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-   -   [REL] Old Style SH Controls (familiar 3 dials) for UI v1.3.1 (https://www.subsim.com/radioroom/showthread.php?t=163208)

Fozzy22 03-07-10 05:34 PM

These mods look great and thank you for working so hard on them for all the community, I however am a total noob to modding this game so is there a manual or guide about how to install these new dials and buttons?

Thanks in advance :yeah:
Fozz.

TheDarkWraith 03-07-10 05:43 PM

Quote:

Originally Posted by Fozzy22 (Post 1300547)
These mods look great and thank you for working so hard on them for all the community, I however am a total noob to modding this game so is there a manual or guide about how to install these new dials and buttons?

Thanks in advance :yeah:
Fozz.

please direct all install questions to UberMatz

Hyfrydle 03-07-10 06:03 PM

D I need to start a brand new game for this mod just installed it and no dials show up for me.

TheDarkWraith 03-07-10 06:19 PM

Quote:

Originally Posted by Hyfrydle (Post 1300600)
D I need to start a brand new game for this mod just installed it and no dials show up for me.

you didn't install it right then. Read the documentation found in the mod's \documentation folder.

karamazovnew 03-07-10 07:30 PM

TDW, I have a request. Can you split the Course dial in 2?
As one can see on the Compass in the Hydro room, the real compass had a Vernier inner dial for easy reading.
Yet sometimes it's nice to be able to turn to a specific bearing without using the periscope :D. So can you make 2 interchangable dials: one for a standard compass (with vernier) and one for the Bearing turns? Because combining them just puts too much info in one spot and it's hard to read.
The rudder dial is nice to have but we already have key commands for it.

Baleur 03-07-10 07:50 PM

I think the reason so many ppl are having trouble understanding the install instructions are because they are a bit overcomplicated, not to mention the folder structure in the .rar file..

Why not just put the "OldStyleSHControls_1_1_0_TheDarkWraith" folder already in a "mods" folder? And everything else including documentation in an "extras" folder?
(within the .rar file to begin with)


That way its as simple as it can be, "put the mods folder in your SH5 directory". Or even simpler, "extract to your SH5 directory".
Done and finished. :rock:

kylania 03-07-10 09:06 PM

Quote:

Originally Posted by karamazovnew (Post 1300788)
TDW, I have a request. Can you split the Course dial in 2?
As one can see on the Compass in the Hydro room, the real compass had a Vernier inner dial for easy reading.
Yet sometimes it's nice to be able to turn to a specific bearing without using the periscope :D. So can you make 2 interchangable dials: one for a standard compass (with vernier) and one for the Bearing turns? Because combining them just puts too much info in one spot and it's hard to read.
The rudder dial is nice to have but we already have key commands for it.

No thank you, please! With the zooming icon it's quite easy to read both the compass and bearing numbers to be able to plot any course you want, even at 1920x1200. Having to switch to yet another control would be troublesome. You're using the latest version right, coz I can't see how the latest dials would cause trouble.

And we don't have rudder key commands. All we had was 1 degree (worthless) or full rudder. Now we have options for any amount. That's a good thing.

UberMatz 03-07-10 10:38 PM

Quote:

Originally Posted by Baleur (Post 1300812)
I think the reason so many ppl are having trouble understanding the install instructions are because they are a bit overcomplicated, not to mention the folder structure in the .rar file..

Why not just put the "OldStyleSHControls_1_1_0_TheDarkWraith" folder already in a "mods" folder? And everything else including documentation in an "extras" folder?
(within the .rar file to begin with)


That way its as simple as it can be, "put the mods folder in your SH5 directory". Or even simpler, "extract to your SH5 directory".
Done and finished. :rock:

The way that it is right now is somewhat complicated, but it places both German and American versions in the same folder along with the extras that can just be installed afterwards with JSGME. Everything is somewhat seperated at this point because it is changing at least daily while it is being created by DarkWraith. A manual install at this point is ok, and not that difficult.

UberMatz

W_clear 03-07-10 11:57 PM

NICE WORK.BUT...................I think that ......
http://bbsimg.ali213.net/attachments...jDhoddjWPF.jpg

Chad 03-08-10 12:36 AM

Much needed and great work! Thanks!

TheDarkWraith 03-08-10 01:21 AM

spent all day trying to get the stuttering and other dials zooming when one is already zoomed fixed. I managed to get the stuttering fixed but still haven't conquered the other zooming dials when you have one zoomed already. That one might be a loss. Well I can make them not zoom but say you're on the depth dial and mouse left over to the heading dial. Currently the heading dial will 'zoom' when you get close to it even though the depth dial is zoomed already. I can make the heading dial not zoom but when you finally mouse off the depth dial the heading dial will not zoom. You'll have to leave the heading dial and then re-enter it to make it zoom. Is that acceptable or leave it like it is?

Added the ability for the user to adjust the zoom level. You'll have to edit one entry in the file (it's a percentage value) to adjust the zoom. The formula is as follows:

BaseZoom = 200 (which is what the zoom is currently in the release you all are using)
ZoomPercentage = 0.75 (this is the value you will adjust to tailor the zoom to your liking) - Default value of 75 will give a 150 zoom value
ZoomValue = BaseZoom * ZoomPercentage (this is the final value used for the zoom)

There is a value added of ZoomValueMovement that is set to 150. If you exceed a zoom value of 150 (ZoomValue) then you'll see the dials reposition themselves when you mouse over them so that you can still read them (if they didn't reposition then some of the dial would hang off the screen). Values <= 150 don't need to reposition as the dial is contained in the screen.

I'm attempting to add the numerical numbers for speed, depth, and heading like they were on the 'new' interface that was located on the left hand side of the screen in stock SH5 (these will replace the orange numbers that are currently located below the dials). I like the scrolling appearance of those numbers compared to the values just being displayed.

kylania 03-08-10 01:22 AM

@W_clear, The dials zoom then contract, so only cover up the messages when you're issuing a command. Besides, there's almost nothing important in the message log you'll need to refer to after it's happened. :)

Quote:

I'm attempting to add the numerical numbers for speed, depth, and heading like they were on the 'new' interface that was located on the left hand side of the screen in stock SH5 (these will replace the orange numbers that are currently located below the dials). I like the scrolling appearance of those numbers compared to the values just being displayed.
Excellent news!

Silent Ace 03-08-10 02:16 AM

Keep up the good work!!!:up:

Mav87th 03-08-10 02:16 AM

Quote:

Originally Posted by TheDarkWraith (Post 1301188)
You'll have to leave the heading dial and then re-enter it to make it zoom. Is that acceptable or leave it like it is?


100% acceptable TDW - this mod is awesome mate :up:

gutted 03-08-10 02:20 AM

@Kyalania
yeah, but i'd still prefer the message log to the left of the of the controls instead of above of them. would look alot better IMO.

@DarkWraith:
I know i mentioned this before.. but Is it possible to move the button for the map tools down to the bottom of the screen and have it expand up like it did originally? Having that button hover out in the middle of no mands land is abit unsightly. I'm sure you're very busy with the dials, but just thought i'd remind ya again :)


Also, I'd like for the nav tools to auto-expand whenever the minimap is open.. not just when its maximized. I'm getting tired of always having to click that button when i'm in the periscope and i pop open the map to draw something. I dunno why the devs did it like that.


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