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Hi folks,
Try this, it's the combined sh3.sdl from Lifeboats&Debris v4, FM's New Interior and HanSolo's Animated sub pens. JSGME compat, install AFTER these mods. I'm at work and found it on my portable hard disk drive. http://www.filefront.com/15738405/Co...NI+SubPens.rar Thanks to all these mod authors for their great work. Any problems let me know, I have the file at home as well just incase it shopuld differ but I'm 99.9% sure that this one is the one I'm using. Best Regards Aces |
This mod looks great!
I think I have a small problem. When ever I click the floor of the sub it throws me to the engine room. :hmmm: And I would also like to enable the free camera movement in the control room by default. What values should I edit in the cameras.dat to achieve this? Sorry if this has been asked before. Couldnt find the answer. Thanks -Johnny |
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Do Not use the old FM floor click, Free cam Is back to the stock keys that are Shift + F2. :salute: |
Windows XP USERS
I know I keep saying this but for new readers please be aware that changing the boot.ini file with the command switches /3GB /USERVA=xxxx may cause problems, I found that while doing this and patching the sh3.exe file SHIII itself worked great!:up: BUT the changes made to the boot.ini file caused major problems to other applications, games etc, mostly stuttering and lockups, I tested this thoroughly, so be aware just in case you find some other application not working properly it could be this. Some people seem to have no problems while other have a lot, don't know why,:hmmm: my system is XP Pro with SP3, 4Gb ram AMD CPU with ATI GPU.
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I have WinXP Pro SP3 32-bit, 3 GB RAM (better compromise for this), ATI GPU, Intel CPU, ASUS mobo, pagefile.sys not less than 4096 MB... and have no problems... i use it more then 3 years (may be 5)... I use (try) many programs 3D art, 2D art, CAD, games and so on... ... and if i write value "/3GB /USERVA=xxxx" correctly i have no problems... i always wrote switcher manualy in boot.ini... :hmmm: ... Except discussed problem (switcher, patcher of *.exe & *.dlll) there is still an adjustment of OS (System Cache as example and so on)... only set of all parametres (switcher, patcher and adjustment of OS) will yield necessary result... P.S. There is no sense to discuss on this theme... Everyone should try independently... |
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Nemo |
I applied the .exe 4GB patch from the LSH team and selected my /3GB boot .ini at startup and I've actually managed to load a new patrol of my existing career without any crashes. I'm currently making my way down the Kiel Canal without any issues except I did notice a wee bit of stuttering on first load in the harbour, this soon subsided though. FPS from engine room facing command room is no less than 36fps.
I'm not counting all my chickens yet as I'm going to continue the patrol and then try a few mid ocean saves, I still have a fear that I'll suffer the kernel.dll error upon reloading attempts. I know my system is pretty stable as I've never experienced any CTD's from the 3D, only on loading. XP 32bit (/3GB, USERVA=2600 boot.ini for SH3 sessions only) Athlon 64 x2 5200+ O/C @ 3.1ghz 2x 1GB Crucial Ballistix 800mhz RAM. Asus M2a-VM Motherboard Nvidia GeForce 9500GT (512mb) (Temporary solution after last card went pop) Using Nhancer and Gamebooster, loaded patrol directly after reboot to minimize memory usage. If I experience any more crashes, I'll post, if not, I'll be too busy.... :D |
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...To all people ...do you know the way to eliminate the food ??
I open the NSS_Uboat7_CR.dat with s3editor and I see this.. http://img532.imageshack.us/img532/3...ipboard01w.jpg http://img341.imageshack.us/img341/8938/clipboard2j.jpg I edited with red line the object that I think i must eliminate are those correct? -------------------------------------------------------- is it possible that with "Conning Tower Hatch open" installed you see inside the door is open but closed from the outside ?:hmmm: http://img26.imageshack.us/img26/470...1267620596.jpg |
Umm the exe fix fixed the CTD when using this mod it seems :up:
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Is there a way I can deactivate it myself? I have S3D. |
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Yes I am aware that the freecam is back to the stock keys. And that's my problem here. Dont want to press those keys everytime I want to move around in the sub. What I would like to know is what adjustments I have to make in the cameras.dat to achieve an automatic freecam movement that would always stay in the freecam movement? I hope I'm making myself clear enough :up: Quote:
I guess I have to be more careful with my trigger happy finger :haha: Thanks -Johnny |
You can add freemove to any camera you wish, just add a freemove node via s3d to the camera in question in cameras.dat (just look at any existing free moving camera`s node structure to see how its done).
I would however recommend disabling the camera sway since youd just end up with the same free move camera bug that affected the beta version. +found any easter eggs yet??? |
@ Johnny
I think the extended length of the 3d interior makes the use of the destabilized freecam untenable, in that as you dive and surface, the camera position pivots on the central point (the point in the control room by the CT ladder. Therefore, if you initiate a dive and you're at the extreme ends of the interior, it will pivot the boat and push you either through the floor or ceiling, which has been known to cause crashes. It was fine when using just the OH 3.09 as the interior wasn't as long and the dive angles could be contained to keep you inside the boundaries of the 3d world (interior), but to have the same effect in this mod, you'd have to reduce the dive angles to an almost unnoticeable point. Even if you did manage to edit in a freecam yourself, you'd not be able to dive or surface without being situated in a central position (in the CR) or you'd be pushed out of the interior into the blackness beyond, maybe causing a crash, at best freezing your game. I doubt this will be solved. |
Thanks guys for the info :salute:
Okay I will attempt to add a new node to the cameras.dat. Allthought my experience with S3D is limited so far to only fixing the periscope alignments, but I'll see what I can do. :hmmm: Thanks for the heads up tho. I will try and stay in the CR when at deep angles. @Flakmonkey Sorry only tested the mod once so no easter eggs yet to come by -Johnny |
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