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-   -   [WIP] FX Update (https://www.subsim.com/radioroom/showthread.php?t=174511)

TheBeast 11-18-10 12:23 PM

Submarine Oil Leaks
 
What about some type of oil leak coming from submarine when deisel engines are damaged. I played around with this in SH4. A smoke effect visable under water only looked very good for this effect but is disapated rapidly.

Just a thought...

TheDarkWraith 11-18-10 01:14 PM

Quote:

Originally Posted by TheBeast (Post 1537681)
What about some type of oil leak coming from submarine when deisel engines are damaged. I played around with this in SH4. A smoke effect visable under water only looked very good for this effect but is disapated rapidly.

Just a thought...

excellent idea. I'll put that down on my list :up:

7thSeal 11-18-10 02:54 PM

Quote:

Originally Posted by TheDarkWraith (Post 1531313)
Haven't been working on this mod anymore yet. My UIs mod with the development of the new tutorial feature is currently taking all my time.

That 'yet' word was bigger than expected... you've been cranking out new improvements planned for a future release since posting in this thread. I'll give you more time before posting back in the UI thread. :har:

Jk, great news on the improvements! :salute:

TheDarkWraith 11-18-10 03:19 PM

Quote:

Originally Posted by 7thSeal (Post 1537742)
That 'yet' word was bigger than expected... you've been cranking out new improvements planned for a future release since posting in this thread. I'll give you more time before posting back in the UI thread. :har:

Jk, great news on the improvements! :salute:

I bounce around all my projects. Sometimes I discover something or something comes to mind and I need to jump to another project. I finished the new tutorial feature and thus it was back to work on this mod.

TheDarkWraith 11-18-10 10:14 PM

v0.0.7 released. See post #1 for details :|\\

And before anyone asks, no I will not remove the bodies and no I will not remove the bleeder bodies either :smug:

Madox58 11-18-10 10:19 PM

Quote:

Originally Posted by TheDarkWraith (Post 1538165)
v0.0.7 released. See post #1 for details :|\\

And before anyone asks, no I will not remove the bodies and no I will not remove the bleeder bodies either :smug:

You don't need to.
Others will if they really want to.

PL_Andrev 11-19-10 03:49 AM

This is crude oil (petroleum) or engine oil effect?
http://img819.imageshack.us/img819/2141/debris2.jpg

I think that petroleum (from damaged and sinked tankers) should look much much higher like it:
http://img535.imageshack.us/img535/4595/crude6.jpg

Sepp von Ch. 11-19-10 04:51 AM

EDIT: Resolved

Sepp von Ch. 11-19-10 06:41 AM

Some debris is moving too quickly from the sunken ship:

http://s1.postimage.org/6mkya5hg/SH5...9_12_27_32.jpg


http://s1.postimage.org/6mzu49xg/SH5...9_12_27_41.jpg



http://s1.postimage.org/6ntlsitg/SH5...9_12_27_51.jpg

Empier 11-19-10 06:50 AM

Had a little problem with the 0.7. After I broke a frighters backnone with my torpedos, there was a big explosion and shortly after that the area around the ship (maybe a circle wit a 150m radius) was turned into an intesive red "fog" which was neraly 2m above the water and had a thick of round about 3 meters.

Edit:

Tested ist again. Both time it was dusk (between 6.pm and 8.pm in june) and a red flare was fired. Maybe there is a problem with the flares when there is still sunlight at later houres in summer.

TheDarkWraith 11-19-10 07:57 AM

Quote:

Originally Posted by Empier (Post 1538312)
Had a little problem with the 0.7. After I broke a frighters backnone with my torpedos, there was a big explosion and shortly after that the area around the ship was turned into a red "fog" which was neraly 2m above the water.

Edit:

Tested ist again. Both time it was dusk (between 6.pm and 8.pm in june) and a red flare was fired. Maybe there is a problem with the flares when there is still sunlight at later houres in summer.

time of day has nothing to do with it. Can I see a screenshot of what the problem is? You're saying that the red flare reflection was floating 2m above the water? :hmmm:

TheDarkWraith 11-19-10 07:58 AM

Quote:

Originally Posted by Josef von Posorschitz (Post 1538310)
Some debris is moving too quickly from the sunken ship:

how long after the ship sunk did the debris start moving fast?

TheDarkWraith 11-19-10 09:50 AM

just noticed a big bug - debris follow the ship at it's speed :shifty: Working on a solution......man they really screwed up this SH5 game engine :damn: Give me the SH3 game engine revised with SH5 graphics please!

Empier 11-19-10 09:52 AM

Here is the screenshot.

This time it happend without a red flare. It seems that the fog only occurs when the ship ist destroyed and not only damaged.
http://img196.imageshack.us/img196/3...1119144925.png


http://img132.imageshack.us/img132/5...1119145033.png

Sepp von Ch. 11-19-10 11:15 AM

Quote:

Originally Posted by TheDarkWraith (Post 1538365)
just noticed a big bug - debris follow the ship at it's speed :shifty: Working on a solution......man they really screwed up this SH5 game engine :damn: Give me the SH3 game engine revised with SH5 graphics please!

Yes, this is it.


And I have noticed the same problem as Empier.


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