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-   -   Silent Hunter 5 Announced? (https://www.subsim.com/radioroom/showthread.php?t=142624)

GlobalExplorer 10-23-08 03:56 PM

TitaniumRR: Stop using these horrible colors they damage the eyes.

Sledgehammer427 10-23-08 05:25 PM

awwww but the green is so pretty!

titanium, i agree with you.\, the compaines seem to drive in the direction of whatever the market wants, sure, subsimming has a big community, but compared to the 3 of us in my school that play SH...there is about 600% more people who play games like Halo 3 and WoW. its greusome...where are we supposed to get our fix?

Rockin Robbins 10-23-08 07:22 PM

Yike, this thing is still going? I'da thought this thread would have died a well-deserved death weeks ago.

SH5 will be the resurrection of Pong played in 80x50 super-low res graphix only on a genuine Apple ///. Unfortunately, all the Apple ///s' power supplies and motherboards were defective and there are only about a dozen of them left in the world that will function. Please share. Enjoy!:up:

gimpy117 10-23-08 07:46 PM

I would love to see a well done WWI mod on the SH4 engine.....

anyone? would be a nice supermod!

TitaniumRR 10-24-08 09:34 AM

GlobalExplorer: Had I been you, I would have added 'Please' ;)
Let me ask you to simply ignore my comments if you find them so disturbing. I meant the colour (only in singular, not in plural) as a distinguishing feature, sincle I humbly believe HARD that we, endusers have a little effect on what comes next. Ubisoft decision makers may read this site and certain topics - still it is on the headline. Thus perhaps they take serious comments seriously in presumptive future program development. But again I beg your pardon.

Sledgehammer: Yes, true. Ubisoft has also divided their game portfolio according to mass demand. Ours is a little but more and more widening subculture. Ageing gamers everywhere in the world prefer sophistication and optional real challenge to simple brainless butchering. The opposite can hardly occur. That is why I strongly believe that comments touching future software development must be handled with thorough attention. Correct me if you think otherwise, please. :D

Jimbuna 10-24-08 01:22 PM

Quote:

Originally Posted by gimpy117
I would love to see a well done WWI mod on the SH4 engine.....

anyone? would be a nice supermod!

I'm still putting my house deeds on WWII :lol:

kiwi_2005 10-25-08 02:10 AM

Quote:

Originally Posted by badaboom
:sunny: :sunny: :sunny: :sunny: :sunny: :sunny:

http://img.photobucket.com/albums/v2...185557_276.jpg

:rock: SH5 modern sub combat. Campaign will be fictional with maybe historic hide and seek single player missions/war patrols of the cold war era.

How the campaign will turn out is anyones guess but im going for a conflict with US & RUS as allies v China and New Zealand...:o no guessing who would win :rotfl:

Adriatico 10-25-08 07:48 AM

> One of the BEST FEATURES of SH series is:
crusing at sea surfece in various weather conditions and various daytimes

In a "modern conflict" it would be suicide... wery quick one ! (impossible) :dead:

> Also, one of the great features is variety of subs - with interesting shapes, colors, etc. ...instead of shapeles " BLACK SAUSAGES " deeply submarged

-------------------------------
So please, when it comes to visuals, do not use flash-green font against genuine beauty of wolfpack environment:

http://img207.imageshack.us/img207/716/doenitzum9.jpg

:know: :|\\
...to be continued

Ishigami 10-25-08 10:08 AM

I really hope they start all over. An improved version of SH4 won’t cut it if you ask me.
There are several aspects that really need to be addressed.

First of all I think that to represent the submarine warfare realistically you need to represent naval and aerial warfare in general in a reasonable way.
We do not only need working and somewhat realistic sensors but e.g. realistic view distances, weapons and ranges and foremost realistic AI behavior and all of this for all units.

They need to change how they handle units especially when it comes to cruisers, battleships and aircraft carriers. These units where really limited and it is simply not realistic to sink e.g. 4x Yamato class battleships in a career if there were only two in the whole war.

Then they need to really improve the AI of warships and aircrafts.
While the merchant AI is somewhat alright the AI of warships (except the destroyers) is really poor because it’s basically the same, even more passive if you ask me. Warships won’t engage or flee from other ships until they are in weapon range and they won’t use any tactic whatsoever (except evading torpedoes) but following a path of waypoints.
They should interact with each other e.g. in a desperate situation try to flee or charge if there is a chance of winning the fight. They should use tactics like torpedo attacks, formation changes and smoke screens.
The AI of aircrafts is useless. I noticed that they miss almost every time even if you don’t change speed or course. They are no threads, they are jokes. All the more because of the unrealistic high anti aircraft accuracy.
They generally need to rework how airplanes and the sky work. If I remember right the altitude limit is rather low resulting in unrealistic flight altitudes. That’s the first thing to fix. Then they should fix the priorities of targets. The player unit always has the priority even if there is carrier around.
Last but not least they need to fix how planes drop torpedoes and bombs. They need different approach patterns for different targets and much better accuracy.
If they don’t give the planes the freedom to evade AA fire then they need to make AA fire inaccurate to represent its infectivity correctly and the AA guns of ships should pick up several targets at the same time and not one after another they simply were not that coordinated.

Another thing that got on my nerves is that you are unable to attack land based units or batteries.
Would be so cool to bust an unguarded port and you never know what people could come up with in mods or missions if you make them vulnerable in general.


A change in the graphics is bound to happen with these changes.
As I said the need to change how the sky works and if they are at it they could build in a really nice weather system with realistic clouds.
Something like this:
http://upload.imageparadise.net/fsxcloud.jpg

This is a cloud from Real Environment Xtreme for the Flight Simulator X and 9 (more information: http://www.realenvironmentxtreme.com/ ).
Then an enhanced view distance to realistic level.
And when we are at nice sceneries they could build in realistic seabed based on sonar (or whatever) data.
For the above mentioned flight simulator you are able to get a world mesh with an accuracy of 79 meters (Add on called FS Global 2008, 3 DVDs of mesh data but worth it!).
I’m sure there are sources for more accurate heights then these 4 or 5 standard heights Silent Hunter is using. They don’t even have to include depth we will never see but for shallow water this would be awesome because it’s also a thread and challenge. With more accurate data/engine they could build real reefs, imagine Truk or other atolls with an engine like REX and FS Global 2008:
http://upload.imageparadise.net/fsxwater.jpg

I really see no reason why the seabed in shallow water in a submarine simulator is supposed to be flat like it is in SH3/4.
What really annoys me is how the submarine acts an in storm on the surface. There is no physics behind this, simple and even wrong animations. That’s something to fix: A boat that really reacts to the surrounding water. An U-Boat that’s dancing on the waves like in Das Boot.

You may not find this important because this mostly deals with insufficient representation of surface combat and environment but for me it is because that’s my prey and what I see. I give in that I may not be the hardcore simulation fan. I rather hunt warships than merchants and meddling with a really close to real surface battle would be awesome.
And with all the new possibilities we would be enabled to really recreate the naval battles that took place and not just place some ships somewhere.

Adriatico 10-25-08 02:16 PM

Scary winter Atlantic, without reefs and corals, would be fine...
:arrgh!:

http://img529.imageshack.us/img529/2589/realmc3.jpg

Task Force 10-25-08 02:20 PM

http://upload.imageparadise.net/fsxwater.jpg
I wonder how you can get the water to look like this in FSX. Ive never seen my water look like this. (the reefs under water):-?

Seeadler 10-25-08 04:11 PM

Quote:

Originally Posted by Task Force
I wonder how you can get the water to look like this in FSX. Ive never seen my water look like this. (the reefs under water):-?

it's a screen from the gallery of this upcomming FSX addon
http://www.realenvironmentxtreme.com

at present I use this addon with my FSX
http://www.flightenvironment.com/
which produce also nice high-def clouds and ocean water

Orion2012 10-25-08 06:25 PM

Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by gimpy117
I would love to see a well done WWI mod on the SH4 engine.....

anyone? would be a nice supermod!

I'm still putting my house deeds on WWII :lol:

I think it's a safe bet it'll be WW2

Task Force 10-25-08 06:34 PM

Quote:

Originally Posted by Seeadler
Quote:

Originally Posted by Task Force
I wonder how you can get the water to look like this in FSX. Ive never seen my water look like this. (the reefs under water):-?

it's a screen from the gallery of this upcomming FSX addon
http://www.realenvironmentxtreme.com

at present I use this addon with my FSX
http://www.flightenvironment.com/
which produce also nice high-def clouds and ocean water

I wonder how the first one will affect performance.:hmm: (sorry to go off topic.)

TitaniumRR 10-28-08 05:03 AM

Story highlights:

1) b.v.e.: (see down below): If the new game comes in a short while, is it truly believed to surpass the graphics of SH4?

2) b.g.e.: Can ethalon be the GWX 2.1 in this respect?

3) Which war's all detailed aspect can be likely programmed in the new game: WW2 or Cold war?

4) Emotionally touching accomplishment of all above:
We humans are adjusted to fight. 'If you want peace, prepare for war'. Psychologically take a group, give them everything - I mean EVERYTHING - leave them alone isolated from everything that's disadvantegous. Look what they are going to do to each other after certan time. That's what most game developer co.s ride on. The beauty of power and destruction.

Should we not know what this is all about, let's watch this:

http://www.youtube.com/watch?v=7vaIm...eature=related

Impressive, isn't it? :cool:

So what is missing from the SH history series? We have WW2 (Atlantic)-SH3, WW2(Pacific)-SH4. Do we have a cold war episode made by Ubisoft? ;)


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