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Well I'm getting CTD with any campaign, even out of Kiel. As I said before though, my crashes are due to ntdll.dll and not kernel.dll, which was the cause of all my previous crashes with a heavy mod load. I've never had a ntdll.dll crash before, ONLY with this mod, so does anybody know what ntdll.dll does? I think it's a noteworthy phenomenon that I only get this type of crash with this mod and it may lead to a solution.
Maybe DD and FM can comment on that. I also think that people should be listing what their CTD error box points to as the culprit, maybe we'll see a pattern that will help the authors rectify the crashes. |
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Hey read this, http://support.microsoft.com/search/...3comm=1&res=20 http://social.answers.microsoft.com/...-88db708bafaa/ http://support.microsoft.com/kb/261317 http://errornerd.com/msn/?t202id=657&t202kw=ntdll%20dll http://pcsupport.about.com/od/fixthe...a/ntdlldll.htm |
Quite a library... :D
Delving in now, sure beats filling out a tax return... :nope: |
Hi Chaps,
I followed Anvart's instructions (thanks Anvart) and no CTDs. I had the same result previously with the /3GB patch. I backed up my un-patched sh3.exe again and renamed my /3GB patchedf version and ran the batch file Anvart provided to patch my .exe. I left the boot.ini line as per the /3GB patch instructions and everything is working fine and I have a VERY large number of mods enabled including DD's OH, FM's interior, Luca's Conning tower hatch, Animated sub pens etc. I started a new career from St. Nazaire in 1942 from the new pens and that always CTD before applying the patch. Watch out for the sh3.sdl files being overwritten from Lifeboats and Debris, FM's Interior and the Animated sub-pens, I have a combined .sdl which works if anyone requires it I can upload it somewhere. Hope this is of interest. Best Regards Aces |
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:haha: |
Upload combined sh3.sdl-file
@Aces
Could you please upload your above file on this thread? Thank you very much Nuss |
Yes, with pleasure, I'm at work but will do it when I get home this evening. It is sh3.sdl combining the entries from these three mods.
Lifeboats and Debris (V4 I think) Animated Sub Pens (by HanSolo) FM's New Interior. Best Regards Aces Edit my current mod list minus a few new ones I installed last night :) Combat Radio Frequency Torpedo damage Final ver2.0 GWX - Main movie - 'Das Boot' Compulsory U-boat Headdress - GWX 2.0 Intro Music - Das Boot Theme Waterstream+Exhaust Combi V2.3 for GWX3 LifeBoats&Debris_v4 Elite U-boat Binoculars HaloNotVisibleThroughBody Foam Luftwaffe Buoy Buoys Hitman U-505 Compass Graphics v1.0 SOF_Scope New Uboat Guns 1.2 Subphones Dönitz Aces - Custom Emblems RL_E v2 Daily Double 0600_2300 Officer symbol ManosEvironmentPro v3 (M.E.P v3) SH-5 Water for GWX 3.0 V0.6 Atlantic campaign (default) ExteriorLightmaps VIIc DFant_subFlag_2010 FM30_UpDown_final BillCar's Active Sonar Ping Mk.I Sobers 3D waves Rapt0r's Das Boot Skin Offiziersmütze mit emblem v.1.0 Sidecap v.1 Flags_enlighten Rapt0r's Uniforms V2.0 [Grey] No Medals On Crew [Patch] GWX_Test_penns_4subFlag_2010 FM_NewInterior_V1.0 FM_NI_Fix_for_Anvart_FM30_UpDown Rapt0r's Instruments V3.5 [Without Red Circle] WAC4.1 SubPen_animated_18.02.2010 Combined SH3.SDL LB&D+FM_NI+SubPens Conning Tower open Hatch TestFMfood |
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ntdll.dll - common functions for NT OS... If you want, look undecorated names of functions through ...\DepWalker\depends.exe (tool for WinXP and so on)... The error's reason is mod... PC, game resources... may be :haha: ... JCWolf, how are your experiments with FM_NI's CTD...? I have WinXP Pro 32-bit and 3 GB RAM... I always use expanded (for memory) boot.ini... After sh3.exe patch by editbin.exe, i tried to begin career in different ports (with Type7) and had no game crash... i did not continue game... only loaded it... P.S. Aces, you have outstripped me... :D |
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Aces can I give it a try as well Please?:salute: |
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I have no CTD of what so ever mate, Since the problems with the HanSolo's Pens I have patched the EXE and Boot.ini and from that moment I stooped having problems, Thought I do not have Han's Pens installed now cause I want to check how will the FM Interiors behave when you find a large Convoy and there I want to see it what it happens!:03: |
Greetings Anvart and thanks again for the batch file, works "like a charm" as we say :)
Yes of course Wolf, I will upload and post here this evening. Best Regards to all Acess [@work :(] |
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:oops: Sorry - my english is :down: Quote:
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I am free today, so it meens U-Boat III modding!:D |
Moin,
Thanks to everybody reporting. It certainly helps improving the mod, even as this memory related problem was way over my head. I´m a total noob when it comes to memory allocation routines. So thank you very much, Anvart. Although I did not experience any CTD so far, this problem turned out to be a real PITA I was not sure how to deal with. You´ve made everybody´s day, I reckon. :yeah: As for the sound, I´m actually working at a more convenient approach. Until now I´ve managed to make the engine noise inaudible in CR when on forward speed. At reverse speed the noise is still audible but it´s way more quiet already. The jet-like noise when switching between different speed settings is gone too. Credits go to Skwasjer for pointing me to the slide dial instead of using SMC for the sound "animation". Although using a circular dial controller on a linear movement turned out to be more tricky than expected, I´ve found a solution to go with. I keep you posted, DD |
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Your English is Fine mate...:salute: Quote:
Good to ear the sound News, The only thing I actually think is that the Diesel engines sound in the Engine room is to low, I can imagine what would be the sound of a diesel engine those days and more, inside a compartment like that...:o But for me I like the way it is, as more you get far from the Room more the sound changes...I like the concept and idea cause it approaches to real thing, just the sound Level that I think it is to low!:D |
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