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It's not hard to change this hex value into an unused number, but as long as I can't find the file which determines in what string to convert this hex value, I cannot clone torpedoes. If anyone knows how to add a different torpedo type please post or PM, it'd help a lot. |
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Skwasjer said the types, hence the number of torpedoes available was hard coded, I would tend to agree untill proven wrong. keltos |
Tom, Sledge, Ivan, I suggest we adopt a numbering scheme for damage zones for all the ships we are adding to the TSWSM. What I suggest is that we agree a standard number of zones for each ship and "reserve" a block for whichever ship we are zoning ... and for any we don't use from the reserved number, use a defaul name like "Filler 1 ... Filler 2" etc. I'm guessing we would need around 35 unique zones per ship.
For example in zones..cfg ... suggest we agree a starting point ... I've been using the one from the North Carolina (cos it improves damage effects on AI ships). Now the NC uses zones 210 - 246. Now I know the NC won't be in release 1, so let's start with German ships; 210 - 245 - Bismark 245 - 280 - Graf Spee etc. And if when working on the Bismark we only actually use 31, we would make zones.cfg look like this; 240 = Bismark zone 240 whatever that is 241 = Bismark zone 241 whatever that is 242 = Filler 1 i.e. unused 242 = Filler 2 243 = Filler 3 244 = Filler 4 245 = Graf Spee zone 1 By doing the above we can work damage models independentally and then when we bring them all together in the mod, all we need to do is merge the zones.cfg and NOT rework all the .ZON files and .UPC / UPCGE files. Thoughts ? |
Oh, I didn't see that skwas said that (he says, well, anything, about the engine and I believe it :) )
BTW, that was not my quote above. <S> tater |
Hey guys, really looking forward to this mod. Great job! I was just wondering if at this moment there is any planned release date? Or maybe an update as to how its coming? I just cannot wait to give this a try.
Thanks guys! |
I was just playing GWX 3,0 and I noticed that some ships have lighted rooms and portholes. But as far as I know/seen no SH4 ships have lights other than search lights! Does anyone know how I would go about giving both playable and AI ships light?
By the way, I did a patrol with one of my raiders 2 days ago and did horrible, DO NOT attack a North Carolina class BB with a raider!!!! It will not end well:D:nope::damn: I did even get to target it with my guns or torpes!!:oops: |
Do you guys happen to have a current list of the playable ships in the game so far?
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any ideas?
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Ivan - my SH4 skills prevent me from being able to tell you exactly how to do illumination ... but I used to do exactly that for Freelancer. essnetially it involves adding another texture or even layer texture (DDS files allow this I think). Essentaially you get hold of a standard texture and make the whole thing black ... spaert from the areas you want illuminated - make this white or a very light colour (yellow, blue, whatever). Now I now how to add these to a Freelancer ship model, but no idea how to do it in SH4. Suggest SKWAS would be the man to ask ? Or maybe even direct approach to someone in GWX. In fact I remember the illuminated lights turning up in SH3 before GWX 2 and then they got rolled in to the GWX mod. Check the GWX credits / release notes - sure you'll find something about an illuminated merchants mod in there somewhere.
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Okay thanks! did you get my email?
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Help Needed
To be included in TSWSM is my Hilfskreuzer and AMC mod, however I need correct gun placement and other details for my ships.
Atlantis has provided great information to be in the past, however I need something else. Does anyone have blueprints or know a website where I can get blueprints or profile drawings of the German raiders? I have 2 profile pictures as of now but only one of them really helps me! If you know of any please PM me or post it here! HK Pinquin: http://www.the-blueprints.com/bluepr...nquin-1941.gif |
well, I would think that the Kormoran would have the same weapon placement as the Pinguin.
I'm sure you checked out WW2db.com to see if they have good enough pictures of the ship to discern the gunports. (if it looks like a large porthole or a vent, go for it.) But im not sure how to make the ships lighted. Ask the GWX cronies (no offense to the GWX crew, amazing work they will do for GWX 4, methinks) |
thanks man! going to check out that website now
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they have no pictures of any of the raiders!
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