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-   -   [REL] Thomsen's Ships V3.1 is out! All credits to H.SIE (10/12/2008) (https://www.subsim.com/radioroom/showthread.php?t=143775)

Philipp_Thomsen 12-15-08 09:06 PM

Quote:

Originally Posted by h.sie
Quote:

Originally Posted by Philipp_Thomsen
Quote:

Originally Posted by h.sie
Hi PT,

I have a question regarding the Submarine .sim files. shall I take the sim-files from clean GWX2.1 as the basis for your mod or shall I use the sim-files from GWX2.1+Water_Stream_for_Uboats_V4 as the basis??? (I don't know what will happen if I use sim's from Water_Stream and someone uses your Mod but not the Water_Stream mod.)

h.sie

Water stream mod uses .val files, and not .sim files. :up:

Don't change anything except the LR drag and UD drag both to 0,75

I have Waterstream V4 and it contains .sim files for most of the Uboat-types. Are they redundant or added by mistake??

I read that you won't continue this mod. best wishes for your life and respect for your courage. I hope this mod can be continued.

Sorry, I had the V3 version, and there was only .val files. I don't know what are the .sim files for in the V4. You would have to compare with the gwx's to know what are they for, what have been changed.

Yes, I stopped modding, but you may still ask me questions, I will help you where I can. This mod can be continued by anyone, including you. That applies to all my mods; They can be continued by anyone.

Best of luck, my friend! You got skill! :up:

h.sie 12-17-08 05:53 PM

I've just finished ThomsensShipsV3.1.
It can be downloaded from my filefront page.

Philipp_Thomsen 12-17-08 06:09 PM

Quote:

Originally Posted by h.sie
I've just finished ThomsensShipsV3.1.
It can be downloaded from my filefront page.

Well done!

I suggest you contact RDP and ask him to change the thread's title.
Also, ask him if it's possible to change the control of the thread to you.
:up:

ReallyDedPoet 12-17-08 06:46 PM

Quote:

Originally Posted by Philipp_Thomsen
Quote:

Originally Posted by h.sie
I've just finished ThomsensShipsV3.1.
It can be downloaded from my filefront page.

Well done!

I suggest you contact RDP and ask him to change the thread's title.
Also, ask him if it's possible to change the control of the thread to you.
:up:

Probably the best thing to do would be to start a new one, then close this one with a re-direct link to the new thread. Let me know h.sie what you want to do :yep:


RDP

Philipp_Thomsen 12-17-08 10:22 PM

Only problem with starting a new one is that all the questions would be re-asked. This thread would have to be consulted everytime.

But whatever H.Sie decides... Not my problem anymore! :lol:

h.sie 12-18-08 03:13 AM

Hi RDP and PT,

so far, I only have programmed a tool which allows fast & easy changes to the mod in order to make PT's life easier. but the ideas and modification rules (eng_power = 50% and so on) mainly came from PT (and his beta-testing team). so I saw myself with the program only as a helper or assistant and I don't know if I have enough time for testing / online-support and enough knowledge for further development and improvement of this mod. I even do not know, if we are on the right way with it, because I've never played with it - programming my tools and doing other small mods took all my time.

I think, if there is enough interest in a further development, we'll find competent people with knowledge and new ideas to do that. Of course I'll help with my program. but I'm not the successor of PT. at time, I would neither deactivate this thread nor change it's title.

ReallyDedPoet 12-18-08 07:43 AM

Quote:

Originally Posted by h.sie
Hi RDP and PT,

so far, I only have programmed a tool which allows fast & easy changes to the mod in order to make PT's life easier. but the ideas and modification rules (eng_power = 50% and so on) mainly came from PT (and his beta-testing team). so I saw myself with the program only as a helper or assistant and I don't know if I have enough time for testing / online-support and enough knowledge for further development and improvement of this mod. I even do not know, if we are on the right way with it, because I've never played with it - programming my tools and doing other small mods took all my time.

I think, if there is enough interest in a further development, we'll find competent people with knowledge and new ideas to do that. Of course I'll help with my program. but I'm not the successor of PT. at time, I would neither deactivate this thread nor change it's title.

If you would like I can add what you have here :roll: to the first post.
Let me know.


RDP

h.sie 12-18-08 08:52 AM

Quote:

Originally Posted by reallydedpoet
If you would like I can add what you have here :roll: to the first post.
Let me know.
RDP

What I have here? Not sure if I understand correct??

I have:

1) Version V3.1 of PT's Ship Mod on my filefront-page.

2) A program, which I do not want to share, bacause it's been made quick&dirty and only I will be able to use it. No time for supporting it or to write a manual or to make it user-friendly.

3) Instead of sharing the tool, I offer to use it for further modding. If for example one person has tested new modding rules with a few test-ships and thinks to have good (realistic!!!) results, I offer him to mod all the 200-300 ships using the tool based on his new rules. my tool currently can only modify the unit_Ship section of the .sim files

more I do not have.

P.S. perhaps it makes sense to change the title of the thread to V3.1 and to set a link to my filefront-page, perhaps V3.1 cannot be found on PT's FF-page

Philipp_Thomsen 12-18-08 10:11 AM

Lets make this easier.

Here's the login for my FF page.



Use at will.
:up:

h.sie 12-18-08 10:43 AM

Quote:

Originally Posted by Philipp_Thomsen
Lets make this easier.

Here's the login for my FF page.

Use at will.
:up:

I've changed the PW to prevent abuse and I'll put V3.1 on that page, which will stay unchanged until your return ...

Philipp_Thomsen 12-18-08 11:31 AM

Quote:

Originally Posted by h.sie
Quote:

Originally Posted by Philipp_Thomsen
Lets make this easier.

Here's the login for my FF page.


Use at will.
:up:

I've changed the PW to prevent abuse and I'll put V3.1 on that page, which will stay unchanged until your return ...

Like I said, guys. My mods are your mods. Everyone's mods. All for the community.
H.sie found more safe to change the password. If anybody wants to manage it, upload something new, just ask him the password.

If someone decides that it would be fun to hack it and delete everything, go ahead. Have your fun. To each his own.

ReallyDedPoet 12-18-08 09:20 PM

Quote:

Originally Posted by h.sie

P.S. perhaps it makes sense to change the title of the thread to V3.1 and to set a link to my filefront-page, perhaps V3.1 cannot be found on PT's FF-page

That's what I meant in my previous post :yep:


RDP

Dekessey 01-04-09 10:45 PM

Anyone tried this mod with GWX 3.0?

Philipp_Thomsen 01-05-09 12:01 AM

Quote:

Originally Posted by Dekessey
Anyone tried this mod with GWX 3.0?

Working fine at this end.

timbob 01-05-09 12:45 PM

Quote:

Originally Posted by Philipp_Thomsen
Quote:

Originally Posted by Dekessey
Anyone tried this mod with GWX 3.0?

Working fine at this end.

Do the comments on the first page of this topic about this mod breaking GWX not apply anymore now GWX 3.0 is out then?

Philipp_Thomsen 01-05-09 01:38 PM

Quote:

Originally Posted by timbob
Quote:

Originally Posted by Philipp_Thomsen
Quote:

Originally Posted by Dekessey
Anyone tried this mod with GWX 3.0?

Working fine at this end.

Do the comments on the first page of this topic about this mod breaking GWX not apply anymore now GWX 3.0 is out then?

It has been fixed on the previous version.

tater 01-06-09 11:02 AM

I was starting to muck around with SH4 for the very same reasons and found this thread. Awesome work, I'm likely to use a lot of this as the starting point for experiemnts in SH4 (heck, maybe the end point, too, but need to see how the AI behaves before I can makle a call).

tater 01-06-09 11:12 AM

Was gonna edit, but it's stuill fubar.

What were the 5 edited values?

Sufarced LR, HP, drag and prop-factor under rudder... gc height?

Philipp_Thomsen 01-06-09 06:31 PM

Quote:

Originally Posted by tater
Was gonna edit, but it's stuill fubar.

What were the 5 edited values?

Sufarced LR, HP, drag and prop-factor under rudder... gc height?

Surface LR and UD drag = 0,75
Propulsion to 30% of original value. Ex. 100=33
Rudder from 0,03 to 0,02 (only merchants)
GC Height from *whatever* to 0,1.

:up:

tater 01-06-09 06:41 PM

Gotcha. I tested IJN Ise with these settings except HP. HP I set to 10%. She still gets to 20 knots in 6 minutes.

That's probably not too far from reality. Iowa was capable of stopping in ~4 minutes from 30 knots (a little over 1nm). That's a crash stop, flank to all back emergency. She certainly could not accelerate as fast as she could stop, either. I'd expect Ise to be slower.


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