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-   -   Patch Suggestions (Monitored by Sonalysts) (https://www.subsim.com/radioroom/showthread.php?t=78264)

Dr.Sid 02-12-07 04:31 PM

Quote:

Originally Posted by fatty
For the amount of times I've thought to myself "damn! I wish I could shoot that airplane with my cannon!" as a jet screams past my lowly frigate, I don't know if it's necessary to go the length of including a whole new set of ammunition. Perhaps the gun could be adjusted to simply have an improved chance of striking aircraft. But I think the SM-2 and CIWS suffice for AAW.

I looked into the doctrine .. it seems platforms use ammo number 1406 and 1407 to attack incoming missiles. CIWS uses ammo 1411, but that is different doctrine file.
So .. if some platform has ammo 1406 or 1407, it will use it attack incoming threats (missiles). It seems 1406 stands for medium range and 1407 for short range AA ammo. It seems that it would be simple to add the ammo to FFG guns. There are 4 ammo slots per gun, and FFG only uses one slot.

I'll test it, but please somebody with more experience (Luftwolf :|\\ try it too.

PS: just jump to Launchers config, select FFG 76mm, and select 1406 and 1407 ammo (both named 'Guns').

Edit: oh .. I'm stupid .. this of course will only affect AI FFG. For player this can't be used at all.

LoBlo 02-12-07 05:37 PM

Hi again Sonalyst. A problem came up in the Mission Design Forum

http://www.subsim.com/radioroom/show...d=1#post414292

It would be nice if an effect could be removed from a platform with a script. As it is now, an effect can be added by script (explosion, fire and smoke, water pume), but it cannot be taken away (from what I've seen anyway, if there is a way to do it, maybe someone can clue me in).

For some missions it would nice to add the fire/smokeeffect to the controlled ship (OHP, MH60, P3), but it can't be removed once there so it really can't be used. Perhaps a time limit or a "remove effect" script option can be added.

thanks,
lb

Fearless 02-14-07 09:34 PM

I would like to see an option giving the capability of selecting the Sonar Station and assigning my headpones to listen to the sounds whilst the other stations sound files are going through the normal speaker system.

ASWnut101 02-14-07 09:46 PM

Is that even possible?

Dr.Sid 02-15-07 06:01 AM

Quote:

Originally Posted by ASWnut101
Is that even possible?

Not unless you have 2 sound cards.

desertisland 03-03-07 09:38 AM

It can be done by assigning sonar and FX to different channels, one left and one right. Each source can be then be split to play normally on your headphones and speakers. They will be mono sounds -- no distinction between left and right.

I believe none of the FXs in DW need to be in stereo as there's no first person perspective as in the bridge in SH3. Neither is there a fixed relation between the player and the sub's orientation -- e.g., your right isn't necessarily the starboard. Sonar sounds are mono, of course.

major_upset 03-09-07 05:04 PM

New model for the Typhoon. The stock one is to short and ugly.

A new sound for the ping (ESM I think)... one that dosn't make your ears bleed :dead:

ASWnut101 03-09-07 05:13 PM

The Typhoon model got updated in one of the LWAMI mods. Check them out at www.subguru.com

It's in the downloads section, I think.

major_upset 03-09-07 06:15 PM

Quote:

Originally Posted by ASWnut101
The Typhoon model got updated in one of the LWAMI mods. Check them out at www.subguru.com

It's in the downloads section, I think.

Just DL'd it... Now that's a Typhoon! :rock: Just got to get used to the Akula's 65cm torp's not having wireguidence :arrgh!: Cheers.

moose1am 03-09-07 06:20 PM

For those that don't want to see the truth all they have to do is turn it off for either single player games or for multiplayer games. No harm no foul! If you host a multiplayer game you can turn off the "Show Truth" feature and if you join a game that the host setup with show truth on you can leave the game and refuse to play that host's game if he insists on turning the show truth thing on.

For the rest of those that are trying to learn the game and want to check if their TMA solutions are working leave the Show truth as an option that can be turned on or off at will

That should not hurt anyone. :know:

[QUOTE=Molon Labe]It's been said before, but now that a new patch is out it's worth repeating:

ASWnut101 03-09-07 08:09 PM

Quote:

Originally Posted by major_upset
Quote:

Originally Posted by ASWnut101
The Typhoon model got updated in one of the LWAMI mods. Check them out at www.subguru.com

It's in the downloads section, I think.

Just DL'd it... Now that's a Typhoon! :rock: Just got to get used to the Akula's 65cm torp's not having wireguidence :arrgh!: Cheers.

If your pissed about the TLAM performance, than pick up the 3.08 version of the LWAMI mod at this ---> LINK <---


(These are updated almost on a "every other day" basis, so check in often!)

Molon Labe 03-09-07 09:50 PM

Quote:

Originally Posted by moose1am
For those that don't want to see the truth all they have to do is turn it off for either single player games or for multiplayer games. No harm no foul! If you host a multiplayer game you can turn off the "Show Truth" feature and if you join a game that the host setup with show truth on you can leave the game and refuse to play that host's game if he insists on turning the show truth thing on.

For the rest of those that are trying to learn the game and want to check if their TMA solutions are working leave the Show truth as an option that can be turned on or off at will

That should not hurt anyone. :know:

Quote:

Originally Posted by Molon Labe
It's been said before, but now that a new patch is out it's worth repeating:


If that was supposed to be a response to my post, the excised and relevant portion of it was 'get rid of weapon truth.' Weapon truth is not an option like show truth. This cheat is permanently enabled.

major_upset 03-10-07 04:19 AM

Quote:

Originally Posted by ASWnut101
Quote:

Originally Posted by major_upset
Quote:

Originally Posted by ASWnut101
The Typhoon model got updated in one of the LWAMI mods. Check them out at www.subguru.com

It's in the downloads section, I think.

Just DL'd it... Now that's a Typhoon! :rock: Just got to get used to the Akula's 65cm torp's not having wireguidence :arrgh!: Cheers.

If your pissed about the TLAM performance, than pick up the 3.08 version of the LWAMI mod at this ---> LINK <---


(These are updated almost on a "every other day" basis, so check in often!)

My gripe about the TLAM was "pre-LWAMI"

Delareon 03-28-07 10:11 AM

Hi Sonalyst,

please work on the physic modell on the next patch.
I got the following problem:

i was attacking a couple of ASW Frigates.
I launched my Torpedoes and a few moments later the Frigates shoot Back.
Then i used the following Voice Commands:
"All Ahead Flank!"
"Right Full Rudder"

i waited a few moments until my bearing was about 120 degrees

then i used the command
"make your course 180"

and then the party began.
The boat doesnt stop turning.
I passed 180 degrees without any effect,
i used the "Rudder Amidships" Command without any effect,
i ordered a speed of 9 knots and repeated again to set course 180 without any effect just the speed was working correctly.
after exactly 3 (in words three) complete 360 degree turns
the movement stops.

So please do something on that physics or whatever helps to avoid this.......

ASWnut101 03-28-07 02:46 PM

That sounds more like a microphone/sound issue, not nessecarily a physics messup. Still strange that it happened.


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