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I also have a massive frame rate drop in my multiplayer game not noticed before. I will reenable 2.9.1 and test it. Generic Mod Enabler - v2.4.0.145 [C:\Ubisoft\Silent Hunter 5\MODS] Kein Intro Keyboard Deutsch V0.6F Loading Main Menu Background Movie (SHIII+SH5) Main Menu Music File (SHIII+SH5) zoom - Kopie NewUIs_TDC_3_0_0_ByTheDarkWraith Alternative TDC Graphics V1.0 menu.txt |
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Torp doors switches will be in v3.0.0 and on. |
Thanks guys :up:
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I think I found my problem with the torpedo door switches not showing up in 3.0.0.
The switches are in Hud3.dds After installing the base TheDarkWraith UI with JSMGE I install The jimimadrids_map_tools.... The Hud3.dds file within jimimadrids_map_tools does not have the torpedo tube switches and thus overwrites the Huds.dds file.... again... Testing by removing Jimimadrids_map_tools now. |
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Torpedo Door Switch Idea:
If you go into a dive.. have the torpedo doors/switches automatically go back closed at the depth required for safety reasons? What do you think? Right now the switches stay in the open position. |
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Maximum depth for torpedo launch is stored in the data\Submarine\NSS_Uboatx\NSS_Uboatx.cfg file.
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Here's another thing I've been playing with for v3.0.0. This instant on crap has gotta go. When I click on std or recharge propulsion mode is should take some time to do that, it shouldn't be instant. Same goes for silent running and other items. So I'm introducing time delays into the orders to simulate real life. Currently have the std and recharge propulsion and silent running on/off done. What do you all think about this? |
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With regards to the recharging command. Once you enable it there's not really anything that happens instantly. Your speed still slowly changes up or down depending on if you turned it off or on. The actual recharging of the batteries is still slow, even more so at faster throttle levels. I guess I don't see the need to delay that kind of thing. Same with Silent Running. Is a few seconds delay worth it? If it's more than a few seconds delay, than you're starting to get into realism issues. I'm pretty sure if a captain said STFU it wouldn't take you 30 seconds to shut up. :O: I guess it depends on the delays and if all this is optional or not, but slowing down already slow gameplay just seems to be to be along the same lines as the "information denial" stuff with removing every scrap of information the game gives you in the name of "realism". Captain's weren't as blind and dumb as some of these "realism" mods make you and I'm pretty sure crews weren't slow just because it was the '40s. That said, it's your baby. I just don't like waiting. heh :DL |
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BTW, I've reinstalled SH5 and the following mods installed now:
[DEPENDANCIES] NewUIs_TDC_2_9_1_ByTheDarkWraith="NewUIs_TDC_2_9_1 _ColoredShippingChart_by_reaper7""NewUIs_TDC_2_9_1 _jimimadrids_map_tools""MRP 1.3+OPCF""NewUIs_TDC_2_9_1_alt_officer_wounded_by_ naights""NewUIs_TDC_2_9_1_WWIIInterface_by_naights " MRP 1.3+OPCF="MRP 16x9 patch" [MODS] NewUIs_TDC_2_9_1_ByTheDarkWraith=1 NewUIs_TDC_2_9_1_ColoredShippingChart_by_reaper7=2 NewUIs_TDC_2_9_1_jimimadrids_map_tools=3 Dooms Decks for VIIABC41 1.4=4 Accurate German Flags=5 Environment_MOD_2.2_by_W_clear=6 MRP 1.3+OPCF=7 MRP 16x9 patch=8 No Umark=9 RemoveLogoIntroTheDarkWraith=10 Church's SHV 1.01 Keyboard Commands v1.1=11 NewUIs_TDC_2_9_1_alt_officer_wounded_by_naights=12 NewUIs_TDC_2_9_1_WWIIInterface_by_naights=13 Excellent news - it all seams to be running smooth again. so not sure what the problem was in the first place, oh well. BTW just been reading about v3.0.0 when is this due for release? or can I down load it someplace? Cheers |
Another Torpedo Door Switch idea.
Could it be possible when pressing the hotkey '/' (stock) to flood the tube.. that the switch on the tube already highlighted toggle as well... open/close.. depending on the hotkey use too? Thanks TDW! |
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