRM is eliminated the game can be pure gold and it will STILL be a case of a game company treating us like criminals and asking us to trust them to continue to run a miserly three servers. Trust is a two way street and I don't trust 'em. End of story.

I agree with Rockin, I will not buy the game simply because of DRM. I understand there are bugs in it (which only add to me not buying it) that mods might be able to fix. But the two key things for me is that #1 DRM and #2 Its half a game for Christ sake, you only play through 1943.....really? You people bought into it?

IanC 05-24-10 06:48 PM

Quote:

Originally Posted by Dutch (Post 1402264)
I agree with Rockin, I will not buy the game simply because of DRM. I understand there are bugs in it (which only add to me not buying it) that mods might be able to fix. But the two key things for me is that #1 DRM and #2 Its half a game for Christ sake, you only play through 1943.....really? You people bought into it?

But... but... it has amazing graphics!! *insert huge SH5 screenshot*

soldat32 05-25-10 12:56 AM

Quote:

Originally Posted by jwilliams (Post 1400882)
You soon will be!
SH5 is getting better all the time. IMO it's almost up to the playability of SH3 now.

Patch 1.2 fixed the moral bug. and TDW fixed the stadimeter and UI. :yeah:

Onlything it's really lacking now is more ships.

I cant believe how quickly this game is being fixed.

I dont even want to play SH3 GWX3 anymore.... Just looks too old. :yep:

:salute:

No crew management,no full war or mass of different subs.Online saves.All those elements sunk it for me.Eye candy isn't my top priority.Playability is.


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