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-   -   [REL] Fm_NewInteriors v1.0... (https://www.subsim.com/radioroom/showthread.php?t=162631)

Damo 03-04-10 02:33 AM

Well I'm getting CTD with any campaign, even out of Kiel. As I said before though, my crashes are due to ntdll.dll and not kernel.dll, which was the cause of all my previous crashes with a heavy mod load. I've never had a ntdll.dll crash before, ONLY with this mod, so does anybody know what ntdll.dll does? I think it's a noteworthy phenomenon that I only get this type of crash with this mod and it may lead to a solution.

Maybe DD and FM can comment on that. I also think that people should be listing what their CTD error box points to as the culprit, maybe we'll see a pattern that will help the authors rectify the crashes.

JCWolf 03-04-10 03:09 AM

Quote:

Originally Posted by Damo (Post 1292068)
Well I'm getting CTD with any campaign, even out of Kiel. As I said before though, my crashes are due to ntdll.dll and not kernel.dll, which was the cause of all my previous crashes with a heavy mod load. I've never had a ntdll.dll crash before, ONLY with this mod, so does anybody know what ntdll.dll does? I think it's a noteworthy phenomenon that I only get this type of crash with this mod and it may lead to a solution.

Maybe DD and FM can comment on that. I also think that people should be listing what their CTD error box points to as the culprit, maybe we'll see a pattern that will help the authors rectify the crashes.


Hey read this,

http://support.microsoft.com/search/...3comm=1&res=20

http://social.answers.microsoft.com/...-88db708bafaa/

http://support.microsoft.com/kb/261317

http://errornerd.com/msn/?t202id=657&t202kw=ntdll%20dll

http://pcsupport.about.com/od/fixthe...a/ntdlldll.htm

Damo 03-04-10 03:16 AM

Quite a library... :D

Delving in now, sure beats filling out a tax return...

:nope:

Aces 03-04-10 03:59 AM

Hi Chaps,

I followed Anvart's instructions (thanks Anvart) and no CTDs. I had the same result previously with the /3GB patch. I backed up my un-patched sh3.exe again and renamed my /3GB patchedf version and ran the batch file Anvart provided to patch my .exe. I left the boot.ini line as per the /3GB patch instructions and everything is working fine and I have a VERY large number of mods enabled including DD's OH, FM's interior, Luca's Conning tower hatch, Animated sub pens etc. I started a new career from St. Nazaire in 1942 from the new pens and that always CTD before applying the patch. Watch out for the sh3.sdl files being overwritten from Lifeboats and Debris, FM's Interior and the Animated sub-pens, I have a combined .sdl which works if anyone requires it I can upload it somewhere.

Hope this is of interest.

Best Regards

Aces

JCWolf 03-04-10 04:13 AM

Quote:

Originally Posted by Damo (Post 1292110)
Quite a library... :D

Delving in now, sure beats filling out a tax return...

:nope:


:haha:

Nuss 03-04-10 04:21 AM

Upload combined sh3.sdl-file
 
@Aces

Could you please upload your above file on this thread?

Thank you very much
Nuss

Aces 03-04-10 04:25 AM

Yes, with pleasure, I'm at work but will do it when I get home this evening. It is sh3.sdl combining the entries from these three mods.

Lifeboats and Debris (V4 I think)
Animated Sub Pens (by HanSolo)
FM's New Interior.

Best Regards

Aces

Edit my current mod list minus a few new ones I installed last night :)

Combat Radio Frequency
Torpedo damage Final ver2.0
GWX - Main movie - 'Das Boot'
Compulsory U-boat Headdress - GWX 2.0
Intro Music - Das Boot Theme
Waterstream+Exhaust Combi V2.3 for GWX3
LifeBoats&Debris_v4
Elite U-boat Binoculars
HaloNotVisibleThroughBody
Foam
Luftwaffe Buoy
Buoys
Hitman U-505 Compass Graphics v1.0
SOF_Scope
New Uboat Guns 1.2
Subphones
Dönitz Aces - Custom Emblems
RL_E v2 Daily Double 0600_2300
Officer symbol
ManosEvironmentPro v3 (M.E.P v3)
SH-5 Water for GWX 3.0 V0.6 Atlantic campaign (default)
ExteriorLightmaps VIIc
DFant_subFlag_2010
FM30_UpDown_final
BillCar's Active Sonar Ping Mk.I
Sobers 3D waves
Rapt0r's Das Boot Skin
Offiziersmütze mit emblem v.1.0
Sidecap v.1
Flags_enlighten
Rapt0r's Uniforms V2.0 [Grey]
No Medals On Crew [Patch]
GWX_Test_penns_4subFlag_2010
FM_NewInterior_V1.0
FM_NI_Fix_for_Anvart_FM30_UpDown
Rapt0r's Instruments V3.5 [Without Red Circle]
WAC4.1 SubPen_animated_18.02.2010
Combined SH3.SDL LB&D+FM_NI+SubPens
Conning Tower open Hatch TestFMfood

Anvart 03-04-10 04:36 AM

Quote:

Originally Posted by JCWolf (Post 1292101)
Hey read this,
...

There is no necessity to read these stuffs...
ntdll.dll - common functions for NT OS...
If you want, look undecorated names of functions through ...\DepWalker\depends.exe (tool for WinXP and so on)...
The error's reason is mod... PC, game resources... may be :haha:
...
JCWolf, how are your experiments with FM_NI's CTD...?
I have WinXP Pro 32-bit and 3 GB RAM...
I always use expanded (for memory) boot.ini...
After sh3.exe patch by editbin.exe, i tried to begin career in different ports (with Type7) and had no game crash... i did not continue game... only loaded it...

P.S. Aces, you have outstripped me... :D

JCWolf 03-04-10 04:41 AM

Quote:

Originally Posted by Nuss (Post 1292181)
@Aces

Could you please upload your above file on this thread?

Thank you very much
Nuss



Aces can I give it a try as well Please?:salute:

JCWolf 03-04-10 04:45 AM

Quote:

Originally Posted by Anvart (Post 1292202)
There is no necessity to read these stuffs...
ntdll.dll - common functions for NT OS...
If you want, look decorated names of functions through ...\DepWalker\depends.exe (tool for WinXP and so on)...
The error's reason is mod.
...
JCWolf, how are your experiments with FM_NI's CTD...?
I have WinXP Pro 32-bit and 3 GB RAM...
I always use expanded (for memory) boot.ini...
After sh3.exe patch by editbin.exe, i tried to begin career in different ports (with Type7) and had no game crash... i did not continue game... only loaded it...

P.S. Aces, you have outstripped me... :D


I have no CTD of what so ever mate,

Since the problems with the HanSolo's Pens I have
patched the EXE and Boot.ini and from that moment
I stooped having problems, Thought I do not have
Han's Pens installed now cause I want to check
how will the FM Interiors behave when you find
a large Convoy and there I want to see it what it happens!:03:

Aces 03-04-10 04:50 AM

Greetings Anvart and thanks again for the batch file, works "like a charm" as we say :)

Yes of course Wolf, I will upload and post here this evening.

Best Regards to all

Acess [@work :(]

Anvart 03-04-10 04:57 AM

Quote:

Originally Posted by JCWolf (Post 1292213)
I have no CTD of what so ever mate,

Since the problems with the HanSolo's Pens I have
patched the EXE and Boot.ini and from that moment
I stooped having problems, Thought I do not have
Han's Pens installed now cause I want to check
how will the FM Interiors behave when you find
a large Convoy and there I want to see it what it happens!

Good luck, my friend.
:oops:
Sorry - my english is :down:
Quote:

Originally Posted by Aces (Post 1292223)
Greetings Anvart and thanks again for the batch file, works "like a charm" as we say
...
Best Regards to all

Acess [@work :(]

:up:

JCWolf 03-04-10 04:58 AM

Quote:

Originally Posted by Aces (Post 1292223)
Greetings Anvart and thanks again for the batch file, works "like a charm" as we say :)

Yes of course Wolf, I will upload and post here this evening.

Best Regards to all

Acess [@work :(]

Thanks:salute:

I am free today, so it meens U-Boat III modding!:D

DivingDuck 03-04-10 05:13 AM

Moin,

Thanks to everybody reporting. It certainly helps improving the mod, even as this memory related problem was way over my head. I´m a total noob when it comes to memory allocation routines. So thank you very much, Anvart. Although I did not experience any CTD so far, this problem turned out to be a real PITA I was not sure how to deal with. You´ve made everybody´s day, I reckon. :yeah:

As for the sound, I´m actually working at a more convenient approach. Until now I´ve managed to make the engine noise inaudible in CR when on forward speed. At reverse speed the noise is still audible but it´s way more quiet already. The jet-like noise when switching between different speed settings is gone too. Credits go to Skwasjer for pointing me to the slide dial instead of using SMC for the sound "animation". Although using a circular dial controller on a linear movement turned out to be more tricky than expected, I´ve found a solution to go with.

I keep you posted,
DD

JCWolf 03-04-10 05:25 AM

Quote:

Originally Posted by Anvart (Post 1292236)
Good luck, my friend.
:oops:
Sorry - my english is :down:

:up:


Your English is Fine mate...:salute:


Quote:

Originally Posted by DivingDuck (Post 1292265)
Moin,

Thanks to everybody reporting. It certainly helps improving the mod, even as this memory related problem was way over my head. I´m a total noob when it comes to memory allocation routines. So thank you very much, Anvart. Although I did not experience any CTD so far, this problem turned out to be a real PITA I was not sure how to deal with. You´ve made everybody´s day, I reckon. :yeah:

As for the sound, I´m actually working at a more convenient approach. Until now I´ve managed to make the engine noise inaudible in CR when on forward speed. At reverse speed the noise is still audible but it´s way more quiet already. The jet-like noise when switching between different speed settings is gone too. Credits go to Skwasjer for pointing me to the slide dial instead of using SMC for the sound "animation". Although using a circular dial controller on a linear movement turned out to be more tricky than expected, I´ve found a solution to go with.

I keep you posted,
DD


Good to ear the sound News, The only thing I actually
think is that the Diesel engines sound in the Engine
room is to low, I can imagine what would be the sound
of a diesel engine those days and more, inside a
compartment like that...:o


But for me I like the way it is, as more you get far from the Room
more the sound changes...I like the concept and idea cause it
approaches to real thing, just the sound Level that I think it is to low!:D


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