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-   -   [WIP] silentmichal's new interior mod (https://www.subsim.com/radioroom/showthread.php?t=200862)

silentmichal 08-06-13 04:15 AM

Quote:

Originally Posted by gap (Post 2095561)
Sorry for delaying my answers on your other thread. I will post my remarks on your tutorial as soon as possible :salute:

Ok, so I'm waiting :03:.



Quote:

Originally Posted by Fifi (Post 2095782)
Added your new version, but one thing:
- the cook's scale looks kind of blinking/flikering at this exact place
http://img15.hostingpics.net/thumbs/...5Cookscale.jpg
(sorry, impssible to recreate the issue on screen shot)
Other parts of scale are fine though :hmmm:
Happens everytime so far (even reloading)
Any idea, or is it because Nvidia card?



Yes yes, I know what about are you talking. I know this bug, I also have it on my ATi card, but now I'm working on forward quater room. I'm going to repair it before 1.3 version release. This bug is because in that "bad" piece computer renders ladder 2x. I promise I'll repair it :up:.

Fifi 08-06-13 05:58 AM

Cool then, and thanks Mickael!
Waiting for next version :up:

Cybermat47 08-06-13 06:08 AM

Good to see you back Michal :salute:

silentmichal 08-06-13 09:16 AM

@up
Thanks :up:.


I have great news! Swinging lamp and food are possible :cool:. You should be ready for tasty sausages:Kaleun_Salivating:. That means... SH5 is going to be more and more realistic :Kaleun_Applaud:. And we won't hungry :).

Fifi 08-07-13 07:54 PM

While you are at swinging lamps, would it be possible to get some working bulb on diner's lamp? :D
http://img15.hostingpics.net/thumbs/...4Dinerlamp.jpg

silentmichal 08-08-13 03:54 AM

Quote:

Originally Posted by Fifi (Post 2096798)
While you are at swinging lamps, would it be possible to get some working bulb on diner's lamp? :D


With that (working bulb) I have big problem. I don't know how to do it... I think I should ask some modders.

PS. On my computer I have pretty version with swinging lamp and salami. It looks... impressive :).

Fifi 08-08-13 05:18 AM

Quote:

Originally Posted by silentmichal (Post 2096884)
PS. On my copmuter I have pretty version with swinging lamp and salami. It looks... impressive :).

So...lets get it! :D

gap 08-08-13 06:00 AM

Quote:

Originally Posted by silentmichal (Post 2096884)
With that (working bulb) I have big problem. I don't know how to do it... I think I should ask some modder.

Hi Michal,
try doing this:
  • open Room_CR.GR2 in GR2 editor
  • go in the meshes tab and look for CR_bec_sticla (i.e. the bulbs)
  • expand its group and right click on the assigned material (4 - default)
  • take note of the extended data settings and copy them in the material that your bulbs are using; even better if you give your bulb the very same material.

To the best of my knowledge, the most important property should be 'self illumination'. I hope it works :up:

silentmichal 08-09-13 04:56 PM

Hi :salute:!

I have 2 messages for You, my friends: one good:), one bad:-?.


Good news is, that new version released (go to #1 post) :Kaleun_Salute:.



Bad news (for You) is that tomorrow I'm leaving the house for the holidays. I won't mod SH5 game for whole week. I'm going to back to modding at 18th August. Then I'll mod SH5 game for 1,5 week, and then my worst dream: school... But I hope I'll release 1.3 version before September.

But now let enjoy new version :salute:.


Best regards,
Michael.

volodya61 08-09-13 05:57 PM

Well done Michal :yeah:
Thank you :salute:

Fifi 08-09-13 05:57 PM

Gonna try it, thanks!
Have nice holidays :up:

7thSeal 08-09-13 06:25 PM

Quote:

Originally Posted by silentmichal (Post 2097853)
Bad news (for You) is that tomorrow I'm leaving the house for the holidays. I won't mod SH5 game for whole week. I'm going to back to modding at 18th August. Then I'll mod SH5 game for 1,5 week, and then my worst dream: school... But I hope I'll release 1.3 version before September.

Holidays is never bad news and enjoy your free time. :salute:

Hope to try 1.3 before Sept. cause after then I'll probably be sidetracked with marching my troops across unknown lands in Total War Rome II. :D

Fifi 08-09-13 07:47 PM

Good job on the new toilet, sausages, beds and stuff! :yeah:
http://img15.hostingpics.net/thumbs/...61Interior.jpg

Even the cook's ladder is less flikering! Did you managed something or?

I love my new bed's view on sausages!
http://img15.hostingpics.net/thumbs/...77Sausages.jpg
I can watch out for crew stealing :har:

silentmichal 08-10-13 03:07 AM

Quote:

Originally Posted by 7thSeal (Post 2097881)
Holidays is never bad news and enjoy your free time. :salute:

Anyway... thanks :up:!


Quote:

Originally Posted by Fifi (Post 2097896)
Even the cook's ladder is less flikering! Did you managed something or?

Less? That's impossible, I wasn't working on it yet. As you can see, I added this bug to official buglist (see post #1). I said, I'm going to repair it before 1.3 version. It's 1.2.3 version. So, don't worry, I remember about it :up:. But I didn't do anything with that :hmm2:.

Fifi 08-10-13 03:22 AM

No you're right...sometimes is just lesser than other :)


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