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-   -   *** Official SH4 patch 1.3 Update straight from the horse's mouth *** (https://www.subsim.com/radioroom/showthread.php?t=115309)

LukeFF 06-27-07 06:41 PM

Quote:

Originally Posted by aurgolo


Plot course tool on the nav map missing

It's on the toolbar at the bottom of the screen.

Quote:

Periscope lock (L keyword) does not work, you need to send data manually to TDC


It works fine for me, and I've not changed anything in my keyboard setup. Perhaps you inadvertently changed it?

aurgolo 06-28-07 01:42 AM

Plot tool does not exist on the nav map (you only find eraser, ruler, etc etc) and you are forced to use the toolbar at the bottom of the screen which is less immediate

Periscope lock does not work fine, in SH3 was easier: clicking on lock (L key) all data were transmitted automatically to TDC a then you only had to fire one or more torpedoes. In SH4 after locking a target you must send manually all data to TDC by clicking the button on the periscope screen (which is a little less immediate especially if you have no time to shot a torpedo)

Have you had any experience about wrong torpedo depths like me?

Reaves 06-28-07 02:00 AM

Quote:

Originally Posted by aurgolo
Plot tool does not exist on the nav map (you only find eraser, ruler, etc etc) and you are forced to use the toolbar at the bottom of the screen which is less immediate

Periscope lock does not work fine, in SH3 was easier: clicking on lock (L key) all data were transmitted automatically to TDC a then you only had to fire one or more torpedoes. In SH4 after locking a target you must send manually all data to TDC by clicking the button on the periscope screen (which is a little less immediate especially if you have no time to shot a torpedo)

Have you had any experience about wrong torpedo depths like me?

The L key works correctly for me. I know one thing that may be causing it for you. The game changes the difficulty settings automatically when you start a career. Before your first patrol make sure you set them back to how you like them. You do this in the office by clicking on the bookshelf to your left. Hover over what is there, you have options, load and save. Go to options and ensure you don't have manual targeting on.

aurgolo 06-28-07 02:55 AM

ok i try, but iam quite sure that is a game bug.....

ReallyDedPoet 06-28-07 07:42 AM

Quote:

Originally Posted by aurgolo


Time compression is still jerky (maybe is ok if you have 3gb ram......but would be better that it works fine even with 2mb ram...i cannot change my pc every new game comes out...)

Hardware issue, sucks, but is a reality of PC Gaming :yep:

Quote:

Originally Posted by aurgolo

Periscope lock (L keyword) does not work, you need to send data manually to TDC

I do not have a problem with this:hmm:

Quote:

Originally Posted by aurgolo

Weather forecast missing

Keyboard Mod, Ctl + w for this one. The RFB Mod prevents you from doing this submerged, which makes sense.

Just a few thoughts.

RDP

AS 07-02-07 03:21 PM

Hi everyone, been away for a while but I keep on checking subsim.com for the long announced patch. Any news on WHEN it will be released??? Sorry if asking something stupid... Cheers, AS

ReallyDedPoet 07-02-07 04:09 PM

Supposedly soon. Let's hope they take their time and fix some of the key bugs in the game. As well they are adding some new stuff as well.

Welcome back by the way:up:

RDP

AkbarGulag 07-03-07 11:55 PM

Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by Elder-Pirate
Yes please increase the speed according to "Beaufort Scale" but not "meters per Second", instead Kts/mph as in "United States Naval Terms." This is not a metric country. Metric measure was just fine for all for SH3 as the Sim was played as the Germans, SH4 is played as the United States with imperial measure. Courtesy was given to the Europeans for SH3 now please extend the same courtesy for the United States.

I agree. Actually, I'd like to see the wind speed made even more generic (that way you please both the metric and imperial crowd), by giving the wind speed in terms such as "light winds," "heavy winds," or "moderate winds."

While we're at it, the depth indications the CE gives are still being given accoring to the metric system, so that the CE tells you things such as "current depth 98 feet." :roll: It's another one of those annoying metric leftovers from SH3 that needs to be fixed.

Lucky subs have not been in service since 300BC, otherwise people would request roman numerals and Latin :p

As much as it would be nice for the American's to have all imperial... removing Metric components would be crazy ;)

joea 07-04-07 03:56 AM

Quote:

Originally Posted by AkbarGulag
Lucky subs have not been in service since 300BC, otherwise people would request roman numerals and Latin :p

As much as it would be nice for the American's to have all imperial... removing Metric components would be crazy ;)

If we were running a roman subsim I'd want roman numerals too. :shifty: US subs in WWII used imperial not metric, German subs used metric why is that so hard to understand??? It has nothing to do with current practice in commerce or military circles.

hey, why don't we use standard US, or German ranks for all subsims, would make things easier right? :roll:

Saintaw 07-04-07 05:44 AM

Biggest sore point for me:

Please fix the campaign load crash.

AkbarGulag 07-04-07 08:48 AM

Quote:

Originally Posted by joea
Quote:

Originally Posted by AkbarGulag
Lucky subs have not been in service since 300BC, otherwise people would request roman numerals and Latin :p

As much as it would be nice for the American's to have all imperial... removing Metric components would be crazy ;)

If we were running a roman subsim I'd want roman numerals too. :shifty: US subs in WWII used imperial not metric, German subs used metric why is that so hard to understand??? It has nothing to do with current practice in commerce or military circles.

hey, why don't we use standard US, or German ranks for all subsims, would make things easier right? :roll:

I too used emoticons, you should have looked at them ;)

I'm not saying it shouldn't be tidied up, thats what this whole thread is about, but saying the metric is a leftover and should be cleaned up needs to be commented on.

In a perfect world the imperial would be up to scratch, why would I be against it? But to say 'remove the metric' is just silly. Or do you think the devs should spend the time they have making this a realitly (the removal of metric), at the expense of more important patch issues Joea's?

It has nothing to do with my level of understanding :88)

AVGWarhawk 07-04-07 08:58 AM

Quote:

Originally Posted by AkbarGulag
Quote:

Originally Posted by joea
Quote:

Originally Posted by AkbarGulag
Lucky subs have not been in service since 300BC, otherwise people would request roman numerals and Latin :p

As much as it would be nice for the American's to have all imperial... removing Metric components would be crazy ;)

If we were running a roman subsim I'd want roman numerals too. :shifty: US subs in WWII used imperial not metric, German subs used metric why is that so hard to understand??? It has nothing to do with current practice in commerce or military circles.

hey, why don't we use standard US, or German ranks for all subsims, would make things easier right? :roll:

I too used emoticons, you should have looked at them ;)

I'm not saying it shouldn't be tidied up, thats what this whole thread is about, but saying the metric is a leftover and should be cleaned up needs to be commented on.

In a perfect world the imperial would be up to scratch, why would I be against it? But to say 'remove the metric' is just silly. Or do you think the devs should spend the time they have making this a realitly (the removal of metric), at the expense of more important patch issues Joea's?

It has nothing to do with my level of understanding :88)

Nether should be removed. Both should be dead accurate! Looking at one's point of view, the American submarines used Imperial measurement, as the German uboat used metric. For the love of realism, I only run SH3 in metric and for the love of realism in SH4, I will use Imperial. I believe this is the point of this conversation.:hmm:

Mechman 07-04-07 03:38 PM

Two things I'd like to see in the patch:
A fix for the gun bug, where switching from a bow to sterm mounted gun, or vice versa, lock you out from putting crew on the gun.

The torpedo loading menu, when you drag a torpedo from the base stores to you sub, the menu moves back up to the top, making it a chore to load up a full set of torpedoes if the base has a mixed loadout.

EinsteinEP 07-05-07 10:06 AM

6 Weeks and counting...
 
Anybody else out there still holding their breath?

Major Johnson 07-05-07 12:16 PM

Quote:

Originally Posted by EinsteinEP
Anybody else out there still holding their breath?

:oops:


:p


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