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-   -   (REL) Pacific enviroment/ROW/Leovampire and Kriller2 (https://www.subsim.com/radioroom/showthread.php?t=130150)

Dutchtub 09-23-07 06:01 AM

Quote:

Originally Posted by unga
THANKS YOU ALL ! ! ! ! !

:up: :up: :up: :up: :up: :up:

The same ect,ect,ect :sunny:

AVGWarhawk 09-23-07 06:03 AM

Quote:

Originally Posted by adseal
Hi All!

First I would like to say that it is great mod and thank You guys for your job!

For me it works fine, but with one exception.When fire appear on ships i have such strange effect like on picture below. AA is 4x, my gfcard is GeForce 7600GS :

http://gallery.filefront.com/adseal//776448/
http://gallery.filefront.com/adseal//776448/

Anyone have an idea why that is happen?

regards!

Ad


I have never seen that before. Some sort of card issue I'm guessing. :hmm:

AVGWarhawk 09-23-07 06:05 AM

Quote:

Originally Posted by ViperU48
Pardon me for my ignorance or if i have missed it somewhere in these forums, but does this mod include the effects from the Living Breathing Ocean mod? do I still need to install that mod with this one?



That being said, this mod has made this sim a totally new game for me! Thank-you very much to all those involved!!

LBO is in the mod. Deactivate the original LBO.:up:

AVGWarhawk 09-23-07 06:07 AM

Quote:

Originally Posted by tater
The cool thing is a couple years from now, we will all have new rigs, and we can turn it on :D

tater

Christmas time man...my wife gave me the OK:yep: God Bless her!

AVGWarhawk 09-23-07 06:12 AM

@602sqn puff,

Second picture is realistic IMHO. I have seen this many mornings. The surface fog is present and the sun is coming above it. Fog burns off as the sun warms the surface.

mrbeast 09-23-07 06:25 AM

Quote:

Originally Posted by 602Sqn_Puff
Hi Leo...is this a possible bug found? Screen one shows sunrise with no fog, while screen two shows sunrise with light fog. As you can see it looks like the sun is rising above the fog bank { assuming that is what the faint gray line just above the horizon is! }

No Fog
http://i211.photobucket.com/albums/b...F_Puff/sh1.jpg

Light Fog
http://i211.photobucket.com/albums/b...F_Puff/sh2.jpg

If not a bug then sorry for disturbing you :)

I think its suposed to be like that. I've seen images of sunrises in RL that show that effect. I think it has something to do with light being bent by the fog kinda like a lense effect thing going on.

mrbeast 09-23-07 06:33 AM

Quote:

Originally Posted by speedlord
-when i sunk a lonely merchant, i got 2 spot of fire on water, one with oil (so great) , one for the boat, but the reflection of fire was working only on one

Leo forgot to mention this one last night, but I've had a similar effect. The fire and smoke from burning oil slicks seems to lack corresponding reflections on the water.

602Sqn_Puff 09-23-07 08:12 AM

Rgr, thanks for the reply :)

Snakeeyes 09-23-07 02:04 PM

Demo movie on youtube
 
Here's a quick demo movie showing the water effects with different weather. Enjoy!
http://www.youtube.com/watch?v=4sdMzbqdO3w

leovampire 09-23-07 02:33 PM

some answers to camera questions from l3th4l
 
Quote:
Originally Posted by mrbeast
I've been getting a flckering, blinking effect on some of the instruments in the control room namely the TDC. If you can see the bottom lefthand corner of the black pannel was missing there for an instant. I think this may be an issue with the new camera angles?

Problem is a limited Z-Range. if one increases the clipping distance more space becomes available for the rest of the scene because near stuff gets clipped. i've slightly reduced the clipping distance on the interior cams to let the camera get nearer people and objects before they get clipped. i thought the slight flickering was worth it...

Quote:
Originally Posted by mrbeast
Some of the reflections from ships at night are very bright and ghost-like. Somebody else noted this and I'm getting it too.?


only way to remedy this is to edit the actual reflection models. the reflection for ships is not a reflection of the actual (highres) model but from a low-poly reflection-version of it. some of those have wrong colors that show up especially at night or maybe the lighting doesn't work properly on some. this has been present in stock as well - just not as visible.

Quote:
Originally Posted by mrbeast
These two pictures were taken of the same smoke but as I moved the bridge view to the left extra smoke appears as the fires reach the edge of the screen.


i guess that's the particle scaling going wonky... it seems the game scales up the particles when moving away from them (greater Z distance). when at a certain distance, i imagine even a small turn of the camera is enough of a change in the z-value. until i wholly understand how that process works (with the new s3d no doubt) i don't see a way around this.

Quote:
Originally Posted by mrbeast
Also I'm getting some distortion and flickering at the edges of the screen while im panning the view especially if I do it quickly.



yes, i've seen that, too. it's as if the game is lagging slightly behind with the water shaders... no biggie imho though.

But we will see about cleaning things up more and try to smooth aout all the effect's this creates in the game and that is why we did an Alpha release first.

AVGWarhawk 09-23-07 03:27 PM

On the replay to the flickering/water in the lower edge of screen. This was present in the vanilla version.

momo55 09-23-07 03:45 PM

I must have done something wrong i suppose
 
I'm in a huge thunderstorm at the moment near the Marshall islands and ....nope....no lightning :cry:

I dit delete al saved games in my documents/sh4/data/savegames before activating ROW in JSGME and i started a new career .

For the rest all works well beside that i saw a DD and nagara maru , both with a normal smokeplume ...but a second plume behind the ship .

Otherwise...this is a damm nice mod for a A release and i realy couldn't mis it anymore
Well done all the modders involved ....BTW Leo how is Molly doing (lost my dog 5 years ago and still mis her)

If i want lightning ...i suppose i have to do a clean install....

clayp 09-23-07 04:12 PM

I havent read this whole thread,will this work with all other mod's?

stabiz 09-23-07 04:22 PM

It should, clayp.

As for my issue with this great piece of art: The explotions with flying men seriously bog down my system. I dont understand why as the same effects in SH3 was no problem at all.:hmm: (This is with 100+ fps)

Canonicus 09-23-07 05:00 PM

Quote:

Originally Posted by leovampire
Quote:
Originally Posted by mrbeast
I've been getting a flckering, blinking effect on some of the instruments in the control room namely the TDC. If you can see the bottom lefthand corner of the black pannel was missing there for an instant. I think this may be an issue with the new camera angles?

Problem is a limited Z-Range. if one increases the clipping distance more space becomes available for the rest of the scene because near stuff gets clipped. i've slightly reduced the clipping distance on the interior cams to let the camera get nearer people and objects before they get clipped. i thought the slight flickering was worth it....

The solution to the flickering image problem is to increase the clip distance for the InteriorFore camera from 0.001 to 0.1.

This can be done by using the S3D editor...very easily.

Open the Cameras.dat file.....Look for Dummy Cam Interiorfore...
Open CameraParams.... you'll see the listing for Clip Distance.

Make the change and your good to go :up:


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