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I have never seen that before. Some sort of card issue I'm guessing. :hmm: |
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@602sqn puff,
Second picture is realistic IMHO. I have seen this many mornings. The surface fog is present and the sun is coming above it. Fog burns off as the sun warms the surface. |
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Rgr, thanks for the reply :)
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Demo movie on youtube
Here's a quick demo movie showing the water effects with different weather. Enjoy!
http://www.youtube.com/watch?v=4sdMzbqdO3w |
some answers to camera questions from l3th4l
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Originally Posted by mrbeast I've been getting a flckering, blinking effect on some of the instruments in the control room namely the TDC. If you can see the bottom lefthand corner of the black pannel was missing there for an instant. I think this may be an issue with the new camera angles? Problem is a limited Z-Range. if one increases the clipping distance more space becomes available for the rest of the scene because near stuff gets clipped. i've slightly reduced the clipping distance on the interior cams to let the camera get nearer people and objects before they get clipped. i thought the slight flickering was worth it... Quote: Originally Posted by mrbeast Some of the reflections from ships at night are very bright and ghost-like. Somebody else noted this and I'm getting it too.? only way to remedy this is to edit the actual reflection models. the reflection for ships is not a reflection of the actual (highres) model but from a low-poly reflection-version of it. some of those have wrong colors that show up especially at night or maybe the lighting doesn't work properly on some. this has been present in stock as well - just not as visible. Quote: Originally Posted by mrbeast These two pictures were taken of the same smoke but as I moved the bridge view to the left extra smoke appears as the fires reach the edge of the screen. i guess that's the particle scaling going wonky... it seems the game scales up the particles when moving away from them (greater Z distance). when at a certain distance, i imagine even a small turn of the camera is enough of a change in the z-value. until i wholly understand how that process works (with the new s3d no doubt) i don't see a way around this. Quote: Originally Posted by mrbeast Also I'm getting some distortion and flickering at the edges of the screen while im panning the view especially if I do it quickly. yes, i've seen that, too. it's as if the game is lagging slightly behind with the water shaders... no biggie imho though. But we will see about cleaning things up more and try to smooth aout all the effect's this creates in the game and that is why we did an Alpha release first. |
On the replay to the flickering/water in the lower edge of screen. This was present in the vanilla version.
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I must have done something wrong i suppose
I'm in a huge thunderstorm at the moment near the Marshall islands and ....nope....no lightning :cry:
I dit delete al saved games in my documents/sh4/data/savegames before activating ROW in JSGME and i started a new career . For the rest all works well beside that i saw a DD and nagara maru , both with a normal smokeplume ...but a second plume behind the ship . Otherwise...this is a damm nice mod for a A release and i realy couldn't mis it anymore Well done all the modders involved ....BTW Leo how is Molly doing (lost my dog 5 years ago and still mis her) If i want lightning ...i suppose i have to do a clean install.... |
I havent read this whole thread,will this work with all other mod's?
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It should, clayp.
As for my issue with this great piece of art: The explotions with flying men seriously bog down my system. I dont understand why as the same effects in SH3 was no problem at all.:hmm: (This is with 100+ fps) |
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This can be done by using the S3D editor...very easily. Open the Cameras.dat file.....Look for Dummy Cam Interiorfore... Open CameraParams.... you'll see the listing for Clip Distance. Make the change and your good to go :up: |
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