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-   -   Realism- and gameplay-related hardcode fixes for SH3.EXE (https://www.subsim.com/radioroom/showthread.php?t=174225)

h.sie 11-24-11 05:47 PM

i cannot help you regarding stieblers addon, but you can activate the torpedo failures mod in any order, it does not matter. update to v16a4 only was cosmetic. thus i cancelled it. look at post 2787

Sepp von Ch. 11-29-11 05:00 AM

Quote:

Originally Posted by Robin40 (Post 1793494)
And when I activate V1.1 of the Torpedo Failure Fix, why is my version V16A3 and not V16A4?


Read in red please :03:


Quote:

Originally Posted by h.sie (Post 1792746)
New version V1.1 of the Torpedo Failure Fix available.

Changes compared to V1.0c:


  • Cosmetic change: Version sticks at V16A3 (no more update to V16A4)


Sepp von Ch. 11-29-11 05:09 AM

Quote:

Originally Posted by h.sie (Post 1792746)
New version V1.1 of the Torpedo Failure Fix available.

Oh, h.sie, this is a devilish update! With my little IIA U-Boat I managed in 1939 (4. Feindfahrt) to sink only 1 of the four spotted merchant ships (5 torpedoes, 3 dudes)!

I hate you for this realistic mod:Kaleun_Mad: :O:


No, no, really, thank you very much. SHIII got a whole new dimension, I prey now, that each my torpedo explode:D

Really thanks for this great job!:Kaleun_Applaud:

Sepp von Ch. 11-30-11 09:04 AM

H.sie, please, can you upload on your site again the previous Torpedo Failure Fix 1.0?

This version 1.1 is uncredible hard for me. Two another patrols in 1939 with IIA boat and all torpedoes (10) are failure (perfect positions, magnetic or contact pistols, various depth) again and again too deep even in small waves...

Not surface runners, but all torpedoes runs too deep, even set up 1 or 2 m deep...

Whenever the surface is like glass, torpedoes runs too deep.
I like realistic torpedo failures, but I canīt even in small waves attack any ships. 100% torpedo failures in 2. Feindfahrten is for me unrealistic.


Please reupload previous version for me. Thanks!

dcb 11-30-11 12:22 PM

Quote:

Originally Posted by Josef von Posorschitz (Post 1796638)
1939 with IIA boat and all torpedoes (10) are failures (perfect positions, magnetic or contact pistols, various depth) again and again too deep even in small waves...

Not surface runners, but all torpedoes runs too deep, even set up 1 or 2 m deep...

Whenever the surface is like glass, torpedoes runs too deep.

Similar experience here. Is this an intended effect? Were torps really so faulty back then?

Sepp von Ch. 11-30-11 01:09 PM

Faulty yes, but not so (check http://www.uboataces.com/articles-wo...orpedoes.shtml ). Here, I canīt use any torpedo excepted the surface is like glass. And this is not correct.

h.sie 11-30-11 03:17 PM

I used the Naval training mission in order to reproduce your problem but without success. All worked as intended. Time: 1939. Windspeed=2. TorpedoDepth = 1 and Impact pistol. I had about 20 - 30 % duds.

If you don't hit a ship that does not automatically mean that it was a dud :D

Anybody else having the same problems???

dcb 11-30-11 04:56 PM

Quote:

Originally Posted by h.sie (Post 1796808)
If you don't hit a ship that does not automatically mean that it was a dud :D

Actually, I must confess I play with the event cam on, so I actually saw the eels pass way under the target, despite setting them to something like 2 meters depth. But this is no problem with me. If things get really bad, I'll revert to the 1.0 version of the Torpedo Failure Fix.

h.sie and all other modders, thank you. Your effort makes SH3 better each day:salute:

reaper7 11-30-11 05:09 PM

Quote:

Originally Posted by h.sie (Post 1796808)
I used the Naval training mission in order to reproduce your problem but without success. All worked as intended. Time: 1939. Windspeed=2. TorpedoDepth = 1 and Impact pistol. I had about 20 - 30 % duds.

If you don't hit a ship that does not automatically mean that it was a dud :D

Anybody else having the same problems???


Seems about right to what I got in testing also, Increasing to 50% in heavy winds :up:

Sepp von Ch. 12-01-11 04:20 AM

Quote:

Originally Posted by dcb (Post 1796883)
Actually, I must confess I play with the event cam on, so I actually saw the eels pass way under the target, despite setting them to something like 2 meters depth. But this is no problem with me. If things get really bad, I'll revert to the 1.0 version of the Torpedo Failure Fix.

h.sie and all other modders, thank you. Your effort makes SH3 better each day:salute:

1+


Quote:

Originally Posted by h.sie (Post 1796808)
If you don't hit a ship that does not automatically mean that it was a dud :D

:-))))))))
http://s7.postimage.org/vpwdreeev/igmj885giw6.jpg

Can you h.sie please again upload the previous version 1.0?

h.sie 12-01-11 04:53 AM

@Joseph: 2 Problems:

1) I havn't the V1.0 anymore. Maybe some other person has?

2) Even if you can find it somewhere:The JSGME version is only a temporary solution for testing purposes that won't be compatible to future patch versions V16B, because after testing and parameter fine-adjusting period, it will directly be implemented into the next hardcode patch V16B. That means: I have to restrict on ONE single version and one single parameter set that the majority of players prefers. V1.1. has been made due to some user requests, because dud rate was too low. I enlarged it a little bit, but surely not to 100%.

If you have a dud rate of 100%, there is definitely something wrong - either on my side or on your side.

DO OTHERS ALSO HAVE THE SAME PROBLEMS AS JOSEPH???

Robin40 12-01-11 11:01 AM

wolpack attack
16 June 1941

bad sea state
magnetic pistol
1 hit
4 duds(?)
1 missed

good sea state
impact pistol
1 hit
0 duds
0 missed

Is it possible to have a message like "Torpedo is a dud"?

h.sie 12-01-11 11:20 AM

@Robin: I'm not programming ATM.

PapaKilo 12-01-11 02:34 PM

Hi. I've tried the wolfpack fix. However I'm not sure how should I send contact reports properly ? With course and speed info ? I think I know how to report speed of the convoy, I have to input it into my TDC dial, but how should I set it's course so the report wouldn't look like a bad joke ? :)

BTW H.sie while I was setting up your mod, I just merged the Campaign_SCR.mis with yours and saved it like scripted layer, is this way ok too ?

I peeked at your .mis file alone and I see the wolfpack boats sitting at Hudson bay :haha:. I thought Canadians were the allies :shucks:

LGN1 12-04-11 11:52 AM

Hi all,

I've tested h.sie's torpedo patch in campaign mode. I've shot 180 torpedoes with a magnetic pistol in 1939 and got 39 duds, i.e., roughly 22%. Taking the randomness into account, I think it works as intended.

Thanks again for the patch, h.sie :up:

Cheers, LGN1


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