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-   -   [REL] Old Style SH Controls (familiar 3 dials) for UI v1.3.1 (https://www.subsim.com/radioroom/showthread.php?t=163208)

TheDarkWraith 03-07-10 03:08 PM

Quote:

Originally Posted by vonce1 (Post 1300247)
OK, then it must be thses values?

DialsHeightAdjustment = 25
DepthXAdjustment = 50

those values adjust the dials when you mouse over/out them. The zooming in/out is in the StartAnimation controllers (the second argument) A little info: third argument is the animation speed in seconds.

winkelmander 03-07-10 03:17 PM

very very good job. I like your mod very much, looking forward to your next version!

cherbert 03-07-10 04:07 PM

Quote:

Originally Posted by TheDarkWraith (Post 1300059)
what screen res you using? I use 1920 X 1200 or 2560 X 1600 (depending on whether I'm playing on my 24" LCD Samsung or my 30.5" LCD Samsung) and zoom is perfect at these levels

I'm at 1920x1080 and they are zooming far too big. SH4 dials never zoomed this much.

Also, not sure if intentional or not but you left out the Siemens GUI graphic that compliments those new dials provided by briklebritt. I know you provided it in the zip file but just wanted to check if you had left it out as default on purpose.

Apart from that, your mod is most appreciated - keep up the good work!

TheDarkWraith 03-07-10 04:11 PM

I had hard coded the zoom values (shame on me I know better as a programmer myself :nope:) but in the next release they are replaced with variables. The code will calculate all necessary values according to a BaseZoom value. This value is customizabe so that you can control how much zoom you want :cool:

etheberge 03-07-10 04:21 PM

Great job with this DarkWraith. Your UI work is critical to many people's enjoyment of this game, keep it up. :yeah:

Baleur 03-07-10 04:28 PM

Quote:

Originally Posted by cherbert (Post 1300337)
I'm at 1920x1080 and they are zooming far too big. SH4 dials never zoomed this much.

Also, not sure if intentional or not but you left out the Siemens GUI graphic that compliments those new dials provided by briklebritt. I know you provided it in the zip file but just wanted to check if you had left it out as default on purpose.

Apart from that, your mod is most appreciated - keep up the good work!

Same here at 1680x1050, they zoom in so far that they overlap the other dials completely and it becomes fuzzy like a bunny, if bunnies had numbers on them, and... Well. I dont know where im going with this :o
Also, the first set of dials in the mod are wierd, the speed dial is upside down or something, full stop on the dial is max speed ahead, and reverse on the dial is actually forwards ingame :P
The second set of dials (the opional ones) work fine though.

Any chance for a version later on (when the mod approaches completion) that keeps the vanilla bars on the left around the map? I actually like the vanilla interface, but these dials add valuable info i also want (co2, fuel, etc) :)

As for the depth indicator, is the red arrow unused in this version? Is it supposed to display the depth to the bottom of the sea? Awesome if it will :D

Gunman 03-07-10 04:33 PM

Thank you man. Your mod makes the game playable!
But I have a little problem. When I use your Mod, the menus turn from German into English. Crew speech stays German. What can I do, to get my German menus back while using your Mod?

TheDarkWraith 03-07-10 04:41 PM

Quote:

Originally Posted by Gunman (Post 1300399)
Thank you man. Your mod makes the game playable!
But I have a little problem. When I use your Mod, the menus turn from German into English. Crew speech stays German. What can I do, to get my German menus back while using your Mod?

See post #1 or read the included documentation under the mod's \documentation folder.

Onkel Neal 03-07-10 04:45 PM

Quote:

Originally Posted by TheDarkWraith (Post 1299851)
will be dealt with in next release......I personally didn't find it annoying or anything but will do something about it.


I like it that way, as long as it unzooms back to normal size and the other gauges are visible... :hmmm:

Great work, it's looking fantastic.

vonce1 03-07-10 04:46 PM

Quote:

Originally Posted by TheDarkWraith (Post 1300259)
those values adjust the dials when you mouse over/out them. The zooming in/out is in the StartAnimation controllers (the second argument) A little info: third argument is the animation speed in seconds.

thanks!

I'm looking at the first one , the throttle - so these would be the numbers?:

Pagelayout_Groupfeedback_Throttle_Border.StartAnim ation( MenuItemWrapper.AnimationTypes.Height, 245, DialsAnimationSpeed )
Pagelayout_Groupfeedback_Throttle_Dial.StartAnimat ion( MenuItemWrapper.AnimationTypes.Height, 200, DialsAnimationSpeed )
Pagelayout_Groupfeedback_Throttle_Newval.StartAnim ation( MenuItemWrapper.AnimationTypes.Height, 200, DialsAnimationSpeed )
Pagelayout_Groupfeedback_Throttle_Crtval.StartAnim ation( MenuItemWrapper.AnimationTypes.Height, 200, DialsAnimationSpeed )
Pagelayout_Groupfeedback_Throttle_Bkgr.StartAnimat ion( MenuItemWrapper.AnimationTypes.Height, 200, DialsAnimationSpeed )

I'm not sure what change should I do since there is one 245 value and 4x 200 values; in other section (Heading_Dial) there is also 130 value on top of these 5 values... :( ...I'm non programmer, but if you could tell me which ones? Maybe I'll just wait for your next release, since more simmers feel that the size of the zoom is maybe bit too much. Apparently the screen resolution has impact what is optimal. Best would be the zoom level used in SH4; worked well I guess?

thanks for your help BTW, appreciate very much!

Gunman 03-07-10 04:53 PM

Quote:

Originally Posted by TheDarkWraith (Post 1300414)
See post #1 or read the included documentation under the mod's \documentation folder.

Found it. :) Sorry didn't read careful. :damn:

Wolfmanjack 03-07-10 05:02 PM

for some reason i cant get this to work..

I put the file OldstyleSHcontrols_1_0_1_byThedarkwrath into the generic mod file.. And select it in the program and install it over. But the dials do not show up ingame.

MaciejK 03-07-10 05:03 PM

Hmm...

it seems modders are saving the game.

Now I might get it.

Church SUBSIM 03-07-10 05:10 PM

Quote:

Originally Posted by MaciejK (Post 1300475)
Hmm...

it seems modders are saving the game.

Now I might get it.

This game has the potential to be everything we wanted when SH III was released and modded and more. I was really on the fence even after doing the tutorial mission, but seeing what is under the engine and what can be done ... it's going to be huge. With a modded campaign and all the changes that are going to be coming in the next few months from the player base, not to mention any improvements via patching and the dev team ... this will be fantastic.

Really pleased I bought it. This UI is fantastic .. a nice blend of new and old. Great work!

ingsoc84 03-07-10 05:24 PM

LInk please to the lateste dials that will zoom? thanks!


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