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-   -   Patch 1.2 Feedback Thread (https://www.subsim.com/radioroom/showthread.php?t=169296)

krashkart 05-13-10 06:00 AM

Quote:

Originally Posted by Magnum (Post 1390957)

Them ships oughta be zig-zagging instead of trying to merge with each other. If nothing else, laugh hysterically. :DL

theluckyone17 05-13-10 08:10 AM

Quote:

Originally Posted by krashkart (Post 1390968)
Them ships oughta be zig-zagging instead of trying to merge with each other. If nothing else, laugh hysterically. :DL

Heh. Fire a fish into the middle of 'em, and you're bound to hit something.

SabreHawk 05-13-10 08:24 AM

Well I can report that the morale bug is fixed. I got my crew's morale up quite high after a good meal and a deck gun attack/sinking. Then saved and later after dinner(the real dinner, LOL) went back to that save and morale was still where it was so good on that.
Weather looks to be saved also.
Still losing map info like sunk ships, plotted suff you've drawn on it.

krashkart 05-13-10 08:25 AM

Quote:

Originally Posted by theluckyone17 (Post 1391066)
Heh. Fire a fish into the middle of 'em, and you're bound to hit something.

It's likely. Take advantage of it while it's still unpatched. :DL

I've seen that kind of disarray happen in SH3 a few times, but not immediately after an alarm was raised - I had been on the attack for a while. There were a lot of ships, too, so that must have helped disrupt the collision avoidance enough to cause the confusing mess. So, I wonder if what Magnum shows us in his screenshot is a carry-over from the previous releases? It's almost a dead ringer for what I've seen, but sounds like it happened much sooner.

Magnum, when you stumble across this post could you confirm the amount of time it took for those ships to go all bugspit like that? Was it immediately after you were detected or did some time go by?

Ducimus 05-13-10 03:15 PM

If i remember correctly, Ships in the convoys are probably spaced too close together. If like 550 meters or something like that its too close. Increasing spacing between ships to 700-800 meters may help to reduce this behavior.

Sardaukar67 05-13-10 04:21 PM

I think I can only say this about UBI:

http://www.tlzone.net/forums/attachm...e-facepalm.jpg

Moeceefus 05-13-10 05:04 PM

post your feedback here as well. its official. http://forums.ubi.com/eve/forums/a/t...7/m/2781006168

Peni 05-13-10 05:11 PM

The magnetic pistol is still broken. That was the only fix I was looking for.
http://static.funnyjunk.com/pictures...y_facepalm.jpg

krashkart 05-13-10 08:33 PM

Quote:

Originally Posted by Ducimus (Post 1391475)
If i remember correctly, Ships in the convoys are probably spaced too close together. If like 550 meters or something like that its too close. Increasing spacing between ships to 700-800 meters may help to reduce this behavior.

That makes perfect sense. I put a huge convoy into my local copy of SpySat mod and observed that same behavior every time I attacked it. I had them spaced at the default 500 meters.

From what Magnum posted earlier though I'm wondering if the convoy tried to zig-zag and ended up that way, or if they just started wigging out as soon as the escorts detected him.

Sub Marauder 05-13-10 09:26 PM

Right now I'm thinking about the other uses for my Silent Hunter V disc. I was working on a Silent Storm cheat mod but this patch just pisses me off. Mod on hold until Ubi pulls the snorkel from their asses and decides to surface with the rest of us.

Spartan 05-13-10 11:19 PM

Quote:

Originally Posted by JU_88 (Post 1388589)
Read ms-kleaneasy's post here,
http://forums.ubi.com/eve/forums/a/t...068#8471079068
apparently NOTHING has been removed from the patch since the first revision of the change log was released.

Man, that thread reads like an epic train wreck for Ubi. :har:
Ubi should really give the license to another company and stick to only publishing games.

Los 05-13-10 11:23 PM

Thanks to all for the informative posts... I cancelled the patch install. I'll live with the few things that the mods don't fix until UBI does something right... for once.

jwilliams 05-13-10 11:41 PM

I removed all Mods, launched game and download of patch completed.
I started a new career.

I used to get over 60 fps. Now i have less the 20 fps.
I have a Radeon HD4870 (1gb gddr5).
So it looks like they fixed it for Nvidia cards, but made it worse for ATI. :nope:

Rudder does not work as well as before, and the text is wrong now.
The rudder midships button [Ins] no longer works. :nope:

Used to be
Press left/right arrow keys "1 degree to port/starboard" or
Hold shift and press arrow key "hard to port/starboard".

Now its
Press arrow key "5 degrees to port/starboard" or
Hold shift and press arrow key " hard to port/starboard" "180 degrees to port/starboard"
Dont know why its got the added 180 degrees, but it does. :06:

And I've seen many ships still explode in port for no reason. Thought they had fixed this. At least in the patch notes it says they fixed it. :nope:

But they did fix the issues with single core CPU's :up:

BadSeed 05-14-10 01:11 AM

Localization issues wasn't it? Does this all mean someone misinterpreted the release date as MARCH instead of MAY?

Zedi 05-14-10 01:23 AM

Quote:

Originally Posted by Ducimus (Post 1391475)
If i remember correctly, Ships in the convoys are probably spaced too close together. If like 550 meters or something like that its too close. Increasing spacing between ships to 700-800 meters may help to reduce this behavior.

I just measured the distance last night, is around 1km, minimum 800m. I know because I usually love to fit myself in the middle of the convoy between 2 columns of merchants. And there usually I have 500m to the target, perfect for a blitz attack then I get lost in the deep. The convoy posted here ended up in the stuck position after about an hour from the moment I was spotted and the escort sounded the alarm.

First they reduce the speed and start the standard evasive maneuvers, then (and this happens all the time) one of the ships (usually a DD) start to sail through the convoy. So this is the moment when the chaos start. The rest of the ships have to stop or turn hard to avoid a collision so at one point they got completely stuck. I have to mention that this happens since the patch, never saw a completely stuck convoy before. As I said before, I don't use any mod, except 1 for clouds improvements and I plan to stay "clean" and play only with the stock game without any alteration.

Another bug is the ships damage that disappear after a save/load. More than that, even ships tend to disappear. Yesterday I atacked a single merchant, fired 2 torps and finished her. Right before she was about to completly sink, I did a save/load. After loading the sea was clear, not even debris or something around. But the sink was recorded in the log book.

Thank's Moeceefus for the link, I'm really surprised to see that somebody from Ubi is interested in bug report, this is really a good news. I will make some time later to get over there and post these things, maybe something has changed there and Ubi start to listen our bug reports. Just hope the thread will not be take over by the "I will not buy this game, sh3 rox" guys :nope:


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