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-   -   [REL] Fifi Compilation for OM+OMEGU (https://www.subsim.com/radioroom/showthread.php?t=240804)

Niume 07-06-19 02:23 PM

Intel I3 2120
Gtx 750 2gb.
But the problem is that in ksd II i have no problems. I think ksd models are the same to yours?

Fifi 07-06-19 02:37 PM

Quote:

Originally Posted by Kieldk (Post 2617333)
The thing i mentioned Yesterday , when u dive in the type viib and C the camera inside the sub
Is falling to the right side, AS if the sub is tilting too the right instead of diving nose Down

Ah ok :up:

It’s on the to do list, but not right now, sorry.

Fifi 07-06-19 02:41 PM

Quote:

Originally Posted by Niume (Post 2617340)
Intel I3 2120
Gtx 750 2gb.
But the problem is that in ksd II i have no problems. I think ksd models are the same to yours?

Nope. They are from WAC5 ... except the VIIC41 hull from KSD.

I see you have an I3...this is not very adapted i’m Afraid.
You should get at least an I5. I’m almost sure it is coming from this :yep:

Can you run WAC5 without FPS problems? I bet not...

Kieldk 07-06-19 04:16 PM

Im running my game on an intel i5 4 serie
And gtx 960 2gb
My game runs just fine

propbeanie 07-06-19 05:40 PM

Niume, I am on an old Core2Duo, 2.4g quadcore, 8 gig of ram and an nVidia 560ti, and don't have issues... What submarine are you having trouble with? :salute:

Niume 07-07-19 12:57 AM

Quote:

Originally Posted by propbeanie (Post 2617359)
Niume, I am on an old Core2Duo, 2.4g quadcore, 8 gig of ram and an nVidia 560ti, and don't have issues... What submarine are you having trouble with? :salute:

All of them except Type XXI

Niume 07-07-19 12:58 AM

Quote:

Originally Posted by Fifi (Post 2617347)
Nope. They are from WAC5 ... except the VIIC41 hull from KSD.

I see you have an I3...this is not very adapted i’m Afraid.
You should get at least an I5. I’m almost sure it is coming from this :yep:

Can you run WAC5 without FPS problems? I bet not...

I can run wac 5 easily with 1920HD mod

Templar 07-07-19 01:28 AM

Looking good Fifi, :up:

and now for my inspection report:

1. All type II command, radio, and sonar room compass east-west reversed.
IIC deck aft compass not working. IID deck aft compass graphics look too big.

2. Type IID rudder upside down.

3. Torpedo tube #1 outer lid misaligned on type IIC and IID.

4. At battlestations type IIC deck watch, 2 crew aft same position. IID deck watch positions could be adjusted.

That's all for now, don't know if you want me to keep reporting what I find.

Keep up the good work.:salute:

Fifi 07-07-19 02:04 AM

Quote:

Originally Posted by Templar (Post 2617381)
Looking good Fifi, :up:

and now for my inspection report:

1. All type II command, radio, and sonar room compass east-west reversed.
IIC deck aft compass not working. IID deck aft compass graphics look too big.

2. Type IID rudder upside down.

3. Torpedo tube #1 outer lid misaligned on type IIC and IID.

4. At battlestations type IIC deck watch, 2 crew aft same position. IID deck watch positions could be adjusted.

That's all for now, don't know if you want me to keep reporting what I find.

Keep up the good work.:salute:

Yes that’s good thing you can report here. But not too fast :haha:

#2 & 3 already fixed:up:
#4 will be easily fixed.
#1 i’m Going to have a look and try to fix it if i can.
IIC deck compass not working is normal for the moment as i made it myself not working :haha: (because of 3D materials not corresponding)
IID deck compass graphics are the only one i found to counterpart the non corresponding 3D materials...but i always can give the original one that will not work :D

Fifi 07-07-19 02:54 AM

Ok, after a first look, i have found the type II interior compass issue :up:

That’s a nasty one...and KSD has the same problem!

It’s present in all rooms where compass are.

But i think i’ll Fix it quite soon. Just a 3D object and texture manipulation...
Hopefully WAC5 has it the right way :03:

Templar 07-07-19 03:17 AM

In KSD the type II interior compasses don't turn at all. The only interior compass that works correctly in the type II in KSD or OM is in the conning tower.:salute:

Fifi 07-07-19 03:22 AM

Quote:

Originally Posted by Templar (Post 2617390)
In KSD the type II interior compasses don't turn at all. The only interior compass that works correctly in the type II in KSD or OM is in the conning tower.:salute:

KSD type II interior compass are turning here :doh:
But wrong direction as OM...

Those compass are quite tough to make them work correctly you know.
They always make my brain smoking :har:

Templar 07-07-19 03:30 AM

Ah, I have the new interiors mod installed on KSD. That's why.:haha:

Fifi 07-07-19 04:10 AM

Yooo...now my brain is smoking bad :timeout:
Corrections doesn’t work at all...even with WAC importations of materials and settings :doh:
Should be more complicated than expected :hmmm:

Fifi 07-07-19 11:36 AM

Quote:

Originally Posted by Fifi (Post 2617394)
Yooo...now my brain is smoking bad :timeout:
Corrections doesn’t work at all...even with WAC importations of materials and settings :doh:
Should be more complicated than expected :hmmm:

After few hours of brain teaser, i finally managed to have working interior compass for all stations in all types II :Kaleun_Thumbs_Up:

All deck crew on battle station are now at the right places :Kaleun_Thumbs_Up:
(Not easy for 5 men in so little space!)

IIC and IID deck compass are going to be re-worked so they look better and work as intended :Kaleun_Thumbs_Up:

Now, to have more crew displayed inside the command room (actually only 1 man), i’m Afraid i’ll Have to revert back the original OM crew number for type II.
Or maybe S7rikeback could do something?
I’m a poor noob with crew files :haha:


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