![]() |
Quote:
there is no possibility to make it that way for many reasons . to name the most serious is a) sometimes(often) i want the dials on screen but i also want ,at the same time to do other things too b) the dials are six ...can you imagine six dials popping in and out ? Quote:
i can't reproduce your 'problem' . i mean that i activated the following mods (nothing else) : 1. DD_OH_V3.09_20091209162038 2. FM_NewInterior_V1.0 3. Conning Tower open Hatch TestFMfood 4. MaGui 3.4 5. CT_FM_NI_Fix_for_MaGui 3.4 and i entered the ''happy times'' mission ,all worked ok ...the mission loaded with no problem ,so i can't help you further than that . try (if you haven't allready) the 4gb patch (although i don't believe that this will solve your issue) redownload the mod(s) (in case that something is corrupted) try only with the above 5 mods to see if loads up (most of the mods in your list are not familiar to me but i can tell you that the ''documents for the tools of MaGui 3.4'' is not a mod...it is only documents and at ''Salvo Selector Labels'' there are sub folders for each submarine and you have to choose from there the type of sub that you use.the default labels are for type vii) ps: i ,also, have deleted the sound folder from the FM_NewInterior_V1.0 becuase i didn't like the way of the reproduced sound (but,again, i don't believe that this will help you with your issue ) |
Thanks.......
Thanks Makman94 for this further advice.
I'll try as you suggest and implement the 5 mods only. I had thought about downloading the mods again just to check for possible corruption. Excuse my persistence in getting to the bottom of this problem, but I'm determined to get the bloody thing working properly..!! ;) |
Quote:
Best regards. Fitz :salute: |
Postscript......
Makman94,
I did as you suggested. Deleted all the current files and re-loaded them into JSGME. Clicked the mouse, and hey presto.....the damn thing worked..!! :yeah: Lesson well learnt...:smug: One minor concern however: The Observation Periscope view has limited view (ie the top and bottom of the lens is blacked out). I note on the "read me" for the FM New Int. Mod, that a fix (FM_NI_v1.0), for OLC GUI is applicable to fix this. Is the application of the CT_FM_NI_Fix for MaGui 3.4 intended to correct the same problem? Thank you again for your patience in answering my seemingly un-ending questions on your MaGui mod. |
Quote:
@Makman: please, correct me if Iīm wrong. Regards. Fitzcarraldo :salute: |
Quote:
about the black lens and the 'fix' : these are totally indepedent themes . as Fitzcarraldo told you , the black areas (ONLY on top and bottom ) are part of gui design. the fix is only to adjust files(commands and cameras) of two mods (FM_NI and MaGui)to be compatible each other (is not changing anything at the design or the way it is working of none of two mods). Quote:
|
Hello I try this mod, is very good. But!! Is's impossible to use a sextant in this mode. Don't know what is wrong but the stars are much higher then should be. It's imposible to use polaris to find your position. Do you change screen resolution, camera or something what make this problem? I just install new copy of SH3 try every mod one-by-one, and the problem is in Magui3.4. Can anyone help me to solve that?
|
Quote:
Regards. Fitzcarraldo |
I do not check how high are stars in GWX, because MaGui 3.4 is the only mod which I use in this moment. I reinstall the game, and check mod by mod, instaling and removeing each. After instail only a MaGui 3.4 the stars are higher, much higher.
|
Quote:
Regards. Fitzcarraldo :salute: |
Quote:
i have tweak the camera's settings when you are on conning deck (you are using the sextant when you are on conning deck,right?). maybe that is why stars 'seem' to you higher . as i am not a 'real navigator' player i need your answer here: you say that with stock game you find your way by looking at stars, right ? if yes, all you have to do is to open the cameras.dat and go to node 62 (node for conning deck) and clic on cameraparams . change the angular angle there from 68 to 75(75 is the stock value) and you are ready ! there is nothing else in MaGui that may 'effect' the stars. ps: don't take it wrong but are you sure that you find your way by looking the stars in sh3 ? i seriously doubt that devs have modelled the stars in sh3...if stars are not modelled how is it possible to using correctly the stars ? i believe that the players who are ''real navigators'' are using an external (accurate) programme called ''Stellarium'' for finding stars's positions. see here : http://www.subsim.com/radioroom/show...ght=stellarium but maybe i am wrong (as i told you i am not ''real navigating'') and this Stellarium programme to not be needed for sh3.if not needed ...then the angular angle setted to 75 will do the 'trick' for you. bye |
This is it!!!
I'm just making first steps in real navigation, but that problem really confuse me. Anyway I set camera to 75 and the stars back to their places. I'm really happy now cos I very,very like your mod and just start thinking about abandom MaGui. I wish Ubisoft have the same customer care as MaGui :D Thank you so much!! :yeah: Maybe you should back camera setting to 75 in the next version of MaGui to do not confuse another players in future. |
I'm really impressed of the pics I saw of this mod. As a user of LSH3 V5.1 I would like to know if and how I will be able to use your mod instead of the OLC I use in LSH3.
|
Quote:
players like you ('real navigators') all that have to do is to rearrange the scale of the sextant.this is a simple work by editing the sextant's image with a graphic programme...but ,as i allready told you,i am not 'real navigating' so it is not me the one that will edit the sextant's image .till that day(...and if we assume that stars are at their proper positions in sh3's skies)...just let the angular angle at conning deck to 75 at your personal set up. bye Quote:
Quote:
bye |
Quote:
Regards. Fitzcarraldo :salute: |
All times are GMT -5. The time now is 05:53 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.