SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] Jyunsen B, Kaichu and kaidai IJN mod (https://www.subsim.com/radioroom/showthread.php?t=137761)

keltos01 11-06-08 05:12 AM

New IJN snorkel model
 
It is using Sledgehammer427's camo pattern that I modified to follow the IJN colors, midget subs were sometimes camouflaged like this, so is the I-53 it seems.

http://img522.imageshack.us/img522/3...norkel5bq0.jpg

http://img375.imageshack.us/img375/8...norkel6yk3.jpg
http://img375.imageshack.us/img375/i...jpg/1/w640.png




Still needs ok from Sledgehammer427 before release.

Keltos

Sledgehammer427 11-06-08 07:35 AM

fine by me! :up:

getting my skinning s*** back together, so i ran a test...

and i have a dark and a Camoflauged yamato... buahahahahaha!

peabody 11-06-08 02:05 PM

Quote:

Originally Posted by keltos01
It is using Sledgehammer427's camo pattern that I modified to follow the IJN colors, midget subs were sometimes camouflaged like this, so is the I-53 it seems.

http://img522.imageshack.us/img522/3...norkel5bq0.jpg


Still needs ok from Sledgehammer427 before release.

Keltos

Are those the colors they used? Wouldn't it be better with blues and grays rather than green and orange? Just seems to me the green and orange would stick out on the ocean. It just looks more like an 'in the woods' type camo.

Peabody

keltos01 11-07-08 02:07 AM

http://img526.imageshack.us/img526/8633/fig04fcp2.jpg



yeah sure, I got carried away, used to build model tanks and planes you know...

which doesn't tell me if this IJN thing could be raised or not and if so how much ?

Sledgehammer427 11-07-08 07:50 AM

yes, i am sure it could be raised, tin that position, it wouldnt do much good...

snorkels are designed to keep the boat safe in the depths, while allowing the desiels to recharge the batteries and keep the crew breathing...

therefore, i would say a 4m rise should be good...a good test start

keltos01 11-07-08 09:06 AM

I'd love to see a picture of the new stuff ingame Peabody ! btw does the snorkel use the normal texture or the bright camo one ?:rotfl:

Captain_AJ 11-07-08 04:52 PM

Will U relase the splash screens ?
 
Will There be a official date that you release any splash screens for a IJN campaign ?

peabody 11-07-08 05:11 PM

Quote:

Originally Posted by kimuraijn
Will There be a official date that you release any splash screens for a IJN campaign ?

There is a separate thread for the Campaign that has some pics. We get closer every day. Just takes time to change all these files especially graphics and submarines. We do run into things we don't understand and it takes a day or so to figure out. And sometimes we (me mostly) make a stupid mistake and spend all day trying to figure out why it doesn't work the way it is suppose to.

We did a few things I think you will like and tried some others that just didn't work. It coming slower than expected, but this is the first time we have tried anything like this.

Soon I hope, but we don't want to release it full of mistakes either.

But I have to hurry up and get the Campaign finished, Keltos keeps making more subs to put into it.:rotfl:

Peabody

keltos01 11-07-08 06:26 PM

Version 3.0
 
is nearly there thanks, again, to Peabody's hard work at fixing what I couldn't...

We need to get rid of the dummy snorkel, the real Type 22 AM "stick" radar is on !, and the new snorkel is there too, even though it's front to back ! (look at the RL pictures here above).

Type AM :

http://img508.imageshack.us/img508/2620/amv03ci6.jpg


AM port side, btw look at the captured deckgun !

http://img186.imageshack.us/img186/7...v03portdd9.jpg


submerging :

http://img134.imageshack.us/img134/2...03depthkf1.jpg


snorkel depth :

http://img143.imageshack.us/img143/4...v03submkh3.jpg

Jyunsen B :

http://img217.imageshack.us/img217/5595/jbv03br0.jpg

The Jyunsen B now has its own radar, the Type 22 "drum" radar equipped.

sea trials :

http://img146.imageshack.us/img146/994/jbv03portrv1.jpg


to snorkel depth :

http://img47.imageshack.us/img47/3471/jbv03depthjq4.jpg

At snorkel depth :

http://img401.imageshack.us/img401/4...atdepthwb8.jpg



and Yes I thik it looks cool grey as it is ! the snorkel off course, read today that it was a dutch invention !

Keltos

keltos01 11-07-08 07:16 PM

AM tower fixed
 
http://img521.imageshack.us/img521/9279/fixfl9.jpg

http://img407.imageshack.us/img407/4450/fix2wg1.jpg



the .dat is on my FF page, but it will be in the version 3.0 of the Jyunsen B mod. have to turn around the snorkel now !

keltos

Sledgehammer427 11-07-08 07:21 PM

was the glitch fixed with the type AM bow wave and everything else being off the the side?

Graf 11-07-08 09:02 PM

Very much lookin' forward to the release of the IJN campaign. Cannot wait after seeing these newest pics! :D

keltos01 11-08-08 02:57 AM

Quote:

Originally Posted by Sledgehammer427
was the glitch fixed with the type AM bow wave and everything else being off the the side?

:doh: what was that ? pictures please !

keltos

keltos01 11-08-08 08:43 AM

Snorkel the right way around :

http://img60.imageshack.us/img60/2083/newsnorkelqt7.jpg
http://img60.imageshack.us/img60/new...pg/1/w1024.png

close-up :

http://img352.imageshack.us/img352/7...norkel2au8.jpg
http://img352.imageshack.us/img352/n...pg/1/w1024.png

keltos

Sledgehammer427 11-08-08 04:37 PM

well, you can see it in some of the first AM pics...pre-snorkel i mean.
the bow, the wake, everything is off to the side...i would put it at about 1-2 meters to the....left....i think.


All times are GMT -5. The time now is 04:30 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.