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-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

tonschk 02-26-08 06:57 AM

Hello, I dont know very much about mods , i know ROW is reflection of water , can you tell me please what is RFB , thank you very much

Sailor Steve 02-26-08 07:27 AM

Real Fleet Boat, a successor to SH3's Real U-Boat.

castorp345 02-26-08 07:28 AM

Quote:

Originally Posted by tonschk
Hello, I dont know very much about mods , i know ROW is reflection of water , can you tell me please what is RFB , thank you very much

Real Fleet Boat...

please read the first page of the thread...
:roll:

hydrajak 02-26-08 10:13 AM

options
 
I installed ROW, RFB, RSRD, and NSM last night. The game went from an unrealistic arcade to an un-fun chore. The realism buttons I select seem to have no effect.


So it seems like RFB has removed my options. I'd like to play with Automatic T.D.C , but that button doesn't seem to do anything anymore. It doesn't matter what I want, RFB is going to force me to do manual torpedo targeting. What do I need to do get this back?

I would also like the velocity and heading vectors back on the attack map.

I would also like the torpedo track (green line) back on the attack map.

I would also like the torpedo (little black fish) to be drawn on the attack map. At least with that, when I miss, I've got some feedback so I can figure out what I did wrong. I might learn how to use Manual T.D.C if I've got feed back but right now its shoot and wonder why I hit or didn't hit.

--------
Insert reply about "this is realism mod"
--------

Fine. Please assign dedicated staff to my house to draw those tracks on a peice of paper. (Since I can't draw lines on the attack map %^(*%^)($%)$#)#)@@#$((@ )

Look... I don't WANT to have to sit down with graph paper and a trig table to play a game, I just want to play the game and enjoy it. IF that means I'm not as realistic and cool as you, I'm ok with that. I think RFB has some cool things added. I think its great that my torps might run deep or circle back. I think the reduced gun reload time is awesome. I like the proper sensors. I like that airplanes can see you in shallow water.

I just hate the freaking T.D.C. I can't hit the broadside of a barn with it. Maybe some day I'll figure it out, but I really don't WANT to right now, ok? Is that ok?

(When I would rather surface and shoot it out with an CA than shoot 4 torps and miss, there is something wrong)

AVGWarhawk 02-26-08 11:21 AM

Quote:

Originally Posted by hydrajak
I installed ROW, RFB, RSRD, and NSM last night. The game went from an unrealistic arcade to an un-fun chore. The realism buttons I select seem to have no effect.


So it seems like RFB has removed my options. I'd like to play with Automatic T.D.C , but that button doesn't seem to do anything anymore. It doesn't matter what I want, RFB is going to force me to do manual torpedo targeting. What do I need to do get this back?

I would also like the velocity and heading vectors back on the attack map.

I would also like the torpedo track (green line) back on the attack map.

I would also like the torpedo (little black fish) to be drawn on the attack map. At least with that, when I miss, I've got some feedback so I can figure out what I did wrong. I might learn how to use Manual T.D.C if I've got feed back but right now its shoot and wonder why I hit or didn't hit.

--------
Insert reply about "this is realism mod"
--------

Fine. Please assign dedicated staff to my house to draw those tracks on a peice of paper. (Since I can't draw lines on the attack map %^(*%^)($%)$#)#)@@#$((@ )

Look... I don't WANT to have to sit down with graph paper and a trig table to play a game, I just want to play the game and enjoy it. IF that means I'm not as realistic and cool as you, I'm ok with that. I think RFB has some cool things added. I think its great that my torps might run deep or circle back. I think the reduced gun reload time is awesome. I like the proper sensors. I like that airplanes can see you in shallow water.

I just hate the freaking T.D.C. I can't hit the broadside of a barn with it. Maybe some day I'll figure it out, but I really don't WANT to right now, ok? Is that ok?

(When I would rather surface and shoot it out with an CA than shoot 4 torps and miss, there is something wrong)

If you want all those things and do not want to sit down with graph paper etc, RFB is not for you. RFB is a package for realism. I recommend you play stock game or try Trigger Maru/TM. Right now RFB is working towards realism and is not made to order. That only happens at Burger King.

castorp345 02-26-08 11:42 AM

Quote:

Originally Posted by AVGWarhawk
That only happens at Burger King.

:rotfl:

LukeFF 02-26-08 10:13 PM

AVG summed up everything I wanted to say. Thanks! :smug:

swdw 02-27-08 07:58 AM

You can get auto targeting back, you need to change your realism settings at the mission load screen or when in the office for a career.

From your post, it looks like Trigger Maru is the mod you should be playing.

We could put the stuff you want back in, but then you'd have 2 different flavors of the same thing between TM and RFB, so why bother with RFB? Yeah, more people would be willing to play RFB if we did that, but we aren't going for the biggest user base. We are answering the smaller demand for a very realistic mod.

In fact, after I picked up RFB and started looking for volunteers, Ducimus gave me a very wise piece of advice. He told me (paraphrased), "Have a goal for the mod and build the mod to meet that goal. Don't try to please every one like I did when I first started, it'll drive you nuts and still someone will still be unhappy with what you do. So make RFB fit the purpose you're driving towards and learn to have a thick skin." This was probably the best piece of davice I could have been given as a beginning modder.

Some decisions make people scratch their head though, like why is the external cam on? My answer is w/o it how can you "send people over the side" to check for damage? How else can you "take a walk" around the por facility to check the layout, etc. So we do make an exception here and there.

As Ducimus says, TM is 75% realism and 25% game play. Give it a try. Go to the TM Overhaul thread.

The great thing about SH4 is you have different levels of realism to pick from. Tis why I hope you never see one mod become the only option for SH4.

fireship4 02-27-08 05:38 PM

I picked up the beta of RC2 of your filefront and as im not 100% sure you want it available, ill make some bug reports...

Im getting no dive plane movement with the porpoise (i have RSRD P3, NSM, ROW and diverate)

Wilcke 02-27-08 05:42 PM

Quote:

Originally Posted by fireship4
I picked up the beta of RC2 of your filefront and as im not 100% sure you want it available, ill make some bug reports...

Im getting no dive plane movement with the porpoise (i have RSRD P3, NSM, ROW and diverate)

If you are going to test I would just use the RFB RC2 and omit all other mods. This is a BETA and the folks that are modding are doing daily changes to that original file that you downloaded. Just an FYI. Enjoy! Its going to be awesome.

I have not looked at the diveplane movement on the Propoise, will take a peek tonight.

fireship4 02-28-08 06:16 AM

I understand, but to note another thing, it seems you must overlay NSM ontop of RFB because RFB modifies Zones.cfg

#ALSO#

Maybe this causes problems too, seeing as my porpoise can no longer reach the test depth now shown on the dial, something around 400 - I stick to 250 for the moment.

Lastly you may want to take a look at ports and trees and things on the map - they dont move in sync with it sometimes when you have it on some of the closer zoom levels.

swdw 02-28-08 09:52 AM

This beta is meant to be run with stock or ROW only. There are a lot of things being done to it, which is why it's not a public release.

The stock version has the most files and then those extra files are stripped to make versions that are conpatible with other mods. It's easier to do it that way than to add files and retest the additions.

You may want to join the testing forum for the beta. Instead of doing a private release to testers and handling everything via PM, a forum was set up so beta testers would be able to read each others comments and bug reports.

Anyone is welcome to join the forum. But due to spamming issues, it requires admin approval to activate the account. So it make take a day, depending on my schedule, to go through and activate new members.
the forum is at http://forum.kickinbak.com

Onkel Neal 03-01-08 11:32 AM

updated

tedhealy 03-01-08 12:38 PM

How close is the RFB team to a release? Any hints?

AVGWarhawk 03-01-08 12:50 PM

Close, but the new files with the German boats has added some more work. Swdw and LukeFF are the work horses behind this mod and they are working like mad!!!! I would have to say, I'm enjoying the stock version and this will keep me busy for a while:D


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