SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] OLC 'Gold' MkIId (https://www.subsim.com/radioroom/showthread.php?t=147667)

tomfon 06-04-09 05:47 AM

@OLC, @Alex

Well, i'm aware of the problem French people have with the English language, i've been told so quite a few times. :dead:
I've made an application for a master course. The University is situated at Lyon. Its called Claude-Bernard. Alex might know. I've been talking with a professor there. She is gonna be my supervisor and i must say that she has been very helpful, friendly and sincere. As far as i know Lyon is a beautiful city. In fact, the city of Lyon wasn't far from being the capital city of France some time ago. Lyon is a UNESCO World Heritage Site so it must be awesome.

I've already taken examinations for the French language so i should be fine. At least i'll try. And who knows? I might meet you guys some day. Besides, England isn't far away from France!! This summer i'm gonna visit a friend at Liverpool. He's not an SH3 player so we're not gonna sit by the port talking about all these convoys sailing from there during WWII(:rotfl:).I wouldn't stand anything like this anyway.

@OLC Thanks for having a look at it. I'm sorry, but anxiety possessed me for a moment. I wasn't sure. I hope Darkseed will do fine with Mikhayl's instructions, its not sthg difficult.
:ping:

Alex 06-04-09 06:49 AM

[off-topic]

@ Tomfon : oh yes, I know the university, and Lyon's certainly one of the most well-known cities. See this page. :ping:
Didn't have a chance to visit it until now though.


[/off-topic]

Sorry for the off-topic, OLC. :oops:

onelifecrisis 06-04-09 07:59 AM

Quote:

Originally Posted by Alex (Post 1112015)
Sorry for the off-topic, OLC. :oops:

Don't be daft mate. :O: :03:

"on" topic, Lyon does look nice. I've never been there though.

tomfon, does this mean you'll be studying in Lyon full time? :o
Where are you actually from?

tomfon 06-04-09 12:47 PM

@Alex
Merci pour ta reponse.;)

@OLC
I'm from Greece. I'm almost done with my studies (Physics) and there is a good probability that i will continue my studies at Lyon. So,yes, this means that i have to stay there for a year and if i decide to continue with my studies (PhD) then i will certainly stay there for a total of 4 years. All in all my current plans include a 4-year staying in France.
Could we return to our usual "on-topic" posts now? :oops:
P.S. Judging from your posts i realize Italy must have been a good experience to you, yes? If so, well done.

Darkseed 06-04-09 03:22 PM

Well I'm done with adding the stop watch now and it works like a charm. Thanks for the help guys! Much appreciated.

On another note, I understand that being unable to use the sight for the deck gun is intentional. But what was the reason for it, if you don't mind telling me?

onelifecrisis 06-04-09 04:13 PM

Quote:

Originally Posted by Darkseed (Post 1112280)
On another note, I understand that being unable to use the sight for the deck gun is intentional. But what was the reason for it, if you don't mind telling me?

It destabilises the deck gun view so that the player doesn't have such a laser-guided shot with it. In moderate waves you'll find it tricky to hit the target (you'll actually have to time your shot according to the pitch and yaw of your boat) which is how it should be.

tomfon 06-04-09 04:42 PM

Hi again OLC.
Has it become more difficult to spot a ship at long distances when playing with OLCG2 or is it just me? It's not that i suddenly changed my mind for OLCG2, please don't misunderstand me, I'm just asking.

onelifecrisis 06-04-09 04:57 PM

Quote:

Originally Posted by tomfon (Post 1112391)
Hi again OLC.
Has it become more difficult to spot a ship at long distances when playing with OLCG2 or is it just me? It's not that i suddenly changed my mind for OLCG2, please don't misunderstand me, I'm just asking.

MkII does reduce the maximum visibility by a fraction (only a few hundred metres, as explained in the OP) for both the player and the crew. Also, visually speaking (this bit has nothing to do with sensors) ships and other objects will now fully fade into the horizon haze/fog instead of "popping" or "vanishing" out of existence at a certain range.

Were you asking about crew spotting distances or the players view?

tomfon 06-04-09 05:02 PM

Thank you.:yep:
BTW, did my post above answer your question? :hmmm:

onelifecrisis 06-04-09 05:15 PM

Quote:

Originally Posted by tomfon (Post 1112405)
Thank you.:yep:
BTW, did my post above answer your question? :hmmm:

Yep! I wasn't sure whether to answer because of your request to get back on topic. ;)

At first when you said you planned to go to France I assumed you meant a holiday, not a four-year degree. Either way, if your French is half as good as your English then I should think you'll have a great time! :up: You know, sometimes I think having English as my first (and only) language is as much of a blessing as a curse. :88) I get jealous of you multi-lingual types. :shifty:

tomfon 06-04-09 05:36 PM

Quote:

Originally Posted by onelifecrisis (Post 1112420)
Yep! I wasn't sure whether to answer because of your request to get back on topic. ;)

I thought so and thats why i asked, sorry mate.

Quote:

Originally Posted by onelifecrisis (Post 1112420)
At first when you said you planned to go to France I assumed you meant a holiday, not a four-year degree.

And thats my mistake. I would have thought the same thing.:dead:

Quote:

Originally Posted by onelifecrisis (Post 1112420)
Either way, if your French is half as good as your English then I should think you'll have a great time! :up: You know, sometimes I think having English as my first (and only) language is as much of a blessing as a curse. :88) I get jealous of you multi-lingual types. :shifty:

To be honest, my French aren't half as good as my English... yet. They are merely... good but i think i will enjoy it anyway. Besides, the best way to learn a language is to speak with native people.

Jealous of multi-lingual types? Me too. My teacher speaks English, French, German and Spanish.:timeout: How about that? :damn:

Now, since you're honest, i'll be honest. I'm jealous of ALL modders. I never had the time to develop a mod but I came up with two ideas yesterday: 1. Make a tonnage based GWX and not a renown based one - thats what we have right? 2. Improve the LRT mod. Time permitting...
Last, i'm grateful to all modders, that goes without saying.

Edit: Regarding my question. I was talking about player's view.

onelifecrisis 06-04-09 06:10 PM

Quote:

Originally Posted by tomfon (Post 1112429)
Now, since you're honest, i'll be honest. I'm jealous of ALL modders. I never had the time to develop a mod but I came up with two ideas the yesterday: 1. Make a tonnage based GWX and not a renown based one - thats what we have right? 2. Improve the LRT mod. Time permitting...
Last, i'm grateful to all modders, that goes without saying.

Edit: Regarding my question. I was talking about player's view.

Modding certainly does eat up time. I doubt I would have taken on a mod like OLC GUI if I hadn't suddenly found myself with a lot of time on my hands!

I'm curious to know what you'd do with LRT.

As for the player's view: graphically speaking, ships and funnel smoke in OLCG2 will fade into the horizon at exactly 16800m in theory (although in practice its difficult for the player to see a ship at anything over 16000m, even in daylight).

tomfon 06-04-09 06:55 PM

Quote:

Originally Posted by onelifecrisis (Post 1112443)

I'm curious to know what you'd do with LRT.

I will tell you but first i have to do some testing. For a start, i'd like to merge SRM and LRT. The optional "No Damage Collision" removes ALL damage taken when the Uboat collides with a ship, land etc. Even on the occasion when your Uboat is rammed, it will suffer no damage. Yes, i don't hunt in shallow waters either but sometimes i find myself patrolling in shallow waters simply because BdU sent me there. Anyway, merging these two mods shouldn't pose any problems and it shouldn't take much time either.

Quote:

Originally Posted by onelifecrisis (Post 1112443)
As for the player's view: graphically speaking, ships and funnel smoke in OLCG2 will fade into the horizon at exactly 16800m in theory (although in practice its difficult for the player to see a ship at anything over 16000m, even in daylight).

And that should be the maximum rendering distance? Have i just said sthg stupid?

onelifecrisis 06-05-09 05:29 AM

Quote:

Originally Posted by tomfon (Post 1112456)
And that should be the maximum rendering distance?

What do you mean?

tomfon 06-05-09 05:20 PM

Quote:

Originally Posted by onelifecrisis (Post 1112630)
What do you mean?

"maximum rendering distance": Beyond this distance the game won't let ships to be visible to the player (player's view).


All times are GMT -5. The time now is 01:07 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.