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@ Kylania: Thanks. Having the (still grey) orders bar slide away helped a lot. It's a different approach than making the background transparent, but very useful. :up:
@ Echolot: I'm afraid your description is a bit too brief for me. :oops: Could you pls explain in more detail what to do in which file? Will that eventually make the orders bar background transparent? If so, I might try and even combine it with Kylania's suggestion, combining 2 goodies. :|\\ |
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Go to C:\Users\xxxxxx\Documents\SH5\data\cfg. Open main.cfg. Search for [DEVELOPING] Modding=Yes MenuEditor=Yes DebugScripts=Yes Delete the ; if there. At game start you can choose something like "open menu editor". Yes. In menu editor in the small window navigate to Page layout/Officers. Select bkgr. Look at the options. Selected Item. You can edit a value named "A:". Change the value from 255 to zero. Click "save". Restart game and select "No" to start the game. PS This will make the officers background transparent. In my setup it works and looks good. Gruß. Echolot. |
With my version the categories (the first row of icons directly above the officers heads) only shows at all if the mouse is over the area.
The orders themselves appear above that area (above the greyed out area) and remain "sticky" on the screen until you click on another officers face. This way all you see normally are the faces. Mouse over to see the options. Click one to display the actual orders which remain, clickable and visible till you click on an officer face again. This allows you to keep things like "report nearest contact" one click away, or make it disappear with a single click too. I would be extremely hesitant to start editing the menu config files since you'll need to make that adjustment every time a new version comes out compared to simply changing an option in the options file every time. But up to you. :) |
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and 10 or 15 minutes to edit the menu to my taste. And now i know where it is and every time i need less time. click, clickclick click :smug: I edit dds-files too. I love this mod. :sunny: After editing the menu i take a look at subsim.com. Ups. New Version. :woot: Nice work. Nice thread. I love you guys. Every day a new and better SH5 experience. Greez from Berlin. Echolot. :salute: 2.9.1 :rock: Currently i check the shadows.cfg.:-? And the MissionsEditor. :up: :06: How I can disable the smileys?? |
3.0 is shaping up to be really cool. The torpedo switches alone have provided me with hours of clicking happiness! :)
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:88):o:sunny::rock:
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its now 6-2-10 :D is the v3.0.0 somewere to download ore is it not ready yet . |
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The every 6 hours position report isn't reporting the correct submerged depth. Basically if you're under water it's saying 14.8m Usually I'd been at periscope depth and thought it was just going by some system depth or something, but just now it reported by depth at 14.8 when I was 40m down.
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#2. New entry added in menu.txt file |
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EDIT: I probably used the wrong depth (not the international one - in meters ) |
The save journal hasn't been working right. this is not v3.0.0 related, been like this since you added the save feature. I just though i was doing something wrong, and haven't had time to look into it until now.
It seams to save fine in game. the file is present in my SilentHunter5\logs folder but it fails to load in game, and the editor give me :- Quote:
operating system = Windows XP pro. 32bit edit: I can open the file in notepad and can read it. but not with your editor. |
Hi Dark,
I`m using your great mod but actully have a question regarding time and how it`s displayed by skwjaser`s clock. It seems it is not showing correct time vs what ca be seen outside the sub i.e. clock shows 23:00 while it`s clear bright day outside. This also refers to the icon in upper right corner which is supposed to give guidance as to time of day.... any idea ? would be grateful for help.... |
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