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Yes
In addition to eagerly awaiting the IABL MF mod...I too would love to see development of the crew & cargo details.
Little detail things (but a BIG JOB, I know!) like this go a long way to filling the realism gaps left in the original game. Count me in. I'll help too, if needed with data entry. |
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When you have the names send them my way. Glad i can help. |
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Anyway, I've already made the cargo, crew and crew lost changes. I'm just hunting down some "clean" careers to test it on (feel free to email me some if you have any - I want careers (no save files) that haven't been touched by SH3Cmdr's existing ship names feature). I've scaled it a bit to make it easier for everyone. Just add: Code:
Text=[Cargo: ^CargoTyp^; Crew: ^NbCrew^; Crew Lost: ^NbLost^] Code:
Text=[Crew: ^NbCrew^; Crew Lost: ^NbLost^] You'll end up with something like this: Code:
[GenericMerchantsAndTankers] Works like every other part of SH3Cmdr. If you just want all ships in a class to be carrying wood when sunk, just set CargoTyp=Wood. If you want every ship to have exactly 36 crew, set CrewRange=36|36. If you don't add the entries, SH3Cmdr will just ignore the feature altogether and behave as it does now. Once I've tested it I'll send it to you, SS and BBW (if he's interested) to play around more with it. |
Not wanting to highjack your thread IABL, but here's a screenshot of the new feature.
Ignore the actual figures as I just made them up, but you get the idea. ;) The formatting of the text can be tweaked - I have it surrounded by brackets and as you can see it now sits on its own line in the Patrol Log. I'm happy for your suggestions on this. http://img360.imageshack.us/img360/7940/image1mk1.jpg |
lol I recognise that patrol
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I don't mind at all, actually - this feature's very closely related to what I am working on, so it complements the thread well.
Jscones & BBW, you have emails. Sailor Steve - I'll be sending you another link soon. |
ATTENTION
ATTENTION, ALL BETA TESTERS:
Stand by for an update this evening (Eastern US Time). Thanks for your help. EDIT: I'm currently testing on a newly installed version of SH3 in preparation for the beta release. Check this post later for more info. |
Well, I ran into some nasty teething difficulties that delayed everything, but they seem to be resolved. Today I managed to run the beta without CTD's on both SH3 v 1.4 and SH3 with GWX 3.0.
The mod has now been released to the beta testers, along with a SH3 Commander-compatible skin pack. If you are a beta tester who is having trouble with the links or if you want to get involved in the testing, please contact me. Thanks. |
I dont mean to sound like a dumb dumb, but where is a link for SH3 commander. he he:oops:
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SH3 Commander is going to be the large approx. 21 MB file at the bottom. To everyone else who is beta testing - you should have received a link to a patch: http://files.filefront.com/Merchant+.../fileinfo.html |
Thank you Iabc, I got your PM.:up:
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Hello iambecomelife,I used 2 ships you made,Arrow Tanker and Improved T-2 Tanker,and I may use more ships you made in my mod in the future.I request for use your ships(you know my English isn't very well,sorry),if you don't agree,I'll soon delete them from my Wolf Ocean Mod.
Thank you. (iambecomelife has exceeded their stored private messages quota and can not accept further messages until they clear some space.) I have to leave it here. |
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Iabc, you have a pm.
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