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Indeed. :smug: |
Thanks for the comments, the mod is going into a alpha state now, so a beta release will be released soon(tm) ;), still a little more work to do, we are working on improving the shell explosions, but Nisgeis has some troubles with it :hmm:
Corotio is a new member of the team and is trying to improve on the nav-map (hint) and medals, it's he seafloor mod that I used for PE2. Welcome to the ROW PE 2 team Corotio and Nisgeis and Dr. Beast ! :cool: |
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The Dream Team!:up::yep: |
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@ Kriller2: PM with dl link is sent! |
Here are some pics from the beta. By the way, I don't know if anyone else noticed this, but when I use the camera that comes with ROW/PE it affects my frame rate. I replaced it with another free-look type of camera and my frame rate is unaffected. Odd. This has been the case since Leo started including camera mods in ROW.
Anyway, this is the first time I've tested an update to ROW or PE (since it first came out) when the difference was so dramatic. The clouds and sky in general are fantastic. I have yet to encounter stormy weather since testing, but here are some shots from the morning and early evening with moderate winds. They are kind of big so I only included links. And trust me, just screenshots can't do the new sky justice. Great work Kriller. I wish I didn't have to work tomorrow so I could test some more tonight. http://facstaff.colstate.edu/roach%5...NewClouds1.jpg http://facstaff.colstate.edu/roach%5...NewClouds2.jpg http://facstaff.colstate.edu/roach%5...NewClouds3.jpg http://facstaff.colstate.edu/roach%5...NewClouds4.jpg http://facstaff.colstate.edu/roach%5...NewClouds5.jpg http://facstaff.colstate.edu/roach%5...NewClouds6.jpg |
You guys are making me drool... and with the new beta driver from nVidia, I got my frame rates back up to 40 using PE2 AND still in SLI mode - last driver didn't like SLI very much.
After this update, I hope you guys take a little rest and sink some ships. You need to enjoy your handy work for a few days. :know: |
Is that the partly cloudy sky or overcast? If it is partly cloudy, any chance those clouds could be thinned out a bit? Looks more like a mostly cloudy sky.
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If you are lucky and not that's not very often SH4 makes a transition between the cloudy and non cloudy skyes and you will get partly cloudy conditions, but only for a very short time. I have made a shader for partly cloudy skys which work good, but then you would never get fully cloudy skyes :damn: Seeadler (first and very good modder) had the same problem Quote from Seeadler: Quote:
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Good news for ATI users!
Today I found out a way to make a fake halo and a sun without the ugly disc, it's not perfect but better than before?
Click on the picture (KapitanZurSee are you seeing this? ;) http://img100.imageshack.us/img100/1...halona7.th.jpg |
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on an aside, what would be ideal is a weather engine like in the FSX series, with downloadable weather plus generation of weather. One of the greatest factors while on patrol aside from ASW threat, machinery issues, weapons issues is the weather.:sunny: What if's are always interesting but not realistic...or practical for that matter. Back to patrolling. |
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Just saw this one kriller, very nice :yep::up:
http://img218.imageshack.us/img218/1...uds2kl0en0.jpg Congrats to you and the team you have working on PE :up: RDP |
Thanks Realydedpoet :D
Newest reflection work without clouds: http://img90.imageshack.us/img90/517...tiondayos0.jpg http://img90.imageshack.us/img90/338...ionday2lm5.jpg http://img90.imageshack.us/img90/371...lectionfo6.jpg |
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