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-   -   MMM - MyMegaMod (https://www.subsim.com/radioroom/showthread.php?t=192236)

Shandiir 02-24-12 02:26 AM

Quote:

Originally Posted by pedrobas (Post 1844524)
Are you using MMM v0.2 or not?


I currently have MMMp1, MMMp2 and MMMp3 installed. All v0.2.

They they are working well, little glitchy with the clock, and sent comming of the periscope I get stuck and have to use **** U. But I am impressed with everyones work so far.

I just want to make it stable and play it without bugs and not to have every thing at the start of the game. My biggest problem is time, I cannot wait for 20 mins for the game to load as I usually only have an hour to play. When I had TDW mod for the last year it was cool but would CTD after an hour if I was lucky, sometimes after ten mins. Thats why I am trying your Mega Mod. Loving parts 1-3 so far :)

TDW's work is brilliant, keep at it guys!

khold 02-24-12 06:26 AM

Quote:

Originally Posted by Shandiir (Post 1844499)
Anyone got a link for these mods?

Manos Scopes-patch for 16x9 <-- is within NewUIs_TDC_6_9_0_TheDarkWraith
EQuaTool 01.01 by AvM - Medium Clean Style <-- is within
MMM p4 - Enhance SOUNDS v0.2 <-- this thread
OPEN HORIZONS II_full v1.7
OHII v1.7 patch1
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1

ps! Thank you pedrobas for the reown patch!

Silent Steel 02-24-12 09:36 AM

Quote:

Originally Posted by Josef von Posorschitz (Post 1843532)
...
Could you add please pedrobas in MMM these great mods?

Dooms Decks for VIIABC41 1.4
Uboat visual damage 1.0 - wamphyri
Sub_Exhaust_1_0_5_byTheDarkWraith
no torp bubbles - fx mod compatable- wamphyri
Reboot's Hot Soup 1.1
Cerberus62 Historical Ship Equipment 1.3 << Included in OH II
Reboot's Water Drips 1.1

:up:

Silent Steel 02-24-12 09:40 AM

Quote:

Originally Posted by pedrobas (Post 1843723)
Can anyone confirm that MMM v0.2 is working ok with Reaper´s UI ?? please. :cry:


Haven't had very much time but am launching now.
The other night it ran OK for 1.5 hrs.

Let's see after a few more hrs. :D

pedrobas 02-24-12 09:57 AM

Quote:

Originally Posted by Silent Steel (Post 1844656)
Haven't had very much time but am launching now.
The other night it ran OK for 1.5 hrs.

Let's see after a few more hrs. :D

I would appreciate the feedback.:salute:

pedrobas 02-24-12 01:00 PM

I have good and bad news. Good one is that, at last i discovered what was causing the CTDs, for me and for a lot of people. The bad is that is.............> IRAI, and i don´t know if i can fix it, i´m trying anyway.

I´m working hard to try to release v0.3 with no CTDs, So i´m practically rebuilding it from scratch.

I´ve made a poll to see if you would prefer just a Big single mod or like now, in parts, which i personally think is more flexible for using other possible mods.

Kind regards
Pedro
:salute:

TheDarkWraith 02-24-12 01:04 PM

Quote:

Originally Posted by pedrobas (Post 1844750)
I have good and bad news. Good one is that, at last i discovered what was causing the CTDs, for me and for a lot of people. The bad is that is.............> IRAI, and i don´t know if i can fix it, i´m trying anyway.

What exactly is the problem? IRAI has been released for well over 1 year with no problems reported. I highly doubt IRAI is causing the problem.
If IRAI needs fixing I will do the fixing on it not anyone else. My files make it perfectly clear what you can and can't do with them :yep:

pedrobas 02-24-12 01:15 PM

Quote:

Originally Posted by TheDarkWraith (Post 1844755)
What exactly is the problem? IRAI has been released for well over 1 year with no problems reported. I highly doubt IRAI is causing the problem.
If IRAI needs fixing I will do the fixing on it not anyone else. My files make it perfectly clear what you can and can't do with them :yep:

I´ll try to explain.
The conflict comes whith "MMM p5 - OHII+mtns+Lifeboats (OHII 1.7) v0.2". If i don´t use the "Harbour enhancment" and "mnts" all works smooth, but when i use this 2, I get a lot of CTD when trying to load the game or even creating a new campaign, and there are 3 campaigns that "always" give CTD when trying to load them via silentotto. If i remove IRAI, everything works again ok.
The thing is that been IRAI installed before the others "nothing" of it is overwriten.
And of course i´m not trying to fix IRAI in any way, (actually i was going to contact you just for advise). All i´m trying to do now is "isolate" the conflicting files.
I´m not saying at all that IRAI is causing problems, i´ve used it since the beggining and is a must have. the problem comes from the others "together" with IRAI. Any advise for your part would be greatly appreciated.

mikaelanderlund 02-24-12 02:17 PM

I don't think that's because of IRAI:hmmm:. No, I use IRAI with OHII and Harbour enhancment and MNTS (p5) without any problem. But, if I enable dynamic environment and Steel Viking's Interior Mod I get CTD when starting a new campaign. Outside ports I'm able to use all my modifications including dynamic environment and Steel Viking's Interior mod with no problems and no CTD. I think the problem is somehow related to the the hardware but not to the internal memory. I have 8GB and still problems during load of new campaigns.

:salute:

pedrobas 02-24-12 02:29 PM

Quote:

Originally Posted by mikaelanderlund (Post 1844812)
I don't think that's because of IRAI:hmmm:. No, I use IRAI with OHII and Harbour enhancment and MNTS (p5) without any problem. But, if I enable dynamic environment and Steel Viking's Interior Mod I get CTD when starting a new campaign. Outside ports I'm able to use all my modifications including dynamic environment and Steel Viking's Interior mod with no problems and no CTD. I think the problem is somehow related to the the hardware but not to the internal memory. I have 8GB and still problems during load of new campaigns.

:salute:

Thanks a lot for this info, i´ll continue testing. If you find something new please tell me. :yeah:

Trevally. 02-24-12 02:30 PM

Quote:

Originally Posted by mikaelanderlund (Post 1844812)
I don't think that's because of IRAI:hmmm:. No, I use IRAI with OHII and Harbour enhancment and MNTS (p5) without any problem. But, if I enable dynamic environment and Steel Viking's Interior Mod I get CTD when starting a new campaign. Outside ports I'm able to use all my modifications including dynamic environment and Steel Viking's Interior mod with no problems and no CTD. I think the problem is somehow related to the the hardware but not to the internal memory. I have 8GB and still problems during load of new campaigns.

:salute:

But - is it not he case that SH5.exe is a 32bit exe and therefore can only use 3gb and up to 4gb with the patch. Your other 4gb being used by your system for other things:hmmm:

If this is the case - has anyone set their system to monitor mem usage as you load the campaign with all those mods:06:

pedrobas 02-24-12 02:33 PM

Quote:

Originally Posted by mikaelanderlund (Post 1844812)
I think the problem is somehow related to the the hardware but not to the internal memory
:salute:

I have also suspected of this, i´m having from time to time "Blue screens" with my ATI.

pedrobas 02-24-12 02:36 PM

Quote:

Originally Posted by Trevally. (Post 1844833)
But - is it not he case that SH5.exe is a 32bit exe and therefore can only use 3gb and up to 4gb with the patch. Your other 4gb being used by your system for other things:hmmm:

If this is the case - has anyone set their system to monitor mem usage as you load the campaign with all those mods:06:

No, really i have´t, i´ll try to do it and inform here.
Thanks Trevally:up:

The General 02-24-12 02:49 PM

I voted one Mod.
 
The game originally came on one disc, in one part. It's only because it was left so unfinished that we have this crazy Mod soup. I know part of the fun is modding the game, but it would've been better to have a solid game in the first place.

I think the Dev team knew fairly early on they wouldn't have time to finish SH5. I thank them for making SH5 as accessible is it is, without getting into trouble with the Ubisoft legal team. It was thier gift to us. Of course since then, it's taken some very talented programmers and alot of time, to get it anywhere near a finished product.

vlad29 02-24-12 04:18 PM

Hi guys!
I can confirm the problem is not with IRAI. Before 'MMM' idea appears I had about 80-85 mods installed incl. "heavy mods" (newUI, mtns, harbor, OHII etc.)
and everything was OK. Despite my modlist was correct, sometimes I got CTD when starting new campaign, sometimes not. In case with CTD I've used the method of disabling one by one mods installed last untill the positive result was achieved. And as my mod-list been changing from time to time, the mods I suspected to be 'critical' were different (sometimes I suspect even 'DBSM music' which do not conflict with any other mod but has a good mem. volume).
At last I was absolutely sure that the reason of CTD is not in the mods but in the AMMOUNT OF DATA that is had to be loaded simultaniously when starting new campaign. May be some of you noticed when the long process of starting new campaign (with OHII+Harbor+mtns enabled) is launched the CPU works very hard during only the last few seconds before/when bunker scene is appearing, and the game CTD's at this moment when it is almost successfully started.
The RAM is not the reason also, and 4 Gb is enough for this (I had detected via Win7 task manager that max. volume of RAM used during 'critical' period of loading the game is less then 2,5 Gb), and also guys who had 32 Gb of RAM had faced the same problem.
Though I'm not an expert in PC-iron issues I had a strong feeling that the problem is in HARDDISK DATA EXCHANGE RATE.. In other words the volume of data which had to be overworked and downloaded in a short period of time is LIMITED. F.e., I have one SEAGATE SATA2 HD with 3Gbs to MB connection, and the rate of HD data exchange is ranked by Windows as 5.4, though other system parameters had maximum rank (7.9) by now.
So all of us are using various systems with different HD and other parameters, and various PC configurations (incl. manufacturers) creating different effects even if some of us are using one modlist. This effect sometimes make us think that problem is in the mod, and in fact it is not so.

Sorry for the long post. We have discussed this topic (re HDD data exchange limits) with Uekel in some other thread few weeks ago, so I apologise if somebody have read about this before:salute:


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