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-   -   The Grey Wolves Supermod (official thread) (https://www.subsim.com/radioroom/showthread.php?t=90874)

Cdre Gibs 03-26-06 08:41 AM

Marking Patch - for those who feel so inclined, Alternitive Slovakia Roundel:

http://www.git.com.au/~voyager_tek/Markings_patch.zip


I dont trust Wikipedia's as far as I can spit. I find them to be overflowing with opinions and dry on facts.

Cdre Gibs 03-26-06 08:50 AM

Quote:

Originally Posted by mkubani
One thing I may add to make it more historically accurate in GW UPDATE would be to remove:

a.) Slovakia, Czechia and Hungary from having any naval vessels at all. Could this be done by editing them out from DAT file?

b.) Czechia from having their own aircraft markings. Could be also done by editing DAT file?Wikipedia

Thats easy, dont put anything in the roster folders for those countries. No roster = No Ships, Planes, Trains an Automobiles.

mkubani 03-26-06 09:04 AM

Gibs,

to be honest, I am getting tired of you. If you can't take constructive criticism without having childish remarks then it's your problem. Again as I said before, I am pointing this to GW team, not to you (no matter if you worked on that before). If you have problem for me pointing out minor inaccuracies, say so.

I had a good intention to help GW to improve their fine supermod.

At least you could show less ignoracy, open Google and check dozens of sites for Albanian occupation by Italy without spitting on Wikipedia first. No matter whether you trust Wikipedia or not, it doesnt change the fact that Albania was occupied since April 1939.

Second, you could at least pay some attention to what I have listed about Slovak marking since it seems I have forced you to make that 5 min. painful change in TGA file. You used incorrect colors and red circle is supposed to touch the white outline. No that it really matters, but I can act as moron too.

Cdre Gibs 03-26-06 09:10 AM

Its a 2 way street.

Mart!jn 03-26-06 09:24 AM

And still, i don't know what this mod does..
is there somewhere a list of al things?
i read it has new ships? but what else?

Rubini 03-26-06 10:24 AM

CWorth
Quote:

After changing the seafloor to stock I got a few fps more.This is only a quarter of the fps problems.
90% of the problem is the sheer numbers of ships put into friendly harbors.Thats is alot of polygons and objects for the video card to draw and is most of the problem.There is more in there now then even the RUB Harbor Traffic mod had.

I never much cared for the harbor traffic anyways as I only looked at the harbor for a few minutes as I was leaving port so I did the following.

After opening up the .SCR file in the editor I removed some of the merchants,fishing boats and tugboats leaving mostly what looked to be more important vessels like the Bismarck,Scharnhorst and such and the destroyers in the ports that you actually leave from.

After that I was able to run my game with 2xAA and get 35-40 fps in port.
-Yes, it's absolutely safe to delete ships from harbours if needed. You also can try the SCr version without minefields&subnets/friendly air patrols. :up:

Rubini.

Rubini 03-26-06 10:28 AM

Cdre Gibs wrote:
Quote:

Ok, today while I was out 'n' about, I left my PC D/Ling the GW BT again. Well to cut a long story short I unziped the Campaign_LND.mis to a Temp folder, browesd to it in the Mission Editor, clicked open an guess what......CTD!

The only thing I can think of is I keep getting a corrupt D/L. I have no inclination to D/L GW Pt6 again so if you would be so kind to zip up just the LND layer and send it, I'll try that 1. File size I keep getting is 448KB. Seems small to me.
-Gibs, I work with the campaign files daily and don't notice any problem like yours. To open the GW campaign is absolutelly needed all the files from GW, specially the new ships and Land folder, check them again. I can send the LND to you, no problems, but I have a little surprise for the community..maybe tomorrow...then just wait a bit!:up:

Rubini.

djv 03-26-06 10:59 AM

hmzzz
 
Ehm, how long do I patrol this area in GW? Until BDU tells me to stop?

JCWolf 03-26-06 08:04 PM

Re: hmzzz
 
Quote:

Originally Posted by djv
Ehm, how long do I patrol this area in GW? Until BDU tells me to stop?



For each mission or patrol you've got your orders that you can view in the slide out menu on the left side of the ingame screen, so generally each patrol orders are like this:

(Example)

- Reach Grid AN47
- Patrol Grid AN47 for 24 Hours.

Dose are your orders and mission, when you start the patrol in the side menu you have the patrol objectives " Incomplete" status writed and after you complete each one it changes to "Complete",

When that hapends for both patrol objectives, you completed the all mission...

And sink as much enemy ships as you can, than, press escape and on the menu chose " Exit Patrol" , another menu will come and chose "Returne to base"!



Hope this helps you mate :up: :lol:

Dimitrius07 03-26-06 08:09 PM

and one more thing :lol:
2 djv you dont actualy have to patrol the orderet area for 24 hours, but if you dont you lose a renowt points. Not recomendet when you play in 100% realizm :roll: :smug:

Tonnage_Ace 03-26-06 09:06 PM

You don't lose renown if you don't go to the patrol zone, you just don't gain any, big difference. Although it would make better sense if you did lose renown by not following orders...

WalkA 03-27-06 03:41 AM

Quote:

Originally Posted by Kpt. Lehmann
Updated first post regarding small merchant ships being tough to sink.

I'll have the trawlers and fishing boats fixed by the end of the coming week...

ANYHOOO.... stop picking on the trawlers and fishing vessels... you should expend your efforts on the BIG STUFF....

:-j

Pls, take a look at Small Merchant too. ;)

Thx Kpt Lehmann: GW IS THE MOD!

Cheer!

Tonnage_Ace 03-27-06 03:49 AM

http://img84.imageshack.us/img84/6224/17tc1.jpg
http://img84.imageshack.us/img84/8500/23ja1.jpg
Just had an awesome GW moment last patrol. Intercepted a convoy and set loose two torpedos, one under each smokestack of the Southhampton, and one each for a medium and large cargo(the fires in the background). The cargo ships went up immediately with a big BOOM each and the light cruiser took about ten minutes, slowly listing to starboard, it's stern dipping into blackness. After halfway in, I heard a loud bang as the fires onboard reached the ammo stores. I had to break off due to escorts and was able to escape after a very succesful salvo.

It's February '41 and I'm hanging around CG94, routing out ships passing through the Gibraltar Straight, heading back to Cadiz to restock after I run out, racking up major tonnes.

Angrykirill 03-27-06 08:18 AM

How do you install this mod? The readme doesn't help one bit. I downloaded off uboot.realsimulation, and the files are

"GW Part 1.7z"

How am I supposed to unzip these files? I ran through winrar, no help. What program is needed?

Kirill

ref 03-27-06 08:25 AM

Quote:

Originally Posted by Angrykirill
How do you install this mod? The readme doesn't help one bit. I downloaded off uboot.realsimulation, and the files are

"GW Part 1.7z"

How am I supposed to unzip these files? I ran through winrar, no help. What program is needed?

Kirill

Winrar 3 opens it without a problem, or you can download 7zip from http://www.7-zip.org/ its free.
The mod download is composed of six files, you need them all to make it work.
Once downloaded extract all files to any directory, merge all the data directories together, and then you have two options, use jsgme or manual install.
a) copy the data folder you created to SH3DIR\mods and then enable the mod from within jsgme.
b) copy the data folder to SH3DIR , and overwrite the existing files.

Remember to do it over a clean install of SH3 patched to 1.4 and if you use SH3 commander to rollback prior installing.

Ref


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