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-   -   [REL] Natural Sinking Mechanics (https://www.subsim.com/radioroom/showthread.php?t=120269)

chopped50ford 09-11-07 06:40 PM

I love this mod, but what version is packed in with TM 1.6.2?

WernerSobe 09-11-07 08:34 PM

Quote:

Originally Posted by chopped50ford
I love this mod, but what version is packed in with TM 1.6.2?

i think decimus took 3.1 light version and removed the torpedo part of it. 3.2 basicly fixed the smoke bug and he applied same changes in 1.6.2

Theraven 09-11-07 08:53 PM

Quote:

Originally Posted by WernerSobe
3.2 basicly fixed the smoke bug and he applied same changes in 1.6.2

I still have the smoke bug even with 3.2 :oops:

Dogster 09-12-07 04:27 PM

Do the torpedos still have the same percentage of being dud's, deep runners, circle runners etc... ?

WernerSobe 09-12-07 05:09 PM

Update To 3.3
 
Update to 3.3

Changes
  • reduced torpedo damage (still higher then stock)
  • reduced deckgun damage
  • reduced compartment hitpoints (still higher then stock)
  • increased deckgun reloading times (15sec)
  • rebalanced armor ratings for all ships and compartments
  • increased armor piercing for deckgun and torpedoes
  • reworked compartment layout for mogami
  • reworked compartment layouts for all large merchants
  • increased critic flotation for all compartments
Compared to 3.2

Far less instant kills. The crews will abbandon their vessels much later, when the sinking is pretty much obvious.

Completely reworked the deckgun. It is now very accurate to historical reports. Reloading time is set to 15 sec and you will need a lot of shells to sink something bigger then a sampan with deckgun only.

Large Merchants little bit weaker agains torpedoes. 2-3 should do. Mogami now less stable and will capsize sooner.


DOWNLOAD: http://files.filefront.com/NaturalSinkingMechanics+33zip/;8540760;/fileinfo.html

I cant test every situation, so if you expirience something odd, feel free to post it here. If possible with a screenshot and if you can find the source of the problem post it... tnx.

Misfit138 09-12-07 06:02 PM

Thanks for the update WernerSobe! :up: This mod has been one of my favorites for sometime already

I'm gonna tweak NSM 3.3 compatible Torpedo Hardcore Mod ASAP. Probable going to take some time cause been suffering about some nasty side-effects of my medications but the worst is over. At least I hope so!

WilhelmTell 09-12-07 06:08 PM

Great !
Thanks for still working on it, Werner !
Getting better and better ... almost perfect.

leovampire 09-12-07 06:13 PM

defiantly a lot of hard work WernerSobe
 
But your dedication to the mod is great thanks for all the work and updates.

mrbeast 09-12-07 06:58 PM

Great work Werner! Will download tommoz asap.:up:

Digital_Trucker 09-12-07 07:08 PM

Thanks WS
 
:rock: Thanks for the update (and all the hard work behind it):up:

billko 09-12-07 08:33 PM

Werner:

Thanks so much for the update! This is my favorite mod and now it's even better than it was before! :rock: :up:

Bill

Jhereg 09-13-07 02:56 PM

Thanks Werner, I really enjoy the things your mod brings to the game.:up:

chopped50ford 09-13-07 05:26 PM

Quote:

Originally Posted by WernerSobe
Quote:

Originally Posted by chopped50ford
I love this mod, but what version is packed in with TM 1.6.2?

i think decimus took 3.1 light version and removed the torpedo part of it. 3.2 basicly fixed the smoke bug and he applied same changes in 1.6.2

Thanks for the New version.

Can this be overlayed TM 1.6.2 with no effect?

WernerSobe 09-13-07 05:37 PM

Quote:

Originally Posted by chopped50ford
Can this be overlayed TM 1.6.2 with no effect?

you must install NSM 3.3 over TM.

alunatic 09-14-07 12:42 AM

Do u need the previous versions of this mod for v3.3 to work? If so where are the other versions?


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