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Ahhh!!! not expensive enough!!! lol
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As soon as my boat overhaul was complete I requested a transfer to Midway, where I am now awaiting a departure date of August 9, 1944. I was tempted to transfer to Milne Bay, but I've had enough of that until a "fix" is in, so to speak. :Kaleun_Salute: |
You have to be kidding me!
Who is the S2 moofmilker that thought up this mission?
https://i.ibb.co/nLgf5Kv/SH4-Img-202...-13-42-114.png it is an agent insertion mission on Saipan in 1943, approx 9 months before Operation Forager. Notice the drop-off location and then compare it to the enemy gun emplacements. Geez-Louise. |
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Driving a Sargo out of Tulagi for several missions (starting early 1943). Current date is Sept 23, 1943. based on the discussion here and my experience with NULL dates, i changed the Milne Bay Base availability dates from NULL to the same dates as the Flotilla dates. [Flotilla 9] ;*****************************************On a hunch (boom-siss), i went and checked the US Bases file for the base-definition of Milne Bay. Here is what is there: [Unit 25]Do you see the problem? Next issue: Why do all Kaleuns based at Milne start outside of Brisbane? Look at the Milne Bay Departure Lat/Long Above and compare it to the Brisbane Base Departure Lat/Long Below. [Flotilla 3.Base 1]so, to fix Milne Bay as a base and the departure point Replace the DepartureDescriptionOut1 line for Milne in Flotillas.UPC with this line:For those unfamiliar with files locations, Flotillas is located in \Data\UPCData\UPCCampaignData US NavalBases is located in Data\Campaigns\Campaign PB, these changes work. i am operating with them even as we speak. https://i.ibb.co/BVpZn11/SH4-Img-202...-23-57-100.png :Kaleun_Salute: |
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- No crew positions were created for the new aft gun on the crew page - The bow gun is unchanged on the crew page but response time is now that of an uncrewed gun - The aft gun is reloading at the same new uncrewed rate of the bow gun. |
This is one of the vagaries of the game... After receiving a new gun, and / or changing your existing gun, it is always prudent upon exiting the home port, and outside of the green circle, to Save the game, exit, re-start the game, and then Load that Save. You should then be able to put the crew at their stations on both guns, and when issuing "Battle Stations, guns", be able to "see" the crews at their stations. If not, let me know. Also, when you post back, tell me more about your Balao boat:
1. When and how did you get the boat? ie: "upgrade", new career, etc.Thanks :salute: |
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That technique did not work. I deleted the only Save of the patrol in progress (the first with dual 5" guns), exited the program, started in port from the autosave, went out 75 km (there's no circle on Saipan, incidentally), saved, exited, restarted at that point, and ordered battle stations. The aft gun was unmanned and no crew slots were created. The fore gun was manned but reload time was 17 seconds; on prior patrols and at normal ranges, reload time was almost equal to flight time. Before deleting, I checked the replay of a surface action involving both guns: fore was manned but very slow; aft was unmanned but trained and fired, albeit at very slow speed. I had tried this technique with the 40mm upgrade but nothing happened. 1. We were offered a new boat, the Balao, after ending a patrol in Tulagi, our first one based from there, IIRC. FWIW, we recently declined a far-too-early Tench, but did add four extra bow torpedoes to compensate. 2. It was offered on 2/4/43. First patrol began on 2/21/43 to the SOWESPAC from Mare Island; second patrol began the sea trials. 3. There have been several CTDs over the 18 months since then, as well as one patrol reported earlier where we encountered virtually nothing: "Other than sailing vessels, the only MV underway that we encountered was a DD we'd triggered by coming too close to one of the coastal bunkers in the Basilan Passage. Decided to raid a certain anchorage to finally score some tonnage, which led to the only MV merchant and two other warships on the entire patrol, all three anchored." 4. On the last completed patrol, i.e. just before the dual 5" upgrade, we detected a ship via sonar instead of radar, and even that at rather short range. It was visually detected in calm conditions at 8.5 km after only an unusually brief approach. The radar behaved normally after that. 5. The twin 40mm guns were a voluntary upgrade a couple of patrols ago, date unknown. The dual 5" guns were a voluntary upgrade at the beginning of this patrol in early Nov 1944. FWIW, the original Balao AA suite was twin 20mm cannons; the single 40mm guns were a later, voluntary upgrade. 6. 40mm - one slot/gun; twin 40mm - one slot/gun; existing single 5" gun - 4 slots (constant since the 4" days); dual 5" gun - same 4 slots for the bow gun, none for the aft gun 7. Yes, on each upgrade. By the way, is there supposed to be a crewman whose battle station is halfway up the ladder to the bridge from the conning tower, even when we're at 150 meters? |
Thanks for the details. I'll do me some studying here after a while, and attempt to get this all straight. I'm in a bit of a rush at the moment, and can't decide if I have enough info just yet. When I get back to this though, I'll double-check the "purchases" then. It might be a misconfiguration issue with those guns themselves, as far as a crew goes... :hmmm:
for now, though, you were offered the Balao in Feb of 1943 at Tulagi? Did you have to move to San Francisco then? Was that first SoWesPac assignment to the Solomon or Bismarck Seas? and you then returned to San Fran, and then got a SeaTrials mission? Was your return then after May 26, 1943? What happens with the deck guns when you don't have crew slots is that the game treats both of those guns as basically "unmanned", and you are then stuck with the game's fail-safe default of a slow reload. If you want to, copy your Save folder from "cfg" on down, zip it up and link it to me, and we can see what we see in that. I'll attempt to "fix" the gun positions also while I have it, and then let you attempt to test that. PM me a link, if you want to do that. :salute: |
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2. Yes, next patrol was from Mare Island to the Solomons, then back eventually to Mare. 3. That first patrol ended on 5/8/43; three sea trial patrols followed, the last ending on 7/8/43. |
Tench Class Double Deck Gun Upgrade
Hey yall, I've been having a great playthrough on my latest campaign, but I've run into an issue. I got a new Tench Class boat, Its December/January 44/45, and I am able to kit it out with my renown, but I cant seem to get the double deck guns to show their crew slots properly. I have the bow gun slots showing but not the stern slots and I have no idea what I am missing. I've put the text from the save file in if someone wants to look at it and explain what the issue is.
Thanks :Kaleun_Cheers::Kaleun_Salute: |
Scuttlebutt says the Tench is still a busted flush, you've just proved it so it must be true, I rarely upgrade beyond a Gato sub as both the Balao (it came with issues but all good now) and the Tench have caused problems in past editions of the mod, I'm not sure the Tench can be fixed but you can ask for nothing. :yep:
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