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Pity that its geographical position puts it out of U-boat reach :D Quote:
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Maybe reflections now are even a bit too strong lol, what do you guys think? :D Quote:
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I can upload the 2 dat files to mediafire if you want to use them, or inspect them?
Regards, MLF |
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:)
Here's the link:- https://www.mediafire.com/?2i07drl516bqapx The rar file contains the 2 dat files I modified - it is not JSGME ready. Regards, MLF |
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Please check back at your earliest convenience for my update. It should be ready in no more than a couple of hours from now :salute: P.S: I finally see why the library models had no reflections: their WaterReflection controller must be placed directly under the model node; no dedicated reflection model is used :up: |
:Kaleun_Thumbs_Up:
One thing - I couldn't identify the node for the flashing light, so there isn't a reflection of the light in the water when the light flashes. Which node and file has the flashing light? regards, MLF |
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I am also wondering whether to add a RayTracedHalo controller to the platform (with its 'Halo' property set to 'False') so to provent the halo for glowing under the platform. Maybe you can quickly test this option while I am adding a sound source to the lighthouse with a lapping waves SFX? :03: |
What is the RayTracedHalo controller useful for ?
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regards, MLF |
Lapping waves? Hope I never get that close:Kaleun_Sick:
Fog Horn?:O: Regards, MLF |
About the icon, here how it looks with your .tga resized at 20 % :
http://i.imgur.com/AEIdR93.png and in game (the other icon on the right is La Vieille lighthouse (with correct coordinates), and the small bar on the left is my submarine) : http://i.imgur.com/ONgk36W.png :-? |
Tourelle de la Plate alpha v7
New version ready for download:
http://www.mediafire.com/file/lh8517...La_Plate_v7.7z The list of changes is quite long today:
Well, I think that's all from my part. I am looking forward to your feedback and I am ready to work on any still unfixed, or possibly newly introduced, bug. I thank you for your big efforts into the development of our first full-fledged lighthouse, and I hope you are enjoying the process as much as I do. As you know I am a SH5 guy lent to SHIII, but I am getting to love it as much as the other games of the series :salute: |
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Talking about your idea, a while ago I looked for a way to link the playing of a certain sound to a particular weather state. Unfortunately I couldn't find any clue. Ideas? Quote:
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Hi Gap,
Have just had a quick test. CTD when the GPU picked up the first light flash I'm afraid. Took out the RayTracedHalo controller from Lighthouse_FX.dat and all now OK. What does this controller do (apart from CTD)? Light tower offset from rock (see screenshot). What Lat and Long did you use in Locations.cfg and the corresponding co-ordinates in the .mis file? Sorry - I've not had time to look at Kendras' findings yet. I don't like the lack of hard reflections - personal taste or possibly environment mod in use? Here is a real life example of another tower on a perfect day. .https://s-media-cache-ak0.pinimg.com...ighthouses.jpg The chart icon is better, prefer the "spare" one I think. I'll try and search for an example of an old imperial unit (Feet and fathoms with the Lateral system of buoyage) admiralty chart showing light symbols - I'm sure they were more discrete. Sorry if a bit negative. Presumably when this one is perfect all the others will be easy:)l:Kaleun_Thumbs_Up: regards, MLF http://www.subsim.com/radioroom/data...gAxQAYoAMUAf/Z |
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