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-   -   [REL] SH4 effects (and more) for SH3 (https://www.subsim.com/radioroom/showthread.php?t=124207)

TheDarkWraith 12-10-07 03:48 PM

Quote:

Originally Posted by Bill Nichols
Okay, I just gotta ask: Is this GWX 2.0 compatible?

:ping:

It will be a couple of days before I can sift through everything to see what I need to add/change to make it compatible (if there's even anything to change). I will let everyone know when I have the answer to this question.

joea 12-10-07 05:27 PM

Quote:

Originally Posted by D.Kruger

Good news, we are waiting the new 2.23 :ping: , and the corrected smoke... :oops: ( From a touch with water slowly disappearing smoke )

Uhhh wrong forum maybe?? :doh:

GoldenEagle8 12-10-07 07:58 PM

Quote:

Originally Posted by D.Kruger
http://static3.filefront.com/images/...qvnyqvcdne.jpg

Good news, we are waiting the new 2.23 :ping: , and the corrected smoke... :oops: ( From a touch with water slowly disappearing smoke )

OH GOD!!
That looks SO Painful!!!

However, the one with his teeth showing, lookslike he's smiling almost. Kinda sick. Other wise, that is increadible!!

Madox58 12-10-07 08:03 PM

RB's mod is not 100% compatable with GWX 2.0
I will assist him to insure it will be at a later date.
It's all about the Game people.
Let's drop the bad and carry on.

U49 12-10-07 08:37 PM

Quote:

Originally Posted by privateer
RB's mod is not 100% compatable with GWX 2.0
I will assist him to insure it will be at a later date.
It's all about the Game people.
Let's drop the bad and carry on.

@Racerboy and all others involved:

I appreciate very much the work of Racerboy (Literally: PERIOD). And I also like the work of all those other modders putting the word "realism" to a true meaning!
I would VERY MUCH like to see the started work to be continued!
This is sooooo much we all can loose and such a NOTHING that anybody can win :(

I do not know the background and feel that it is something not to be discussed in public.

I feel the VERY STRONG NEED to recognize the doing, idea spending, or at least providing the right mindset for ANYBODY who took part in providing what we all admire today!

Thank you all for your time reading this and thinking about it. :yep:

brotebjo 12-10-07 08:52 PM

Quote:

Originally Posted by privateer
RB's mod is not 100% compatable with GWX 2.0
I will assist him to insure it will be at a later date.
It's all about the Game people.
Let's drop the bad and carry on.

Uh???? What's with the attitude?

TheDarkWraith 12-10-07 08:59 PM

Quote:

Originally Posted by brotebjo
Quote:

Originally Posted by privateer
RB's mod is not 100% compatable with GWX 2.0
I will assist him to insure it will be at a later date.
It's all about the Game people.
Let's drop the bad and carry on.

Uh???? What's with the attitude?

Privateer is not showing any attitude. He said he will assist me in ensuring that my mod is 100% compatible with GWX 2.0.
And in an effort to bring all together to remember that we mod for the game, not for individuals :up:
He speaks with good words is all.

brotebjo 12-10-07 09:06 PM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by brotebjo
Quote:

Originally Posted by privateer
RB's mod is not 100% compatable with GWX 2.0
I will assist him to insure it will be at a later date.
It's all about the Game people.
Let's drop the bad and carry on.

Uh???? What's with the attitude?

Privateer is not showing any attitude. He said he will assist me in ensuring that my mod is 100% compatible with GWX 2.0.
And in an effort to bring all together to remember that we mod for the game, not for individuals :up:
He speaks with good words is all.

Oh, sorry about that then! :D

Madox58 12-10-07 09:13 PM

Why...
I outta.........
:rotfl:
All is cool People!
:up:
Please carry on with assigned Patrols.
BE MORE AGGRESSIVE!!!
:rock:

CapZap1970 12-11-07 12:15 AM

RB and Privateer:
Pleae, don't forget to release the 2.03 for GWX 1.03 first. That was all.
Thank you guys!!! :up:
CapZap

Trefoil 12-11-07 02:14 PM

Quote:

Originally Posted by CapZap1970
RB and Privateer:
Pleae, don't forget to release the 2.03 for GWX 1.03 first. That was all.
Thank you guys!!! :up:
CapZap

I also hope you will do one more update for GWX 1.03. Not everyone, I think, is planning on switching to GWX 2.0 immediately. Many thanks for all the great work, so far.:up:

JU_88 12-11-07 02:49 PM

Quote:

Originally Posted by Trefoil
Quote:

Originally Posted by CapZap1970
RB and Privateer:
Pleae, don't forget to release the 2.03 for GWX 1.03 first. That was all.
Thank you guys!!! :up:
CapZap

I also hope you will do one more update for GWX 1.03. Not everyone, I think, is planning on switching to GWX 2.0 immediately. Many thanks for all the great work, so far.:up:

Afraid not mate, you can stay with 1.3 or go over to 2.0 when your ready, but there will be no further updates for 1.3.
Anyways - lets not hijack RB's thread.

LGN1 12-11-07 03:02 PM

Hi Racerboy,

I agree with the earlier posts. Please release an updated version of your effects for GWX 1.03 and for other mods first. I guess there are quite a few people who like to use your mod without using GWX 2.0. Anyway, thanks for your great work.:up:

Best, LGN1

nikbear 12-11-07 03:12 PM

I to would like an update for 1.03,I've got careers to finish so not moving to 2.00 just yet:up:

TheDarkWraith 12-11-07 03:32 PM

Quote:

Originally Posted by nikbear
I to would like an update for 1.03,I've got careers to finish so not moving to 2.00 just yet:up:

no worries all! I will not forget about everyone using SH3 1.4b or GWX 1.03. I will continue to mod for SH3 1.4b, GWX 1.03, and when I sift through all the files and figure out what I need to change/modify will also be doing the same for GWX 2.0. GWX 2.0 will probably take some time so don't expect anything real soon for it.
I hope to have v2.03 available this weekend (or sooner). It's getting the liferaft to work correctly that's holding things up. If I don't get it working the way I want by this weekend I will release 2.03 without it and make another version with the liferaft. I can already assure you that there will be a 2.04 as I have some ideas from Rubini's mod that I would like to incorporate into mine plus some other ideas of my own that have come to light ;)


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