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-   -   Pacific environment 4 RELEASED (https://www.subsim.com/radioroom/showthread.php?t=138663)

kriller2 08-17-08 03:46 PM

Quote:

Originally Posted by Orion2012
Quote:

Originally Posted by Nisgeis
Quote:

Originally Posted by vickers03
interesting:hmm: more details please:yep:

The torpedo is rendered underwater, but it has no 'depth' information associated with it, so the game doesn't consider it close to the surface.

I don't know, but have a suspicioon as mentioned earlier, that the torpedo needs a unit_ship controller attached to it, but so far I haven't been able to spare any time to test that. I've spent about 30 hours on the shader code so far, so no free time :D.

WOW, thats way more patience then I have!

Does anyone know, or tested the new PE with OM?? (op monson)

No I haven't got time, been testing with TM intensly and working with Nisgeis to make the water more lifelike, but now it works with TM so next thing to test is TM + OM..

Orion2012 08-17-08 05:30 PM

Quote:

Originally Posted by kriller2
Quote:

Originally Posted by Orion2012
Quote:

Originally Posted by Nisgeis
Quote:

Originally Posted by vickers03
interesting:hmm: more details please:yep:

The torpedo is rendered underwater, but it has no 'depth' information associated with it, so the game doesn't consider it close to the surface.

I don't know, but have a suspicioon as mentioned earlier, that the torpedo needs a unit_ship controller attached to it, but so far I haven't been able to spare any time to test that. I've spent about 30 hours on the shader code so far, so no free time :D.

WOW, thats way more patience then I have!

Does anyone know, or tested the new PE with OM?? (op monson)

No I haven't got time, been testing with TM intensly and working with Nisgeis to make the water more lifelike, but now it works with TM so next thing to test is TM + OM..

Good to know, as I have actually found the UBoat addon to be a lot of fun since lurker has reworked the campaign.

My biggest problem with it, is that the boats are glued onto rails. Even in 15foot swells it dosent move.

kriller2 08-18-08 03:27 AM

Quote:

Originally Posted by Orion2012
Quote:

Originally Posted by kriller2
Quote:

Originally Posted by Orion2012
Quote:

Originally Posted by Nisgeis
Quote:

Originally Posted by vickers03
interesting:hmm: more details please:yep:

The torpedo is rendered underwater, but it has no 'depth' information associated with it, so the game doesn't consider it close to the surface.

I don't know, but have a suspicioon as mentioned earlier, that the torpedo needs a unit_ship controller attached to it, but so far I haven't been able to spare any time to test that. I've spent about 30 hours on the shader code so far, so no free time :D.

WOW, thats way more patience then I have!

Does anyone know, or tested the new PE with OM?? (op monson)

No I haven't got time, been testing with TM intensly and working with Nisgeis to make the water more lifelike, but now it works with TM so next thing to test is TM + OM..

Good to know, as I have actually found the UBoat addon to be a lot of fun since lurker has reworked the campaign.

My biggest problem with it, is that the boats are glued onto rails. Even in 15foot swells it dosent move.

This will be fixed with the new PE4,including undewater bubbles for all the german u-boats , the S-42 and S-18. btw the sub pitch and roll part of PE4 is allso working with Trigger Maru now.

TDK1044 08-18-08 06:27 AM

Quote:

Originally Posted by kriller2
now it works with TM so next thing to test is TM + OM..

This is great news. Looking forward to adding this excellent mod to lurker's excellent OM mod. Please be sure to post the installation order, K2, so that luddites like me don't get conflicts. :D

Orion2012 08-18-08 01:43 PM

Pitch and roll, for OM is excellent news!!

Just out of curiosity, does anyone know how to edit the dive times or buoyancy for the submarines??

Judging by some posts in the OM forum, the crash dives are a hard code issue, but the dive times themselves can be adjusted. and the buoyancy seems off because you can still surface with an almost completely flooded boat, and they NEVER hold there correct depth, the deeper you go, the shallower it will run fro desired depth.

Don't expect the problem to be corrected with PE4 but was hoping some one could point me in the right direction.

swdw 08-19-08 10:46 AM

Dive times are not hardcoded, but can only be adjusted so much, same with crash dive. It takes a LOT of playing to get them close. The RFB boats all have their dive and crash dive times adjusted and some work was done on the german boats too.

For Kriller

Youtube pacific storms

http://www.youtube.com/watch?v=QiAK9CpJH80
http://www.youtube.com/watch?v=yncZs...eature=related
http://www.youtube.com/watch?v=NE_ri...eature=related
http://www.youtube.com/watch?v=D4GRp...eature=related

There are more, but these show how the color changes based on how much light pokes through the clouds. When you look at the movies, watch the colors of the whitecaps to make sure the white balance is correct. For example, there's a video on youtube where the ocean is very blue, but the whitecaps aren't white, they're blue, so all the colors are off.

Orion2012 08-19-08 11:55 AM

Quote:

Originally Posted by swdw
Dive times are not hardcoded, but can only be adjusted so much, same with crash dive. It takes a LOT of playing to get them close. THRFB boats all have their dicve and crash time dives adjusted and some work was done on the german boats too.

Thanks, for that info, so the If I enable RFB and OM the dive times are adjusted and would adjusting thedive times adjust the bouyancy?? I can easily surface a flooded boats with three compartments full of water.


Kriller,

Wasn't really sure where to put this, since PE3.3 isn't necessarily compatible with OM, and since PE4 will be and you mentioned work in it was next I thought I'd post it here.

The problem seems to be whenever the ship is split in two pieces the reflection stretches all the way to the horizon, and none of the nice oil and debris don't generate.

This isn't the best picture, but does show what I'm talking about.
http://i316.photobucket.com/albums/m...225011_375.jpg

If any of this is already known and excuse my ignorance.

Utmost respect for your work.

swdw 08-19-08 04:41 PM

Quote:

Originally Posted by Orion2012
Thanks, for that info, so the If I enable RFB and OM the dive times are adjusted and would adjusting thedive times adjust the bouyancy?? I can easily surface a flooded boats with three compartments full of water.

The displacement was way off on one of the u-boats and was corrected. Can't remember which one.

Fish40 08-22-08 04:18 PM

Any new progress on this?:hmm: This post almost slipped to the bottom of the page without anything new. I'm itching for this one, too be sure:yep:!

cdrsubron7 08-22-08 08:24 PM

You aren't the only one, Fish40. :up:

Nisgeis 08-24-08 08:24 AM

Does anyone have the almost beta package that Kriller sent out? I waited a few days to download it and it seems it's not available anymore and Kriller is taking a break. If someone knows a link that works, could you PM it to me? Thanks!

swdw 08-24-08 10:55 AM

Quote:

Originally Posted by Nisgeis
Does anyone have the almost beta package that Kriller sent out? I waited a few days to download it and it seems it's not available anymore and Kriller is taking a break. If someone knows a link that works, could you PM it to me? Thanks!

I'm in the same boat. I thought I'd downloaded it, but I didn't. So now I can't get it and he wanted me to check a couple of things out.

So PM both of us please.

kriller2 08-24-08 11:42 AM

Sorry guys, I just have to correct some bugs, before you would PM me with it :), will upload the newest version now.

EDIT: check your PM's

Nisgeis 08-24-08 01:53 PM

Quote:

Originally Posted by kriller2
Sorry guys, I just have to correct some bugs, before you would PM me with it :)

I'm not observant enough to spot bugs. I make bugs that other people to spot :D.

Digital_Trucker 08-24-08 03:52 PM

Quote:

Originally Posted by Nisgeis
Quote:

Originally Posted by kriller2
Sorry guys, I just have to correct some bugs, before you would PM me with it :)

I'm not observant enough to spot bugs. I make bugs that other people to spot :D.

:rotfl:Now we know where all the bugs are coming from:lol:


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