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-   -   [REL] 3D TDC and Radar Range Unit (https://www.subsim.com/radioroom/showthread.php?t=170944)

sergei 07-31-10 02:46 AM

Take another look at my plots IGD.
You can see after a while I pretty much nailed the targets course.
Then I used the course I had plotted as the value I put into the TDC.
I didn't try and figure out what the AOB was. I just turned the dial until the ships course matched the one I had plotted. The TDC lets you do this.

I'm goin' down 07-31-10 03:41 AM

sergeu
 
that is one way. a more precise way would be to read at the Aob on the ships' dials screen on the TDC (the screen on the left), and it will tell you the exact Aob if you move the cursor over it.

Wait till you try to get the course of the closest ship in a large convoy/task force. I finally gave up, because I was either misreading it, or the convoy/task force was moving away from me. I was painstakingly slow, because trying to plot over 15,000 yds. is a pain in the ass. The screen is not large enough to do it quickly.

razark 07-31-10 10:19 AM

When measuring the range on the radar scope, should I be measuring to the leading edge, trailing edge, or center of the pip?

I am currently tracking a long range target with map contacts on, and it seems that my ranges are coming in a bit long.

Nisgeis 07-31-10 11:43 AM

Quote:

Originally Posted by I'm goin' down (Post 1456820)
that is one way. a more precise way would be to read at the Aob on the ships' dials screen on the TDC (the screen on the left), and it will tell you the exact Aob if you move the cursor over it.

That will tell you the exact AoB that you yourself entered, so that doesn't really tell you anything, unless the PK is running, in which case the course won't change, so there's no need to keep working out what the AoB is. AoB changes relatively, course does not as it is absolute. Entering the course on the 3D TDC will allow you to enter the precise course, without doing any intermediate steps (which add a step for error to be introduced and increas workload). Once you've worked out the course, you know what the course is.

Quote:

Originally Posted by razark (Post 1456998)
When measuring the range on the radar scope, should I be measuring to the leading edge, trailing edge, or center of the pip?

Centre. The pips are about 400 yards wide, so there shouldn't be too much variation.

razark 07-31-10 11:52 AM

Quote:

Originally Posted by Nisgeis (Post 1457031)
Centre. The pips are about 400 yards wide, so there shouldn't be too much variation.

Thanks. Could just be the inaccuracy of the game tools, plus the long range, as well as lack of practice.

That last target was heading directly away from me, so I let it go. This time, I'm tracking one through fog and rain. Should be interesting.

Nisgeis 07-31-10 02:45 PM

Have all three people using this mod upgraded to the latest version?

Version 1.02: http://www.subsim.com/radioroom/down...o=file&id=1901

Nisgeis 07-31-10 02:46 PM

Have all three people using this mod upgraded to the latest version?

Version 1.02: http://www.subsim.com/radioroom/down...o=file&id=1901

Cpt.Kool 07-31-10 02:53 PM

Four. But the game crashes. I'm going to reinstall, because i like this mod very much. BTW. I'm on SHIV 1.4....

John Channing 07-31-10 02:54 PM

Quote:

Originally Posted by Nisgeis (Post 1457124)
Have all three people using this mod upgraded to the latest version?

Version 1.02: http://www.subsim.com/radioroom/down...o=file&id=1901


Yup!

JCC

Nisgeis 07-31-10 02:56 PM

Quote:

Originally Posted by Cpt.Kool (Post 1457132)
Four. But the game crashes. I'm going to reinstall, because i like this mod very much. BTW. I'm on SHIV 1.4....

Welcome aboard! I'm not sure what will happen if you use it with 1.4.

CH3NO2 07-31-10 03:11 PM

Well, I'm chomping at the bit to try this mod..... just waiting on the RFB version. SOON????? lol

I'm goin' down 07-31-10 03:21 PM

One more time
 
I hate to ask these again but...
I have two highly accurate range and bearing readings;
I have sent the two viable readings to the TDC, and clicked my lovely little watch icon;
The sonarman has joyously announced the target's course and speed;
I gracefully enable Mr. PK;
My readings are good ones, too, which is a rarity for me. And I see the faint silouette of a gigantic aircraft carrier looming in the distance, pounding down on my position--its expertly trained crew languishing in blissful ignorance of what will soon befall their fates (IGD wonders if it is the SS RR?);
The sonarman annouces the crew all have hard-ons (whatever that means?!);
I gaze calmly at my gorgeous computer sceen (TMO 2.0), and observe the stadimeter's Aob dial comfortably resting at 0 degrees, which it was set I started tracking the target; and
1. What do I do with the Aob?
2. What do I do with the stadimeter dial? and finally,
3. When do I do it?

Another issue: When the target is way out there, like 20K - 30K yd. range, it is hard to accurately plot range and bearing because the Nav Map is simply to tiny to draw an accurate range and bearing line for those distances. I end up a short bearing line, say 7K yds, marking the line with an "X", and then extending the line to the desired range and bearing, and extending it a third time if necessary. Five words describe this process. "Slow. Pain in the ass."

razark 07-31-10 03:29 PM

Quote:

Originally Posted by Nisgeis (Post 1457124)
Have all three people using this mod upgraded to the latest version?

Version 1.02: http://www.subsim.com/radioroom/down...o=file&id=1901

That's what I'm running. Finally getting a chance to try it out in detail. I've decided that I'm going to have to disable map contacts, though. I'm getting annoyed that my plot is not matching up with the contact plotted on the map, and I find it hard to concentrate on the plotting and such.

Cpt.Kool 07-31-10 03:30 PM

OK, I thought it was to work with 1.4. What a pitty! So I need the U-boat add-on at least?

Nisgeis 07-31-10 03:34 PM

Quote:

Originally Posted by Cpt.Kool (Post 1457162)
OK, I thought it was to work with 1.4. What a pitty! So I need the U-boat add-on at least?

It might work with 1.4, I don't quite know. Try it and see what happens. In any case, getting the U-Boat add-on is sort of a must have, as it adds in a few things and the graphics are much better (1.4 is limitted to 1024x768 rescaled). Plus you get a whole U-Boat campaign too.

Quote:

Originally Posted by I'm goin' down (Post 1457155)
1. What do I do with the Aob?
2. What do I do with the stadimeter dial? and finally,
3. When do I do it?

Have a look at JCC's tutorial for those answers. At long range you don't need to be super accurate. You only need to be accurate enough to get into a good firing position.

Quote:

Originally Posted by razark (Post 1457161)
That's what I'm running. Finally getting a chance to try it out in detail. I've decided that I'm going to have to disable map contacts, though. I'm getting annoyed that my plot is not matching up with the contact plotted on the map, and I find it hard to concentrate on the plotting and such.

How far out are you?


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