SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 06-02-10 10:15 AM

Quote:

Originally Posted by kylania (Post 1409167)
The every 6 hours position report isn't reporting the correct submerged depth. Basically if you're under water it's saying 14.8m Usually I'd been at periscope depth and thought it was just going by some system depth or something, but just now it reported by depth at 14.8 when I was 40m down.

fixed. I was getting the incorrect depth value.

TheDarkWraith 06-02-10 11:01 AM

added kylania's switches as the torp door switches for v3.0.0. Also corrected the AOB and Bearing dials for the TDC. The vernier for the AOB is functional also:
http://www.subsim.com/radioroom/pict...pictureid=2183

ReallyDedPoet 06-02-10 11:07 AM

Nice DW, still have 2.4 loaded, so when I fire SH5 back up I am looking forward to this :yep:

Echolot 06-02-10 11:41 AM

Quote:

Originally Posted by TheDarkWraith (Post 1409585)
added kylania's switches as the torp door switches for v3.0.0. Also corrected the AOB and Bearing dials for the TDC. The vernier for the AOB is functional also:
http://www.subsim.com/radioroom/pict...pictureid=2183

Hello TDW.

The TDC visibility button does not look so good.
Please can you check the DY value (change from 20 to 45 i guess) and after move it a little bit up?

Gruß.

Echolot.

PS Same at the attack map page?

Thank you.

Riss1967 06-02-10 11:44 AM

DW, Ttis mod just gets better and better!
Realy looking forward to V3. :DL

Small mods make a big difference,
Big mods make a huge difference,
Your mods change the world!!

Thank you Sir.

ustahl 06-02-10 03:23 PM

Quote:

Originally Posted by Echolot (Post 1408882)
Hm, with my broken english, will see.

Go to C:\Users\xxxxxx\Documents\SH5\data\cfg.
Open main.cfg.
Search for

[DEVELOPING]
Modding=Yes
MenuEditor=Yes
DebugScripts=Yes

Delete the ; if there.

At game start you can choose something like "open menu editor".

Yes.

In menu editor in the small window navigate to

Page layout/Officers.
Select bkgr.

Look at the options.

Selected Item.

You can edit a value named "A:".

Change the value from 255 to zero.

Click "save".

Restart game and select "No" to start the game.

PS This will make the officers background transparent. In my setup it works and looks good.

Gruß.

Echolot.

Prima! Das ist genau was ich wollte. Danke Dir! :salute:
= Great! That's exactly what I wanted. Thank you!
It looks & works brilliantly now together with Kylania's suggestion. :yeah::woot:

Paco 06-02-10 04:43 PM

Quote:

Originally Posted by TheDarkWraith (Post 1409585)
added kylania's switches as the torp door switches for v3.0.0. Also corrected the AOB and Bearing dials for the TDC. The vernier for the AOB is functional also:
http://www.subsim.com/radioroom/pict...pictureid=2183

Hi,

I find the rocker switches to modern. Is there a chance that we could config the switches? So kylania's has his favourite, I have my favourite...

Echolot 06-02-10 05:00 PM

Quote:

Hi,

I find the rocker switches to modern. Is there a chance that we could config the switches? So kylania's has his favourite, I have my favourite...
\Silent Hunter 5\MODS\NewUIs_TDC_x_x_x_ByTheDarkWraith\data\Menu\ Gui\Layout\Hud3.dds.

:salute:

Look over the additional mods too. The file could be changed by them.

Echolot 06-02-10 08:59 PM

Hello TheDarkWraith.

Please could you make the messagebox draggable?

And please could you make this:

110% Realism v1.1b by PurpleCity NewUId_TDC_2_9_1 Compatible.zip

as an optional mod included in your package? This is very nice mod.

Thank you.

Gruß.

Echolot.

MattDizzle 06-02-10 09:42 PM

Yes, please have the xo box default to draggable por favor.

AND STOP PLAYING WITH THE UI, ITS DONE :D

We need new ships to sink and new objectives, damn it!

TheDarkWraith 06-02-10 09:59 PM

Quote:

Originally Posted by MattDizzle (Post 1410145)
Yes, please have the xo box default to draggable por favor.

AND STOP PLAYING WITH THE UI, ITS DONE :D

We need new ships to sink and new objectives, damn it!

XO TDC box will default to draggable in v3.0.0

UI is about 50-60% complete now....still more to do :D

kylania 06-02-10 10:04 PM

Quote:

Originally Posted by Paco (Post 1409895)
I find the rocker switches too modern.

These are the switches those represent:

http://img163.imageshack.us/img163/3937/hmmw.jpg

More options are always cool though. :O:

jwilliams 06-02-10 11:32 PM

Quote:

Originally Posted by TheDarkWraith (Post 1409465)
I would love to look at those log files the ship's journal created to figure out what is wrong. Can you send them to me? What version of the mod are you currently using when you save these files?


Sent in PM

McHub532 06-03-10 02:53 AM

http://www.subsim.com/radioroom/pict...pictureid=2185

I had the diving bar on the lower right active on start up (surface, periscope depth, dive, icon bar thingie).. I then pushed the toggle to make it go away and noticed that the TAI did not slide over to the far left and take up position where the depth bar was.

So.. I hit the tab key and it maximized.. but it was shifted way to the left.. pushed the tab key again and this is what I got.

It's not seeming to realize that the depth icons have been turned off and it's getting confused on what it should be doing.

Right?

McHub532 06-03-10 03:01 AM

Addition to my last post:

When leaving the periscope the TAI stays up in the middle of the screen also. I maximized, minimized the TAI a few times and it doesn't always stay grounded in the same place either. I was able to play with it and scoot it up around the screen a bit. But.. can't ever get it to go back down and set itself in the lower left corner like it should.


All times are GMT -5. The time now is 08:28 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.