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-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

I'm goin' down 02-23-09 12:38 AM

re ancient46
 
I wonder if ancient46 doesn't have a bit of saracasm running through his vein, coupled with a severe case of "dry sense of humor?":rotfl:

LukeFF 02-23-09 01:01 AM

This one's for our dear friend OlegM: :yeah:

http://img.photobucket.com/albums/v2...215545_531.jpg

Kriller and W_Clear's Real Environment mod in action, integrated into RFB.

Also, as this is a Porpoise class boat, can someone else spot something new in this pic?

Deep Six 02-23-09 01:35 AM

Searchlight??

Fincuan 02-23-09 01:40 AM

The (aerial?) wire doesn't go up to the bow anymore.

ancient46 02-23-09 01:44 AM

I can't see the stern too well but somebody definitely stole the ugly bow mast, bracing and cables. I guess you don't need a bow running light in wartime.

Anvart 02-23-09 04:27 AM

Quote:

Originally Posted by OlegM
...
So when I say I am not pleased by the RFB performance due to enviro stuff, and it does slow my machine to levels **I** am not ready to accept, you can only take my word for that, as it's only my opinion.

And it is my opinion that enviro mods should be made optional.
...

I vote two hands FOR !
...
In game we have crappy braking engine and in additives ... environment mods contradicting common sense ...

Rockin Robbins 02-23-09 06:44 AM

Reality contradicts common sense, so where's the problem?:O:

Fish40 02-23-09 08:36 AM

Quote:

Originally Posted by LukeFF
This one's for our dear friend OlegM: :yeah:

http://img.photobucket.com/albums/v2...215545_531.jpg

Kriller and W_Clear's Real Environment mod in action, integrated into RFB.

Also, as this is a Porpoise class boat, can someone else spot something new in this pic?





Luke you're a first class Ballbreaker! I love it:rotfl: Seriously though, the new environment work looks stunning! Is this available now, or still in testing? Also, how much of a framerate hit if any, compared to RFB with just EE?

AVGWarhawk 02-23-09 09:00 AM

Quote:

Originally Posted by Anvart
Quote:

Originally Posted by OlegM
...
So when I say I am not pleased by the RFB performance due to enviro stuff, and it does slow my machine to levels **I** am not ready to accept, you can only take my word for that, as it's only my opinion.

And it is my opinion that enviro mods should be made optional.
...

I vote two hands FOR !
...
In game we have crappy braking engine and in additives ... environment mods contradicting common sense ...

This is not being packages like a car at the dealer were one can ask for aluminum wheels and pin stripes. LukeFF makes it an entire package and RSRD can run right along with it as Lurker keeps all compatible. I do not know about you but I would not stop driving a Rolls Royce because there is a dent in fender. :D

xvii-munger 02-23-09 09:29 AM

New battlions
 
as some know the FOTRS mod has added the german battle ships to there game play. was woundering if you all in the R.F.B are too shortly .Ii like this mod do somtimes get a iwxe fail or somthing like that . in online games but over all great mod thx for your hard work.:rock:

tater 02-23-09 09:37 AM

RFB doesn't touch the campaign.

Fer32 02-23-09 02:05 PM

Newby questions
 
I just installed RFB and RSRDC and I really like this combo but I have some questions, I used TMO before and if I use a high time compression my saves always become corrupted, can I use high time compression now? (over 7000).
Am I doing something wrog or my crew cant managed the deck gun and flak. Is this realistic? I dont think that I, as a commander has to do it. :hmmm:

I'm goin' down 02-23-09 02:30 PM

As you know, I installed the mods recommended by RFB, and ended up with my handle and boat not being recognized at the beginning of a mission, although the emblem and boat number appeared on the sub. Also, I could not load sailors to man the guns, and my boat had no deck guns.

I found the solution to the deck guns' problem (i.e. no deck guns) and the failure of RFB to recognize and my boat at the outset of new missions in SH4 1.5.

The RFB Team recommends the following mods be activated in SH4 1.5:

1. RFB_V1.52_102408;
2. RFB_V1.52_Patch_18Jan09;
3. RSRDC_SH15_V400; and
4. RSRDC_V400_Patch 2

I also activated the following mods:

5. SS205 USS Gar_ComboFooskin_I'm Goin' Down; and
6. Mini_ChronoTools (activated by JTex).

As a result of the foregoing, which followed the RFB sticky thread's instruction, I ended up with the unacceptable results described above.

I filed a complaint in the RFB thread. I was about the do the same in the RSRDC thread when I noticed that RFB does not mention activating mods RSRDC_SH15_V400 and RSRDC_V400_Patch2. Instead, it recommends activating the RSRDC_RFB1.5_V420 and RSRC_V420_Patch_18Jan09 mods with RFB v1.52 mods. I deactivated mods nos. 3 and 4 above and replaced them with the two mods recommended by RSRDC. Guess what? I NOW HAVE TWO DECK GUNS!!!

However, the SH4 1.5 did not recognize my handle and boat at the beginning of a mission, so I deactivated mod 5. SS205 USS Gar_ComboFooskin_I'm Goin' Down and reactivated it. Now RFB recognizes me as captain at the outset.

Problems fixed after four days! I plan to post this in both the RFB and RSRDC mod threads to alert them to the issue.

Fer32 02-23-09 03:18 PM

Quote:

Originally Posted by I'm goin' down
As you know, I installed the mods recommended by RFB, and ended up with my handle and boat not being recognized at the beginning of a mission, although the emblem and boat number appeared on the sub. Also, I could not load sailors to man the guns, and my boat had no deck guns.

I found the solution to the deck guns' problem (i.e. no deck guns) and the failure of RFB to recognize and my boat at the outset of new missions in SH4 1.5.

The RFB Team recommends the following mods be activated in SH4 1.5:

1. RFB_V1.52_102408;
2. RFB_V1.52_Patch_18Jan09;
3. RSRDC_SH15_V400; and
4. RSRDC_V400_Patch 2

I also activated the following mods:

5. SS205 USS Gar_ComboFooskin_I'm Goin' Down; and
6. Mini_ChronoTools (activated by JTex).

As a result of the foregoing, which followed the RFB sticky thread's instruction, I ended up with the unacceptable results described above.

I filed a complaint in the RFB thread. I was about the do the same in the RSRDC thread when I noticed that RFB does not mention activating mods RSRDC_SH15_V400 and RSRDC_V400_Patch2. Instead, it recommends activating the RSRDC_RFB1.5_V420 and RSRC_V420_Patch_18Jan09 mods with RFB v1.52 mods. I deactivated mods nos. 3 and 4 above and replaced them with the two mods recommended by RSRDC. Guess what? I NOW HAVE TWO DECK GUNS!!!

However, the SH4 1.5 did not recognize my handle and boat at the beginning of a mission, so I deactivated mod 5. SS205 USS Gar_ComboFooskin_I'm Goin' Down and reactivated it. Now RFB recognizes me as captain at the outset.

Problems fixed after four days! I plan to post this in both the RFB and RSRDC mod threads to alert them to the issue.

I have the mods installed exactly as you said but my crew cant managed the flak and deck gun, I can do it by myself but it is not my work as a commander!:salute:

AVGWarhawk 02-23-09 03:28 PM

Quote:

Originally Posted by Fer32
I just installed RFB and RSRDC and I really like this combo but I have some questions, I used TMO before and if I use a high time compression my saves always become corrupted, can I use high time compression now? (over 7000).
Am I doing something wrog or my crew cant managed the deck gun and flak. Is this realistic? I dont think that I, as a commander has to do it. :hmmm:

I use high TC and have not experienced corrupted game saves. As far as I know, if there is no men in the slots for the cannon, you need to put them there to have them work the gun. I leave it open because there are two gunners in the forward torp room. I move these to gunners there and grab some guys from my damage control team. They make up a pretty good team on the cannon. Remember, you got sailors that are new and do not know how to use these yet efficiently. As you patrol more they get better and you will not have to do it yourself. About your third patrol it gets much better with your cannon crew. It is all about crew development! Also, sea state affects how accurate they are.


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