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re ancient46
I wonder if ancient46 doesn't have a bit of saracasm running through his vein, coupled with a severe case of "dry sense of humor?":rotfl:
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This one's for our dear friend OlegM: :yeah:
http://img.photobucket.com/albums/v2...215545_531.jpg Kriller and W_Clear's Real Environment mod in action, integrated into RFB. Also, as this is a Porpoise class boat, can someone else spot something new in this pic? |
Searchlight??
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The (aerial?) wire doesn't go up to the bow anymore.
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I can't see the stern too well but somebody definitely stole the ugly bow mast, bracing and cables. I guess you don't need a bow running light in wartime.
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... In game we have crappy braking engine and in additives ... environment mods contradicting common sense ... |
Reality contradicts common sense, so where's the problem?:O:
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Luke you're a first class Ballbreaker! I love it:rotfl: Seriously though, the new environment work looks stunning! Is this available now, or still in testing? Also, how much of a framerate hit if any, compared to RFB with just EE? |
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New battlions
as some know the FOTRS mod has added the german battle ships to there game play. was woundering if you all in the R.F.B are too shortly .Ii like this mod do somtimes get a iwxe fail or somthing like that . in online games but over all great mod thx for your hard work.:rock:
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RFB doesn't touch the campaign.
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Newby questions
I just installed RFB and RSRDC and I really like this combo but I have some questions, I used TMO before and if I use a high time compression my saves always become corrupted, can I use high time compression now? (over 7000).
Am I doing something wrog or my crew cant managed the deck gun and flak. Is this realistic? I dont think that I, as a commander has to do it. :hmmm: |
As you know, I installed the mods recommended by RFB, and ended up with my handle and boat not being recognized at the beginning of a mission, although the emblem and boat number appeared on the sub. Also, I could not load sailors to man the guns, and my boat had no deck guns.
I found the solution to the deck guns' problem (i.e. no deck guns) and the failure of RFB to recognize and my boat at the outset of new missions in SH4 1.5. The RFB Team recommends the following mods be activated in SH4 1.5: 1. RFB_V1.52_102408; 2. RFB_V1.52_Patch_18Jan09; 3. RSRDC_SH15_V400; and 4. RSRDC_V400_Patch 2 I also activated the following mods: 5. SS205 USS Gar_ComboFooskin_I'm Goin' Down; and 6. Mini_ChronoTools (activated by JTex). As a result of the foregoing, which followed the RFB sticky thread's instruction, I ended up with the unacceptable results described above. I filed a complaint in the RFB thread. I was about the do the same in the RSRDC thread when I noticed that RFB does not mention activating mods RSRDC_SH15_V400 and RSRDC_V400_Patch2. Instead, it recommends activating the RSRDC_RFB1.5_V420 and RSRC_V420_Patch_18Jan09 mods with RFB v1.52 mods. I deactivated mods nos. 3 and 4 above and replaced them with the two mods recommended by RSRDC. Guess what? I NOW HAVE TWO DECK GUNS!!! However, the SH4 1.5 did not recognize my handle and boat at the beginning of a mission, so I deactivated mod 5. SS205 USS Gar_ComboFooskin_I'm Goin' Down and reactivated it. Now RFB recognizes me as captain at the outset. Problems fixed after four days! I plan to post this in both the RFB and RSRDC mod threads to alert them to the issue. |
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