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SH5 - Hooray!
Well I haven’t been around for a while - then this morning I got the news!
Thanks to you SubSim for a major scoop, I was beginning to wonder if I'd ever be tempted back below the waves again. I doubt I will be able to add much to the general good cheer since this news broke, however I thought it would be nice if the developers did ask the community for input as to what features should, or could be included, I think they did something like this way before the release of SH3. Any way here's my small wish list: · A real dynamic career, spanning the entire war · Settings for ultra realism as well as more basic settings · Greater emphasis on tactics for Uboats to evade being hunted and for the attackers who are hunting the uboats. · Wolfpacks, please model this tactic this time · Accurate portrayal of significant historical events in the world out side - not just a single sub sailing about on the ocean. · Did I mention Wolfpacks and a real dynamic career, if I didn’t, let me mention them now - WOLFPACKS AND A REAL DYNAMIC CAREER · More random special effects such as explosions, smoke, fires and damage to ships, more random attack results, some ships going down in minutes while others just ever so slowly. · Greater emphasis on your U-boat being part of a fleet, with meaningful contact with other boats and the shore · More emphasis on technological developments on both sides as the war progresses. · More accurate modeling of the environment, weather and seas and general wear and tear on men and boats I hope I have touched on a few things that might be of interest to the dev team Lastly thanks to you the developers - this is great news Best regards Jonathan aKa Rascal |
i hope this one works right out of the box without having to patch it first like sh4. cant wait tho love these games.
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Walking through the sub looks cool as hell, but I cant help being a little bit disappointed. If you look at the torpedo impact it looks pretty much the same as it did in SH4: lacking punch. I wish they would take some time and try to model the violent powers of a torpedo hit.
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With any luck Ubisoft will have some actual gameplay footage to show during this games show in Germany. They must have something to show if they're expecting to get the game out early next year. |
Woo!!!!:D This looks amazing! Just hope my comp will be able to handle it . (should do as it can run Crysis no problem)
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SH3 is like a old good film. SH5 trailer is very interesting, but Uboat interior in SH5 is empty a little. I mean a technical details. I know. This is unfinished version... Atmosphere is to modern a little.
I'm not enthusiast at this moment. |
Nice to read some good news from my email box for a change.:DL
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Looks great :rock:
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Sorry to spill water on the fire but, as with SH2, I will NOT be sinking my own ships, even in simulation. I will wait for the Pacific Mod which, hopefully, will follow.
My hobby is WW2 research and I have dealt extensively with The Battle of the Atlantic, U Boats etc so I know how horrible it really was. |
Now with the engine room available , become greater the necessity to allow the player to control the left and right engines independently
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If the game is about to be released in early 2010 it should be close to finish (2-3 months max) and then the "normal" betatesting to clean up the bugs should begin.However if ubi havent learned its lesson we gonna be betatesting it for them, and even worse, the moders will fix her...
About the red devil`s comment, its a game and not a propaganda.If i follow your logic any war game shouldnt be played.Its diffrent point of view and in nomatter witch side you play, you still sink,kill, or whatever to enemy forces.I dont see the diffrence if it be the pacific or atlantic, allied or axis forces.The only diffrence is that most nazi germany political elite was criminal but that doesnt change the fact the sailors,soldiers,pilots and every man in the military followed orders of their leaders.Anyway its up to anyone to decide what he likes. |
chad wrote:
For those of you who are upset that it's not US Boats, please remember, that sub simulations are a dime a dozen. Sure, this time around it's U-boats, but, in order for there to be even a Silent Hunter 6, Silent Hunter 5 must sell, and sell well. Support the future the developers and the community by purchasing 5. Show UbiSoft and the world that Sub Simmers are not dead, and will support all new developments in the future. That way they will keep developing Sub sims and you'll eventually get what your asking i have no problem with your POV , but likewise chad, if thats the case, then ubi should also support the fan base, and many of us want nothing to do with u-boats, this sh5 sim is already torpedoed and dead in the water as far as i am concerned, for being u-boat orientated, im a definite sub simmer, i worked alot on it, but im not going to touch this one, wont be bought, and havent even seen the trailer, i wont even buy it when its discounted, i dont care, its that simple. i can honestly say that this is such a huge let down to me, that i may have totally lost interest in sh series, as it is i play no version now , i was waiting for sh5, first person crap means nothing to me, i want a good tactical sim, not fluff. skill and tactics are whats important in a subsim, just as it was in the war, if you didnt have the skill, or good tactical ability, you didnt come home. so again, and with anger, not directed at anyone here at subsim, you know who im pissed at, and i say again, i will not buy it! |
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In WW2 you have sometimes lone ships, but sometimes convoys. Few lucky warship encounters. But they are usually too fast for you. Whatever you DO manage to sink is low and insignificant to the final outcome. Rinse and repeat until you're sunk or you've lost the war. Oh, and sometimes planes strafe you. Make that a lot in the later stages. Yeah! Much more interesting than fictitious Cold War where you can write almost any scenario imaginable because it didn't actually happen and where your actions/missions might significantly impact the course of campaign/war. Quote:
Plus, when you get used to WW2 attack procedures, you don't have all that much to calculate. Then it comes down to tactics, again. As in Cold War. As in any period in any decent sim. In that case, I suggest even more interesting times - the ancient times - where EVERYTHING was done "in hand". It has nothing to do with those pesky computers and goes even a step further - it has also nothing to do with what we call engines, with what we call guns and what we call steel today. It can't get much more hardcore than that. But, I digress; (besides being somewhat rude ;) ), I am also very OT since SH5 is so WW2, obviously. Here's hoping that we get a cold war sub (and surface ship?) sim with a campaign in vein of SH3+ series one day. |
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