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-   -   [REL] SH4 effects (and more) for SH3 (https://www.subsim.com/radioroom/showthread.php?t=124207)

CapZap1970 12-11-07 05:01 PM

That sounds very good for me, RB. :up:
Just another question that somehow was never answered for me. Can I enable the "Exhaust" mod and the "effects" mod together so both work together?
Thanks again RB. :rock:
CapZap

Samwolf 12-11-07 05:47 PM

Quote:

Originally Posted by CapZap1970
That sounds very good for me, RB. :up:
Just another question that somehow was never answered for me. Can I enable the "Exhaust" mod and the "effects" mod together so both work together?
Thanks again RB. :rock:
CapZap

I've used both together and never had a problem.:up:

TheDarkWraith 12-11-07 06:33 PM

Quote:

Originally Posted by CapZap1970
That sounds very good for me, RB. :up:
Just another question that somehow was never answered for me. Can I enable the "Exhaust" mod and the "effects" mod together so both work together?
Thanks again RB. :rock:
CapZap

yes you can :up:

Rubini 12-11-07 08:24 PM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by nikbear
I to would like an update for 1.03,I've got careers to finish so not moving to 2.00 just yet:up:

no worries all! I will not forget about everyone using SH3 1.4b or GWX 1.03. I will continue to mod for SH3 1.4b, GWX 1.03, and when I sift through all the files and figure out what I need to change/modify will also be doing the same for GWX 2.0. GWX 2.0 will probably take some time so don't expect anything real soon for it.
I hope to have v2.03 available this weekend (or sooner). It's getting the liferaft to work correctly that's holding things up. If I don't get it working the way I want by this weekend I will release 2.03 without it and make another version with the liferaft. I can already assure you that there will be a 2.04 as I have some ideas from Rubini's mod that I would like to incorporate into mine plus some other ideas of my own that have come to light ;)

Sounds good!:up:

CapZap1970 12-11-07 11:07 PM

Thanks Rb for your reply. :up:
All I have to do now is wait.
CapZap

nikbear 12-12-07 02:07 AM

Excellent news RB,can't wait for the update:up:

coronas 12-12-07 05:07 AM

Great news, RB. Thanks for remember everyone.
Cheers!

Koondawg 12-12-07 12:22 PM

RB you keep going bro....Ill look foward to whatever you bring to the table...

as said in another post some of us tweek the game to what the user is enjoying...and I enjoy playing
some of us have one off mods that we have incorporated into the game whether it be stock or a user tweeked mod...keep your chin up :smug:
im currently playing with some SP missions...keep an eye out

tommyk 12-12-07 02:39 PM

great news again Racerboy! can't wait to get my hands on the new version. Many thanks for all the time and effort you spend to bring this great mod to us! :up:

CapZap1970 12-14-07 05:23 PM

No news yet? :cry:
CapZap

TheDarkWraith 12-14-07 08:23 PM

Quote:

Originally Posted by CapZap1970
No news yet? :cry:
CapZap

It will come this weekend. Probably Sunday but v2.03 will release this weekend :yep:
And it's just coincidence that it happens to be GWX 2.0's public release time though it will not be fully compatible with GWX 2.0 yet. That will come later. This will cover SH3 1.4b and GWX 1.03.

CapZap1970 12-14-07 09:31 PM

Thanks a lot RB. That's all I needed to know.
I will wait until Sunday arrives, and then.... :rock:
CapZap

A6Intruder 12-15-07 03:51 AM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by CapZap1970
No news yet? :cry:
CapZap

It will come this weekend. Probably Sunday but v2.03 will release this weekend :yep:
And it's just coincidence that it happens to be GWX 2.0's public release time though it will not be fully compatible with GWX 2.0 yet. That will come later. This will cover SH3 1.4b and GWX 1.03.

Hi my friend,
i have tried Vers. 2.22 with GWX 2.0 and could not find any problems. I used it in Academy and in two journeys. Everything works fine. :up:
Kind regards

USS Sea Tiger 12-15-07 06:39 AM

what a great add on
 
All I know is that for myself, this is one of the best visual enhancements add-ons yet!

can't say enough about it,, Its like a whole new game for me!

TheDarkWraith 12-15-07 09:30 AM

Quote:

Originally Posted by USS Sea Tiger
All I know is that for myself, this is one of the best visual enhancements add-ons yet!

can't say enough about it,, Its like a whole new game for me!

v2.03 will break out of just visual enhancements and step more into audio also. My live AI ships idea will come with this version.
It has changed just a little since I made it public about what I was doing. Here's what you will be able to do for any ship (included in the stock game or GWX 1.03):
- give them a PA announcement and ship's horn/whistle (10 fully customizable announcements/horns combos) or
- give them just a PA announcement (10 fully customizable) or
- give them just a ship's horn/whistle (10 fully customizable)
- with the above you'll also be able to add a second PA announcement if you so like (from one of the 10 fully customizable)

this will make the ship's more 'alive' and not drone like.
I had to make all new files for every ship in SH3 1.4b and GWX 1.03 so that the framework for this and upcoming ideas (one of which is the AI torps) of mine were in place.
The amount of bodies has been reduced considerably. I finally found what I was looking for (the zones.cfg file) which told me what event is called for when something is destroyed, damaged, etc. Now I see why so many bodies were being thrown on certain ships. In v2.04 I will modify the zones.cfg file for some new effects to be added along with some other new ideas.


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